I like a lot of your suggestions. And I agree with probably 95% of them personally. I really appreciate that you, and your cited member posts have put so much thought, and effort into it.
But, I really would like to see a way to play with both Clan, and IS mechs. I never cared before I bought my Wave 3... but I really wanna roll CW in my Ebon Jaguar, and Shadowcat
SOME clan tech did get disseminated during the early months/years. Wolf's Dragoons handed out a handful of Dire Wolves (Most notably Prometheus, to Victor Davion) But, since none of us are crowned princes of a House...
You mentioned adding in the Canon merc units. They did have a bit more clan tech per capita than the houses. Several times they included salvage rights in their contracts. If nothing else, Wolf's Dragoons had access to some clan tech, and could manufacture it to some degree.
I'd really like to see SOME means of accomodating those of us who have IS, and Clan interests. Even if we have to make a pirate faction... BTW: We totally need to have some pirate factions. It's admittedly unlikely they'd have an orbital cannon... but, they would have the most justifiably random assortment of machines...
Or, just allow dual citizenship to one level or another.
I would be perfectly happy, though, if we could bring the game mode over to regular pug matches, without the trappings, limitations and ramifications of Community Warfare. That would be enough for me, I think.
Edited by Twilight Fenrir, 11 March 2015 - 07:27 PM.