Forest Colony/snow Redundant?
#1
Posted 10 February 2015 - 04:41 PM
#2
Posted 10 February 2015 - 04:43 PM
Edited by TygerLily, 10 February 2015 - 04:43 PM.
#3
Posted 10 February 2015 - 04:45 PM
#4
Posted 10 February 2015 - 04:46 PM
I wouldn't mind seeing variants of other maps, if it's a lot faster than making entirely new ones.
#5
Posted 10 February 2015 - 04:50 PM
#6
Posted 10 February 2015 - 05:09 PM
#7
Posted 10 February 2015 - 05:14 PM
#8
Posted 10 February 2015 - 05:14 PM
#11
Posted 10 February 2015 - 05:23 PM
Davers, on 10 February 2015 - 05:21 PM, said:
Hmmm...If I were to combine this with thermal vision and my gauss boat...Mwahahahaha!
#12
Posted 10 February 2015 - 05:24 PM
Yeah, I don't get it. It's a tiny map to begin with. In the pug queue, the blocked path is just another reason for the Derp Squad to charge through cave or run into water without ECM.
Now there are other maps I'd like to see with a temperature and texture change. Terra Therma wouldn't be quite so unbearable if the volcanoes were dormant, the ground covered with snow and the temperature well below zero. And how about a grass covered Alpine, with areas of dense forests?
These are ideas that have been around for some time though. Doesn't look like it's happening.
#13
Posted 10 February 2015 - 05:28 PM
I think that presently (until there are many maps made) each map should come in 3 variants: day/night/low visibility, e.g. like mining collective with really heavy rain or dust storm on tourmaline. Also acid rain will sure suit caustic. And blizzard over Alpine will really change things for that map, but the idea with sunny summer variant really strikes me as distinct addition to decoration, may we have both?
Edited by pyrocomp, 10 February 2015 - 05:35 PM.
#14
Posted 10 February 2015 - 05:36 PM
#16
Posted 10 February 2015 - 05:38 PM
Praetor Knight, on 10 February 2015 - 05:36 PM, said:
These are ideas for future maps, but the desribed above is a way to have more variation here and now with addition of those later.
#19
Posted 10 February 2015 - 08:10 PM
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