Noesis, on 20 February 2015 - 11:53 AM, said:
...(snip)...
I will also offer a personal perspective on perhaps the immaturity shown by MWO players to the process of diplomacy and inter related functions anyhow and that it would perhaps simply be folly for PGI to give players any more responsibility in helping to formulate the greater picture of politics for CW. For me it has had and expect it will simply continue to despoil that experience of MWO and will expect it to simply continue to fall short of expectations due to player attitudes with the game anyhow.
Friend Noesis, please accept my apology.
I meant you and your position no disrespect.
I simply failed to follow your premise to its conclusion.
In any debate, restating your counterpart's position so as to ensure clear understanding is RIGHT and PROPER.
Likewise, intentionally misstating your counterpart's position so as to gain temporary advantage is just so much DIRTY POOL.
I assure you, I was only qualifying my post given what I thought was at the heart of your previous post.
Moving on to more substantive items:
Please refer to (http://mwomercs.com/...ost__p__4217521) as one example of "Out-of-the-Box" (i.e. non-PGI coded option) thinking with respect to inter-Factional and intra-Clans Unit-based political option sets.
All true MWO Mercenary Corps Units will entertain offers of compensation above and beyond what PGI has currently hardwired into the Community Warfare Contracting System. This proves to be of mutual benefit and advantage of nearly all parties (excepting of course other Factions vying in similar manner for a Mercenary's Services but failing to outbid the winner.)
There should be a extra-MWO:CW MARKET for honorable and exceptional Mercenaries. The Unit in the link above has thus far set the standard for honorable and exceptional performance of a Factional contract that includes a Loyalist-paid "Up-Front" Bonus. Future offers will offer half "Up-Front" with the remainder upon satisfactory Contract completion.
JUST THINK ABOUT THAT FOR A MINUTE...
My simple act of offering half a Bonus "Up-Front" and the remainder upon completion of the contract, ALL OF A SUDDEN creates an admittedly minor Mercenary Corps Unit ACCOUNTABILITY mechanism.
It is true that said Mercenary Commander could choose to BREACH said contract early or perform actions while under contract that contravene the PM agreement with the Bonus-paying Loyalist BUT as it is possible to gain Bonuses over and above PGI-mandated incentives, the Mercenary Corps Unit that might be inclined to breach a contract, would soon see its MARKET-based opportunities for future Bonuses dry up as word circulates among Loyalists in a position to pay future Bonuses.
And finally it is expected that if the above practice becomes more prevalent (as it just might do once I "Tweet" all this out later tonight) PGI will take notice and if they find it in keeping with their plans for Phase 3 development, we just might see a "Mercenary Marketplace" (or differently-named but same in) functionality added into Community Warfare Phase 3. Having a common "in-game Tab" to go to in order to be able to evaluate Mercenary Corps Contract Histories would be well worth my "MC-purchasable / PGI-provided" decision to spend MC in order to have access to such a "Tab's" functionality.
Yes. I would pay MC to be able to review Mercenary Corps Unit contracting history. This "Tab" would replicate the "word on the streets" with respect to the Unit in question. My MC would in effect be the money I, as a Loyalist, pay in bribes to better position myself during future contract Bonus negotiations.
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Noesis, the above is just one example of what is possible if one goes "All In" during our shared Beta experience.
PGI may scoff at the above suggestion and 999 out of every 1000 similar ideas, but those one, two or fourteen Suggested Features that PGI finds of value and can feasibly be included in Community Warfare Phase 3 will enrich the subsequent gaming experience for all of us.
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And finally, as to your comments about "gamer immaturity negatively impacting CW diplomacy(paraphrased)" as well as my own stated purpose of introducing ACCOUNTABILITY into MWO CW thus negatively impacting those currently running roughshod with their UNCONSTRAINED and UNRESTRAINED individual and aggregate Unit behavior...
MechWarrior Online CommunityWarfare is not for the ANARCHISTIC (as a rule.)
You want ZERO accountability? - Go play in the Public Queues. One match or a dozen later you can get on with your day.
The COMMUNITY in CW should be ALL ABOUT structured underpinnings of Factional-interaction sufficient to realize a BattleTech-like experience.
And I can prove my point with one simple link and a solitary question: http://mwomercs.com/...ost__p__4153665
Whenever in ALL of BattleTech Lore did one Mercenary Group seize the "Instruments of Statecraft" within a Leading Faction, such that it dictated Faction policy to sidelined Clan Loyalist as directly as is accomplished in the above thread (and then executed the threat in the field) AGAINST A LEADING PEER-FACTION?
The answer to that is NEVER in ALL of BattleTech lore is there such a precinct. Not even Wolf's Dragoons was able to usurp a Faction's power base in such a manner.
Thus its is my supposition that Mercenary Constraints, Restraints, Consequences and Repercussions (http://mwomercs.com/...ost__p__4144456) need to be put into the game well prior to Phase 3 so that we may proof them and ensure they do not overly harm the size and vitality of the player base.
Again no offense was or is intended, friend Noesis.
Please let me know if there are any questions.
Edited by Prussian Havoc, 20 February 2015 - 05:25 PM.