Jump to content

Los In Mwo


30 replies to this topic

#21 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 11 February 2015 - 12:09 AM

View PostEgoSlayer, on 10 February 2015 - 11:46 PM, said:


For the 10,000th time - we don't have C3. You can share targeting data in TT without C3 and if any friendly has LOS *every* friendly knows the enemy location. C3 allows you to use the other person's range modifiers to apply to your to-hit.

Translated to MWO that would mean that your ballistic/PPC and LRM/SRM weapons speed would increase to reduce the travel time to what it would be if your ally was firing the shot.

Thanks for repeating! I didn't remember that

o7

PS: don't tire of repeating

#22 EgoSlayer

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,909 posts
  • Location[REDACTED]

Posted 11 February 2015 - 12:16 AM

View PostPraetor Knight, on 11 February 2015 - 12:06 AM, said:


True, too bad we can't have a Hud element to show where a player should aim to hit an intended target, such as with this diagram:



I was thinking that the C3 Network could maybe be like the IS equivalent of the Targeting Computer, where it would aid the player by displaying a special crosshair for where to aim for to hit a target with ballistic weapons at least.

That's the only thing coming to mind that should leave it to the player to pull the trigger without auto-aim assist.


I would agree, if PGI adds C3 then I think it should be something like a fighter jet bore site HUD where it calculates the distance and the enemy trajectory to plot a probable hit location, and only works when allies are feeding information together. But that might be a bit OP and become required equipment for anyone who isn't in the high elo house of skill.

#23 Ursh

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,321 posts
  • LocationMother Russia

Posted 11 February 2015 - 12:16 AM

View PostYueFei, on 10 February 2015 - 11:43 PM, said:

With more advanced info warfare models, you could have both non-LOS target sharing and LOS-target sharing.

With non-LOS, you radiate, and are more easily detected by the enemy.

WIth LOS-sharing, you tight-beam a laser link to a friendly, and don't increase your signature to the enemy.

You could have on-map assets for your team like the comm towers. With your team's comm-towers intact, you can tight-beam a laser to it, and it can relay to friendlies in LOS. Destroying the enemy's comm towers compromises their info-sharing ability, unless they choose to radiate.

Things like that to make information warfare interesting.


I miss Chromehounds as well.

#24 PurpleNinja

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,097 posts
  • LocationMIA

Posted 11 February 2015 - 03:14 AM

I like the idea of not having any info on the other units, friendly or foe.
Your sight would be the only way to tell damage, mech type and equipment.

Wrong game, I know.

#25 topgun505

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,625 posts
  • Facebook: Link
  • LocationOhio

Posted 11 February 2015 - 12:50 PM

LRM indirect usage would end up being used a little more conservatively and/or scouts would have to be a bit more tactical in their movements (have to ensure that they can both see the target and at least one other friendly near the main body).

#26 terrycloth

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 769 posts

Posted 11 February 2015 - 01:20 PM

I really think you should be able to see enemy positions at all times (as pings at least). It's mind-boggling that there's no aerial/orbital oversight.

But I guess scouting and stealth is more fun than white-box tactics?

#27 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 11 February 2015 - 03:07 PM

MWO does the lose target lock from LoS because they wanted to get rid of the old notion of always having that red box just following a target around always. It was a goal way back before beta. Originally this game was going to be alot more epic.

Plus, if you want to lock behind cover, you do have UAVs and stuff.

#28 terrycloth

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 769 posts

Posted 11 February 2015 - 03:11 PM

UAVs aren't really a solution for anything, since they cost 40,000 cbills. Consumables as they are now shouldn't exist.

#29 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 11 February 2015 - 03:14 PM

View Postterrycloth, on 11 February 2015 - 03:11 PM, said:

UAVs aren't really a solution for anything, since they cost 40,000 cbills. Consumables as they are now shouldn't exist.



They really should be like Battlefield 2 had them. ONLY the Company Commander has access to them. UAV, Artillery, the momentary scan.....The Lance Commanders can mark targets for the Company commander and maybe the Lance Points can request it, but the Company commander is the one who has sole access and ability to fire it. Would he have to stop and stare at a hud to tell it where to fire? Oh yes...should it be deadly in the area its fired? yeah...should it be common? no...maybe 2 strikes per game max, UAV? maybe 5 per game, put them up so high we cant shoot them down, since likely it would be prolly a Dropship in low orbit giving the data......

#30 Ratpoison

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 851 posts

Posted 11 February 2015 - 03:30 PM

View PostLordKnightFandragon, on 11 February 2015 - 03:14 PM, said:



They really should be like Battlefield 2 had them. ONLY the Company Commander has access to them. UAV, Artillery, the momentary scan.....The Lance Commanders can mark targets for the Company commander and maybe the Lance Points can request it, but the Company commander is the one who has sole access and ability to fire it. Would he have to stop and stare at a hud to tell it where to fire? Oh yes...should it be deadly in the area its fired? yeah...should it be common? no...maybe 2 strikes per game max, UAV? maybe 5 per game, put them up so high we cant shoot them down, since likely it would be prolly a Dropship in low orbit giving the data......

That would pretty much be the most awful thing to ever happen to this game.

#31 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 11 February 2015 - 04:10 PM

View PosttortuousGoddess, on 11 February 2015 - 03:30 PM, said:

That would pretty much be the most awful thing to ever happen to this game.


Why so?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users