Posted 11 February 2015 - 10:29 AM
IF you are going to allow community made maps, you can't start off by restricting WHO in the community gets to make those maps, that will only create a lot of anger and hatred towards PGI AND the people allowed to make the maps.
Troll maps, they'll happen no matter what you do, some by design and some due simply to the fact that most people haven't got a clue about what actually makes for a good map, they just know what THEY like, which is usually something extremely lopsided and horrible to play from anything but the map maker's designated side. Nothing malicious about it, just how the majority of people design things for games, they don't even do it on purpose, just how it ends up. Seen lots of maps like that in Quake 2, Tribes, Tribes 2, mods for those games and others where custom maps were popular and easily created and easily distributed.
Brody, the entire point of community made maps is that PGI does NOT have to spend time and manpower on creating the maps, so giving them your concept idea and having PGI create the map rather defeats the purpose. Not to mention that I don't think a single map I've ever made ended up looking like my original concept drawings. Game mechanics and game play balance always end up changing that original concept, sometimes to something that has little resemblance to the original drawings I did.
Bobzilla, faster than PGI can do them, unlikely. Better than PGI can do them, possibly but not a given, depends on the talent and that currently is a flat 0 score, since not a single one of us here has ever designed a map for this game or anything really like it. I've looked at some of the old FASA maps for BTech and before I could use one of them I would have to make serious changes. Walls are often too high for us to jump over in MWO while they would be a piece of cake in TT(jj's in TT work SO differently than in MWO), static defenses that were dangerous but not overwhelming in TT would be team wipers in MWO, and we don't have all the mixed arms that those BTech maps relied on either. And that's just a quick glance at the changes needed, once I actually started working on such a translated map, I would find other issues that would have to be dealt with. It's a long process when you actually create a good map, and that's when you are familiar with making maps for a specific game.