FupDup, on 11 February 2015 - 06:54 AM, said:
It's still pretty sad that PGI refuses to give Rate-of-Fire quirks to MGs. We already have the same type of code used on the AMS Overload module, just with a different weapon being affected.
All PGI has done for MGs so far is range quirks, but range boosts are worthless while they still have a CoF built in.
It seems that PGI is only willing to modify the following weapon attributes with quirks:
1. Range
2. Cooldown
3. Heat
4. Velocity
5. Beam Duration
If you ask for anything, ANYTHING other than those five qualities, you're a heretic apparently. Increased upfront damage, or higher crit rates, more ammo, less spread, faster RoF (which isn't the same as cooldown buffs), jam rate/time, lock-on rates, sensor quirks, charge-up times, etc. are apparently Lostech™.
range quirks on MGs and LB-Xs make me gnash my teeth, so worthless. Give me a quirk to tighten the pattern on my LB-X and that will give me more FUNCTIONAL range anyhow.
Mcgral18, on 11 February 2015 - 08:38 AM, said:
If it would help, a 3rd missile hardpoint exists.

Yup. Originally all VNDs were going to have 1 more Missile rack, but Russ felt that would OP them.
I'm dead serious, too.
Fate 6, on 11 February 2015 - 08:48 AM, said:
All this talk of Vindicators lately makes me want to get some... Even though I really don't like my Blackjacks since all of the nerfs to AC2s and PPCs (and their relative lack of quirks).
Why don't they just give the 1X a combination of decent AC5 quirks (20% CDR) and PPC quirks (~25% CDR) and let it be a decent mech that also runs an interesting and balanced loadout. Throw on a 15% missile range and 15% missile cooldown and I think we've got a really nice mech.
The SIB, 1AA and 1R are all great little mechs IMO, and can run very well with a diverse array of builds. So I don't feel liek getting rid of any...except the 1X.
Ovion, on 11 February 2015 - 10:53 AM, said:
I use an LBX10, 2mgs, 3 Mpls, and that works out pretty well. In fact for me, with that load out, it was pleasant to basic.
My other, I suck with, run too hot and still sits ignored, not quite basiced, as the other 2 are so similar I worry about the struggle they'll be.
And honestly, I'd love to see AC quirks to set it apart.
Preferably Lbx10, but ac10 would be fine too.
I'm thinking Ballistic range + cool down, maybe with projectile speed too.
that's impressive, with 2 energy hardpoints.