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First They Giveth And Then Taketh Away


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#1 cSand

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Posted 12 February 2015 - 03:31 PM

+20% (then + module) SMR4 range on the QKD 4H

Was enjoying that little bonus...

now it's LRM 10 cooldown :(


not a huge deal but this mech was fine as is!!


edit:

Overall the new ones are pretty decent but some are strange.. like this one

Edited by cSand, 12 February 2015 - 09:11 PM.


#2 Porcorosso101

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Posted 12 February 2015 - 03:35 PM

I dont even own a QKD4H but with your good speed:you want quick close firepower and then run away...now you get a dull LRM10

Why did they think your QKD was too powerful? I feel for you

#3 cSand

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Posted 12 February 2015 - 03:39 PM

Well, I mean it's not a huge debuff but that extra range made it a wicked hit and run (or hit and fly over) mech

:D

Part of me cried a little

The ret of me though will man up and just have to take my medium laser buffs as a small restitution...

Edited by cSand, 12 February 2015 - 03:40 PM.


#4 Roadkill

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Posted 12 February 2015 - 03:44 PM

It's changes like this that make me hesitant to buy Mechs.

Tweaking is expected. If I buy a Mech that has +25% SRM cooldown and it gets tweaked to +20%, that's fine. But if it gets changed to +25% LRM cooldown, that's a complete change in the character of the Mech and I may no longer want it. They really shouldn't be making changes like that.

#5 cSand

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Posted 12 February 2015 - 03:47 PM

Well, to be fair I was loving this mech before quirks were even an idea

Then the first pass came and it was like "oh, RIGHT ON, they buffed my favourite build!!"

I guess it was just a Quickdraw-tease :(

Edited by cSand, 12 February 2015 - 09:12 PM.


#6 Brody319

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Posted 12 February 2015 - 03:50 PM

The quickdraw can't die, it was never alive.

#7 Bishop Steiner

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Posted 12 February 2015 - 03:52 PM

View PostcSand, on 12 February 2015 - 03:31 PM, said:

+20% (then + module) SMR4 range on the QKD 4H

Was enjoying that little bonus...

now it's LRM 10 cooldown :(


not a huge deal but this mech was fine as is!!

In general I do like the direction of the newest quirk pass...but there seem to be one or two every time you go.....HUH? Though admittedly, the LRM10 was a Quickdraw's main weapon, so it is at least understandable.

For SRM4s...Huggy-Bear still looks to be EVIL.

#8 cSand

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Posted 12 February 2015 - 03:53 PM

View PostBrody319, on 12 February 2015 - 03:50 PM, said:

The quickdraw can't die, it was never alive.


pfff, maybe in your "capable" hands

;)

#9 100 Tonne

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Posted 12 February 2015 - 03:54 PM

I must say that they are walking a fine line considering the cost of modules. If you buy a modules for a mech to buff a quirk then PGI change said quirk???????

#10 cSand

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Posted 12 February 2015 - 03:54 PM

View PostBishop Steiner, on 12 February 2015 - 03:52 PM, said:

In general I do like the direction of the newest quirk pass...but there seem to be one or two every time you go.....HUH? Though admittedly, the LRM10 was a Quickdraw's main weapon, so it is at least understandable.



I do agree, they seem to be leaning more on stock loadouts... and of course I will accept my fate (seeing as I tell so many others to suck it up, lol). But still... classic case of if it ain't broke, don't fix it

Who even uses LRM 10s? :D

#11 Bishop Steiner

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Posted 12 February 2015 - 03:55 PM

View PostcSand, on 12 February 2015 - 03:54 PM, said:



I do agree, they seem to be leaning more on stock loadouts... and of course I will accept my fate (seeing as I tell so many others to suck it up, lol). But still... classic case of if it ain't broke, don't fix it

Who even uses LRM 10s? :D

Lol, tis true. I use LRM15s, or multiple 5s. Except on my HBK-4J which is an LRM10 spam-master. I think generic "LRM" buffs might have been a little more generous.

Edited by Bishop Steiner, 12 February 2015 - 03:55 PM.


