I think a text chat lobby would be very nice. This game is not as popular as MW4 and that game only needed the one lobby on the zone.
Simply jamming a robust IRC client into the game would make things 100% better.
2
Why I Regretfully Wont Be Playing Cw Anymore.
Started by mekabuser, Feb 12 2015 08:31 AM
43 replies to this topic
#41
Posted 12 February 2015 - 09:54 PM
#42
Posted 13 February 2015 - 12:03 AM
Krivvan, on 12 February 2015 - 10:04 AM, said:
It really grinds my gears to hear someone typing "DON'T LEAVE THE BASE" when the right course of action at that moment is to push out and quickly destroy an outnumbered group of enemies.
Many people don't know when to be defensive and when to be aggressive, and extreme passivity is generally the reason why pug teams lose.
Many people don't know when to be defensive and when to be aggressive, and extreme passivity is generally the reason why pug teams lose.
Agree, good drop commanders can sense moments in the game to push or to hold back... groups can quickly capitalize on that... pugs cant.
#43
Posted 13 February 2015 - 11:23 AM
Tarl Cabot, on 12 February 2015 - 08:26 PM, said:
We play solo cause we can, and unless another person is in the same unit as you or a person is on your friend's list, you will not be forming any group with anyone else very quickly. Lets start TS.. which server....??? Okay, any openings. I do not know **** from Sam. OMG, his accent is so thick I can not understand him. Geez talk about having an open mic, I do not need to hear that. Wow, 20 people in the channel, would like to ask a question but 3-4 people trying to talk over each other.... I can type my question but if everyone has the game upfront no one is going to see it.
Be it lobbies/chat channels/etc but the game does need an integrated chat/lobby system that allows players to communicate with other players while out of combat. The in combat UI also needs some serious updates. VOIP works for combat situations and other settings, training/etc but when there are more than a few people it would be like a classroom with everyone talking.
In game chat/lobby would first would make it easier to add friends for quicker contact and to see if they are on. Said contact can make it easier to generate co-op groups who do drop together, learn from each other and make plans.
Essentially, with in-game chat/lobby you want to make it easier for someone to consider joining a unit and/or build a large enough contacts to make it worthwhile to form a co-op group with the same circle of associates
I dig it. We're speaking on the same side. "Lobbies"
#44
Posted 13 February 2015 - 11:39 AM
mekabuser, on 12 February 2015 - 08:31 AM, said:
Yes, Im a pug.. but then again, so are most of the people Ive been dropping with over thousands of MWO matches including CW.
I want CW to work, and I "think" it can but it needs.. tweaking , serious tweaking.
I can handle putting up the good fight on defense, ill always get MY licks in, but there comes a point, and that point was last night , where you just say why?
I know it happens, I know 12 mans or large groups drop in for defense, but i suspect that unless its a specific planet, for a specific reason, most large group drops go on the offensive / Speculation, but I wouldnt be surprised if Im right/
THat leaves pugs holding the bag most of the time concerning defense. I make the above point because it is MIGHTY rare that I face anything less than at least an 8 man group as a defender. It is equally rare that I have a four man or something cohesive on my defensive team.
I believe I was facing CWi ? last night.. Cutterwolfs clan.. And you know what, they fought us honorably, They didnt cheese us in any way but the loss was inevitable over several different matches. I say this because there is a mighty amount of cheese from some groups, but that is in large part because the very foundation of the game mode is flawed. So even in the best of circumstances, defense is horrid. Normal behaviour from attacking teams is downright repugnant, you know, how humans tend to be with power.
VOIP will help to an extent, but there is a problem with voice and command with pugs.
WHo to listen to?
THe game needs a mechanic, like redit or whatnot where team mates can give rep to commanders who issue good orders, and OR some type of mechanic that qualifies you for command.
its been stated before by others, but small groups and pugs should be lumped together according to your faction etc and thrown in the pot. Attack, defend, whatever, all of it determined by the MM.
Large groups can decide what they want to do..
Sorry rambling post, but right now this game is very square peg round hole and its just really a mess.
believe me , Id rather be playing CW in a ny fashion because I cant stand half the maps in regular rotation, and OR you know I want some content, but its just not there. nor is there any point.
I want CW to work, and I "think" it can but it needs.. tweaking , serious tweaking.
I can handle putting up the good fight on defense, ill always get MY licks in, but there comes a point, and that point was last night , where you just say why?
I know it happens, I know 12 mans or large groups drop in for defense, but i suspect that unless its a specific planet, for a specific reason, most large group drops go on the offensive / Speculation, but I wouldnt be surprised if Im right/
THat leaves pugs holding the bag most of the time concerning defense. I make the above point because it is MIGHTY rare that I face anything less than at least an 8 man group as a defender. It is equally rare that I have a four man or something cohesive on my defensive team.
I believe I was facing CWi ? last night.. Cutterwolfs clan.. And you know what, they fought us honorably, They didnt cheese us in any way but the loss was inevitable over several different matches. I say this because there is a mighty amount of cheese from some groups, but that is in large part because the very foundation of the game mode is flawed. So even in the best of circumstances, defense is horrid. Normal behaviour from attacking teams is downright repugnant, you know, how humans tend to be with power.
VOIP will help to an extent, but there is a problem with voice and command with pugs.
WHo to listen to?
THe game needs a mechanic, like redit or whatnot where team mates can give rep to commanders who issue good orders, and OR some type of mechanic that qualifies you for command.
its been stated before by others, but small groups and pugs should be lumped together according to your faction etc and thrown in the pot. Attack, defend, whatever, all of it determined by the MM.
Large groups can decide what they want to do..
Sorry rambling post, but right now this game is very square peg round hole and its just really a mess.
believe me , Id rather be playing CW in a ny fashion because I cant stand half the maps in regular rotation, and OR you know I want some content, but its just not there. nor is there any point.
I share some of your concerns mekabuser. As a pug I've found it increasingly difficult to deal with "Super-Unit Uber-Cheeze", and imo there needs to be a cap on unit sizes / generally more restrictions and structure to CW. Finding a small unit to drop with might make things a bit easier to deal with. Every game is always a bit better with friends. I've been attempting to start my own small unit, but admittedly it can be rather difficult to compete with already established large units.
Best of luck to you, and I hope you find it in your heart to give CW a second chance, perhaps after the next update? See you then.
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