PerfectDuck, on 12 February 2015 - 09:45 AM, said:
Wrong with any other weapon you say? Try a medium pulse TDR-5SS, the one with the 50% range quirk, and throw on a range module for good measure as well. Since its range is 352, and this 'bug' is specific to ERLL on the 5S, then you should be able to core out and kill a dummy in testing grounds from 650 meters right? Unless of course the quirk is not affecting maximum falloff distance and your falloff actually sharply drops down to zero around 484
...
Don't know what to tell you...they work just fine for me:
So we have the weapons whose maxrange is affected by quirks as one would expect ((optimalrange + bonus) x 2 = maxrange, tested all of these myself):
- Machineguns, AC2, UAC5, AC5, AC10, LB10X, AC20, Small Laser, Small Pulse Laser, Medium Laser, Medium Pulse Laser, Large Laser, Large Pulse Laser, PPC, ERPPC
And the weapons that stray from that norm:
- ER Large Laser
Weapons not on the list: Flamer, all Missiles, they don't have a maxrange beyond their optimal range. Gauss Rifle, try finding a spot to test 2.1 km of direct LoS fire with just a 10% bonus ...
You are right, it is absolutely obvious that maxrange is not supposed to be affected by quirks. One out of 16 weapons is behaving like they should.
PGI please fix: Machineguns, AC2, UAC5, AC5, AC10, LB10X, AC20, Small Laser, Small Pulse Laser, Medium Laser, Medium Pulse Laser, Large Laser, Large Pulse Laser, PPC, ERPPC.
There are certainly other bugs with ranges on some 'mechs but the pattern is pretty clear, don't you think ?
Edited by Ironwithin, 12 February 2015 - 11:39 AM.