Thunderwub
#1
Posted 11 February 2015 - 07:44 PM
#3
Posted 11 February 2015 - 07:50 PM
#4
Posted 11 February 2015 - 07:56 PM
#5
Posted 11 February 2015 - 11:55 PM
I got the 9S and the SE to master the chassis. 9S, the best erppc mech if you've got a steady hand and some good anticipation. I'm still getting used to the cockpit being on the left side of the mech so I'm always over exposing my right torso when sniping.
The SE - I've tried quite a few builds but I still can't seem to make it work. I've had some great games with XL engines, JJ's, 3mpulse and 2 lpulse but it definitely is the weakest of the three variants. (or should I say, it's the one variant that probably isn't OP right now)
Edited by Sewman, 12 February 2015 - 12:03 AM.
#6
Posted 12 February 2015 - 12:24 AM
Rather that be the 5S, 5SS, 9SE. Or the likely hood of what ever the Thunderbolt 1C, 5Sb, 5Sd, 5SE, and 7M. (If quirks are based on performance and stock load out)
The only problem is the 9S.
Rather that be Thunderbolt 9S > Adder (Puma), Summoner (Thor), Timberwolf (Mad Cat), Warhwak (Massakari), or Direwolf (Daishi)
Rather that be the fact it's Thunderbolt 9S > Awesome , Banshee, OR Katapult.
Nothing more then humble logics. However the thing I love more then the poor reasoning in Pro Thunderbolt 9S forumers is the fact they catagorise all people against it as a "Filthy Clanner" even though quite a large part of IS players and people who are un-loyal to either faction also agree on it.
It's like saying that everyone who hates [Insert certain WWII german politician here] is automatically an "Allied" person, USA, UK, NZ, Aussie, etc. However quite a few jerries disliked him as well.
Getting off topic here I'm afraid.
I personally think the 5SS would need a viarity of quirks then a solid med pulse. Maybe for med pulse and med las?
I personally didn't have much extent in my 5SS for the med pulse lasers.
All I have is 3 med pulse, 2 med las, 1 ppc, and 1 SRM 6.
#7
Posted 14 February 2015 - 05:31 PM
Edited by Nebnezz, 14 February 2015 - 05:34 PM.
#8
Posted 14 February 2015 - 05:50 PM
#9
Posted 14 February 2015 - 05:54 PM
Edited by mrripley9, 14 February 2015 - 05:59 PM.
#10
Posted 14 February 2015 - 06:38 PM
Edited by Sword of Morning, 14 February 2015 - 06:39 PM.
#11
Posted 14 February 2015 - 08:05 PM
Sword of Morning, on 14 February 2015 - 06:38 PM, said:
Well it has better effective range, but a bug still caps its range at 1500meters or so....
Still my favorite erll sniper thou.
#12
Posted 14 February 2015 - 08:35 PM
PGI is a little heavy handed with such things.
#13
Posted 23 February 2015 - 04:28 AM
InspectorG, on 14 February 2015 - 08:35 PM, said:
PGI is a little heavy handed with such things.
It already got nerfed a while back and seeing they just had a new quirk pass and it got skipped i think that it is in a good spot, and most likely will not see another nerf any time soon..
But to the OP:
Try 5 MPL's and add a couple ER-LL's to the right top torso.. Great for that long range hill peaking, stage of early matches, and you really don't loose anything in a heated brawl because as heat is generated you have to drop off how many lasers or how often you are using them anyway.
the trade off for the slightly larger alpha of 7, is more than worth it if you ask me..
#14
Posted 26 February 2015 - 01:02 PM
#15
Posted 26 February 2015 - 01:27 PM
#17
Posted 28 February 2015 - 01:02 PM
Sewman, on 11 February 2015 - 11:55 PM, said:
I got the 9S and the SE to master the chassis. 9S, the best erppc mech if you've got a steady hand and some good anticipation. I'm still getting used to the cockpit being on the left side of the mech so I'm always over exposing my right torso when sniping.
The SE - I've tried quite a few builds but I still can't seem to make it work. I've had some great games with XL engines, JJ's, 3mpulse and 2 lpulse but it definitely is the weakest of the three variants. (or should I say, it's the one variant that probably isn't OP right now)
I run the SE with four lpulse and it seems to do well. I see above-average (for me) damage in matches using that mech.
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