#12 Alistair Winter

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Posted 12 February 2015 - 03:58 PM

Yeah, I don't understand changes like these. The good news is that PGI seems to be reducing the number of weapon specific quirks and replacing them with generic quirks. That means this sort of stuff is less likely to happen in the future, maybe.

Personally, I think they should avoid the weapon specific quirks unless they're trying to incentivize stock weapons that would otherwise be a bad idea. For example, ballistic quirks on the Centurions make it worthwhile to carry ballistic weapons instead of 3xSRM6+A and machine guns.

Some mechs have unintended bonuses when you move them from TT to MWO, such as the CPLT-K2 being used to carry gauss rifles in the side torsos. Weapon quirks should be used to counter those sort of problems. They should not, in my opinion, be used to shoehorn every mech into a specific build.

Russ says we still have the freedom to use whatever build we want, but a DRG-1N equipped with UAC5s loses against a DRG-1N equipped with AC5s every time.

#13 Brody319

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Posted 12 February 2015 - 04:10 PM

View PostcSand, on 12 February 2015 - 03:53 PM, said:


pfff, maybe in your "capable" hands

;)


theres only one trash mech I plot, and thats the Gargoyle.

#14 cSand

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Posted 12 February 2015 - 04:13 PM

What's that saying about one's man trash being another man's treasure?

#15 Quicksilver Aberration

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Posted 12 February 2015 - 04:14 PM

View PostAlistair Winter, on 12 February 2015 - 03:58 PM, said:

Yeah, I don't understand changes like these. The good news is that PGI seems to be reducing the number of weapon specific quirks and replacing them with generic quirks. That means this sort of stuff is less likely to happen in the future, maybe.

Funny how those against weapon specific quirks (when we got our first preview) suggested generic only and the devs seem to be headed that direction after some terrible choices in specific weapons (and only continued with the LRM10 Quickdraw).

Edited by WM Quicksilver, 12 February 2015 - 04:15 PM.


#16 Tahribator

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Posted 12 February 2015 - 04:18 PM

Who was even putting LRMs on the QKD? I can't imagine anyone doing it except some newbie.

#17 Deathlike

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Posted 12 February 2015 - 05:32 PM

Did you not know?

Quickdraws are large and in charge?

I mean...

Quickdraws are just large hiding behind the barge.

:ph34r:

I love Quickdraws (still have the 5K) and at least the 5K got LL quirks instead of the meh-PPC quirk that it didn't really need...

Whatever process PGI is using to determine quirks is terrible. I wonder if the man who shall not be named is thinking "this is a good idea" for all the bad ideas...

#18 cSand

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Posted 12 February 2015 - 05:36 PM

Yep, all the other QKD quirks are great.

But the 4H is my goto, best of all time, favouritest mech in the universe and has been since I first bought it when it first came out.

I hate it to see it get a needless kick in the sack

OTOH at least it has a couple useful quirks left over. I was just fine w/out em so I guess I'll make do, lol.

I tweet-begged Russ to reconsider the LRM 10 quirk :lol:

#19 Aethon

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Posted 12 February 2015 - 06:03 PM

View PostRoadkill, on 12 February 2015 - 03:44 PM, said:

It's changes like this that make me hesitant to buy Mechs.

Tweaking is expected. If I buy a Mech that has +25% SRM cooldown and it gets tweaked to +20%, that's fine. But if it gets changed to +25% LRM cooldown, that's a complete change in the character of the Mech and I may no longer want it. They really shouldn't be making changes like that.


This is what pisses me off about the Protector's changes; it went from having AC/20 buffs to having Gauss Rifle buffs. WTF? I mean, I never heard people crying about it being OP as a brawler...

Edited by Aethon, 12 February 2015 - 06:04 PM.


#20 Pizzadog

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Posted 12 February 2015 - 06:12 PM

Definitely don't like this change. QKD-4H was basically my main and, while I can still run an SRM brawler, the loss of range is going to hurt. I don't think I'd ever use an LRM10 on an Quickdraw though, that is just silly. I think if this change goes through I'll probably just start maining the 5K, which honestly has always been pretty darn solid and only looks to be getting better.





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