Rushing Down Omega
#1
Posted 09 February 2015 - 10:38 PM
That said, we all know there is room for improvement always.
It seems that, time after time, clan attackers can simply bum rush the generator, and there's simply not enough firepower we can pump into them to stop them from killing the generator.
This makes sense, because if they fundamentally don't care about dying or about killing us, it's not possible for 12 mechs to kill 12 mechs before 12 mechs can kill one generator. This is just math.
So has this been acknowledged? Is there a fix incoming?
#2
Posted 09 February 2015 - 10:47 PM
#4
Posted 09 February 2015 - 11:03 PM
#5
Posted 09 February 2015 - 11:08 PM
Purgatus233, on 09 February 2015 - 11:03 PM, said:
Well thank you, my good sir.
Certainly, it was my AIM to instill in you a certain desire for greatness in your endeavors within our community. Why, if it were not FOR pride, what else would we have whilst struggling midst the tribulations of a thousand enemies? It is in THE highest honor for you and I hope that in the future you will also help your fellow new players to have a LEG up in their missions. .
Edited by Wingbreaker, 09 February 2015 - 11:09 PM.
#7
Posted 09 February 2015 - 11:50 PM
Purgatus233, on 09 February 2015 - 10:38 PM, said:
That said, we all know there is room for improvement always.
It seems that, time after time, clan attackers can simply bum rush the generator, and there's simply not enough firepower we can pump into them to stop them from killing the generator.
This makes sense, because if they fundamentally don't care about dying or about killing us, it's not possible for 12 mechs to kill 12 mechs before 12 mechs can kill one generator. This is just math.
So has this been acknowledged? Is there a fix incoming?
Go for the legs.
#8
Posted 10 February 2015 - 12:45 AM
Purgatus233, on 09 February 2015 - 10:38 PM, said:
That said, we all know there is room for improvement always.
It seems that, time after time, clan attackers can simply bum rush the generator, and there's simply not enough firepower we can pump into them to stop them from killing the generator.
This makes sense, because if they fundamentally don't care about dying or about killing us, it's not possible for 12 mechs to kill 12 mechs before 12 mechs can kill one generator. This is just math.
So has this been acknowledged? Is there a fix incoming?
If you do the math IS is favored very significantly for DPS and heat to damage ratio. That mean you can always kill them faster than they can kill you when the tables are reversed on the bumrush gen attack. The clans only have MLXs as bumrush lights which are too slow to lag shield much and only 25 tons so you can 1 shot them.
Secondly if the clans are using 12 mechs to kill only 1 generator they are doing it wrong.
But you are right it is not balanced. They should probably look to give clan gens more health or something :3
Edited by Ghogiel, 10 February 2015 - 12:47 AM.
#9
Posted 10 February 2015 - 01:27 AM
Ghogiel, on 10 February 2015 - 12:45 AM, said:
Secondly if the clans are using 12 mechs to kill only 1 generator they are doing it wrong.
But you are right it is not balanced. They should probably look to give clan gens more health or something :3
When there's an IS mech that can mount an 80+ alpha at 450+ meters that doesn't shut it down or drain its ammo stores in 2 volleys, then we'll talk.
#11
Posted 10 February 2015 - 03:20 AM
Valar13, on 10 February 2015 - 01:27 AM, said:
You are of course exaggerating, A Mech does not need to have a 80+ at 450+ and If it runs out of ammo in 2 volleys its a bad build.
#12
Posted 10 February 2015 - 05:25 AM
If your team picks a drop deck that isn't suitable for the opposing teams tactics then too bad.
#13
Posted 10 February 2015 - 05:49 AM
Purgatus233, on 09 February 2015 - 10:38 PM, said:
That said, we all know there is room for improvement always.
It seems that, time after time, clan attackers can simply bum rush the generator, and there's simply not enough firepower we can pump into them to stop them from killing the generator.
This makes sense, because if they fundamentally don't care about dying or about killing us, it's not possible for 12 mechs to kill 12 mechs before 12 mechs can kill one generator. This is just math.
So has this been acknowledged? Is there a fix incoming?
As an IS pilot I must disagree and here is why.
Clans have the ability to tonnage their way through and if done correctly you will get wiped.
IS have the light rush which if done correctly will wipe the Clans..
Both are valid and both have advantages and disadvantages to use.
Seems balanced to me because we are supposed to have different abilities and weaknesses from them and they from us.
I'm sorry but to ask for a fix of any kind using the example you used is unfair imho.
Respectfully,
-Caleb-
Edited by Caleb Brightmore, 10 February 2015 - 05:50 AM.
#14
Posted 10 February 2015 - 05:52 AM
#15
Posted 10 February 2015 - 07:11 AM
#16
Posted 10 February 2015 - 07:20 AM
#17
Posted 10 February 2015 - 07:56 AM
Wingbreaker, on 09 February 2015 - 11:08 PM, said:
Well thank you, my good sir.
Certainly, it was my AIM to instill in you a certain desire for greatness in your endeavors within our community. Why, if it were not FOR pride, what else would we have whilst struggling midst the tribulations of a thousand enemies? It is in THE highest honor for you and I hope that in the future you will also help your fellow new players to have a LEG up in their missions. .
Post of the year and its only February.
#18
Posted 10 February 2015 - 08:51 AM
Really in the end the problem is your team needs more firepower. Look at using more ac5 and less lrm/ppc.
Edited by Monkey Lover, 10 February 2015 - 08:54 AM.
#19
Posted 10 February 2015 - 08:53 AM
Edited by Dawnstealer, 10 February 2015 - 08:54 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users