Posted 01 January 2013 - 12:08 PM
RedDragon, could you add these...
-Line or Corridor: This refers to the grid on the map in MWO, and is used for relaying information to teammates about the path you, teammates, or enemies are taking. For example if you say, "I'm going down the A line" that would mean that you're going from grid A1, to grid A2, to grid A3, and so on. Line and Corridor are interchangeable terms.
-Firepower: In MWO, this is a stat that shows how many points of damage a selected mech can do with its current layout, with all weapons fired in an Alpha Strike, at their optimum ranges. It assumes that all weapons will hit the target (with spread weapons like the missile launchers and LBX cannons, it assumes every missile and every pellet will hit). Therefore, this should be only used as a guide, not an absolute, and a pilot should keep in mind his DPS and Heat Efficiency just as much, if not more, than his Firepower.
-Heat Efficiency: In MWO, this is a stat that shows how effectively a selected mech can handle the heat produced by its current weapon layout. This is on a scale from 0.0 to 2.0, with zero being completely inefficient, and 2 being completely efficient.
-Damage Per Second (DPS): This refers to the amount of damage a weapon, or group of weapons, can do in one second.
-Area of Effect (AOE): The area affected by an attack or by a piece of equipment.
-Line of Sight (LOS): Simply put, if you can see something with your own two eyes, then you have direct line-of-sight. If that thing is behind something else, for example, an enemy mech behind a mountain is out of your LOS.
-Pick-up Game (PUG): A match played casually with yourself and strangers or a few friends.
-Trial Mech: Mechs available in MWO for everybody to play for free (you do not have to spend CB or MC to purchase them). You cannot edit the loadout or upgrade these mechs in any way.
-Premade: A mech that has been purchased (with CB or MC)
-Founder: A player that purchased a Founder package when MWO was still in Closed beta. There were three levels of Founder packages, Legendary (gold), Elite (orange), and Veteran (blue). With their purchase, they received the Founder tags, varying amounts of MC, varying amounts of Premium Time, the Elite Founders got one Founder mech, and the Legendary Founders got all four Founder mechs.
-Founder Mech: Unique variants of the Atlas, Hunchback, Jenner, and Catapult made available to Elite and Legendary Founders.
-Hero Mech: Unique variants of mechs available to all players, but can only be purchased with MC. These also feature bonuses for extra CB earnings with each match they are played with. They also have unique paint jobs that cannot be altered.
-Variant: A mech has several different variants, this means it has different versions with different weapon hardpoints and different equipment available to it. Variants are noted by the two or three letters and numbers that follow the mech's name. For example, the Hunchback 4P has six energy hardpoints in its hunch (right torso) but the Hunchback 4J has two missile hardpoints in its hunch.
-Mech Cash (MC): This is currency for use in MWO that is acquired only by using real money. It can only be used for certain purchases, such as buying mechs and premium paint jobs.
-Credit Bill (CB): This is the standard currency for the entire Battletech Universe. In MWO it is acquired only by playing the game. It can be used to purchase almost everything there is to buy in MWO, except Hero Mechs and premium paint jobs.
-General Experience (GXP): These are experience points earned by playing MWO and used for gaining access to Modules (in the Pilot Tree under the Pilot Lab) and can also be used for unlocking upgrades in the Mech Trees.
-Experience (XP): These are experience pionts in MWO that can only be used for unlocking upgrades in the Mech Trees. They can also be exchanged (using MC) for GXP. XP is earned at a much higher rate than GXP.
-Modules: In MWO, modules are pieces of equipment that upgrade your mechs abilities. Unlike other equipment, it costs no weight and takes up no weapon or critical hardpoints. Also unlike other upgrades, it must be loaded onto the piloted mech to take effect. The amount of Modules each mech can carry varies. Modules are "unlocked" with GXP and then purchased with CB.