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Oh, The Tears Will Flow, Poor Thud Apologists.


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#201 KharnZor

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Posted 15 February 2015 - 01:50 PM

I'd like to know what process they use to determine quirks. Because its wrong whatever it is.

#202 Bishop Steiner

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Posted 15 February 2015 - 01:50 PM

View PostCathy, on 15 February 2015 - 01:42 PM, said:


best build I've seen in this thread, so far, other have been to slow for my tastes.

solid, but don't get the aversion to XLs, seem to do pretty good in my XL TDRs.
But if I am going to use and STD, I wan't firepower too much
TDR-9S
more than the speed.
But will probably stick with this
TDR-9S
as I prefer arm weapons for anti light work, and more up close firepower

Edited by Bishop Steiner, 15 February 2015 - 01:54 PM.


#203 C E Dwyer

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Posted 15 February 2015 - 01:51 PM

View PostBishop Steiner, on 13 February 2015 - 07:19 AM, said:

Don't agree with having to fill every hardpoint anymore than I do with the generic vomit builds, but it was a good read with some interesting ideas. That said, most stock mechs don't fill every hardpoint, like the CN9-A that has 2 ballistic, 3 Missile and 2 energy. That leaves 3 unfilled hardpoints, just to use it stock. Therefore, the idea can't really work. Really the only thing to do, atm, is to keep GH (and possibly even enhance some aspects of it) and continue to use quirks to try to reward and encourage more diverse loadouts.

The Pros? They'll keep boating, regardless. End of the day, they play a very different game than 90% of the playerbase. And there is nothing wrong with that. The only issue is when the 1% tries to get the game built to reflect their minmax boating desires. Of course many of the lemmings follow suit, but the issues is, unless you are on a disciplined unit all using similar builds, those meta builds are rarely all that effective at actually helping the team win.

Unfortunately, 4-5 iterations of MW PvP, has always come down to the same issues.



This is why PvP games are always built back to front.

People that consider themselves as 'Pro' players can get the best out of any mech, yet this game since closed beta, has been built around custom builds which at times have been so far removed from the real mech warrior universe, to suck the enjoyment out of those that want more than just a battletech shape around a stompy robot paper doll.

The masses want mechwarrior not some over customised morphic thing

#204 Bishop Steiner

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Posted 15 February 2015 - 01:56 PM

View PostCathy, on 15 February 2015 - 01:51 PM, said:



This is why PvP games are always built back to front.

People that consider themselves as 'Pro' players can get the best out of any mech, yet this game since closed beta, has been built around custom builds which at times have been so far removed from the real mech warrior universe, to suck the enjoyment out of those that want more than just a battletech shape around a stompy robot paper doll.

The masses want mechwarrior not some over customised morphic thing

I'd like to think so, or at least we can find a happy medium, in between.

My complaint is more that this was supposed to be "the" MW game to give the Btech Universe feel. We have had MW3 and 4 to give the Minmaxxers their day, and tons of generic stompy bot games for those who don't care about the fluff. Why can't the Btech vets actually have THEIR game just once?

#205 Brody319

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Posted 15 February 2015 - 02:00 PM

View PostBishop Steiner, on 15 February 2015 - 01:56 PM, said:

I'd like to think so, or at least we can find a happy medium, in between.

My complaint is more that this was supposed to be "the" MW game to give the Btech Universe feel. We have had MW3 and 4 to give the Minmaxxers their day, and tons of generic stompy bot games for those who don't care about the fluff. Why can't the Btech vets actually have THEIR game just once?


Devs don't understand the engine.
Game wasn't made by Battletech vets.

could probably trace reasons all over the place as to why this game isn't hardcore battletech stuff.

#206 C E Dwyer

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Posted 15 February 2015 - 02:05 PM

View PostBishop Steiner, on 15 February 2015 - 01:50 PM, said:

solid, but don't get the aversion to XLs, seem to do pretty good in my XL TDRs.
But if I am going to use and STD, I wan't firepower too much
TDR-9S
more than the speed.
But will probably stick with this
TDR-9S
as I prefer arm weapons for anti light work, and more up close firepower


I like your second example, I think you need a 'light' heavy doing 70kph plus in CW. I'm not adverse to XL's though since the JJ 'nerf' I'm finding Victors working better with STD engines, slightly slower but last longer

#207 Andi Nagasia

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Posted 15 February 2015 - 02:06 PM

View PostBrody319, on 15 February 2015 - 02:00 PM, said:


Devs don't understand the engine.
Game wasn't made by Battletech vets.

could probably trace reasons all over the place as to why this game isn't hardcore battletech stuff.

well Russ has said he wants to work on more combined arms, Helicopters Tanks Infantry ect,
wich would probably be consumables for normal matches, and drop with mechs in CW,

#208 Brody319

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Posted 15 February 2015 - 02:09 PM

View PostAndi Nagasia, on 15 February 2015 - 02:06 PM, said:

well Russ has said he wants to work on more combined arms, Helicopters Tanks Infantry ect,
wich would probably be consumables for normal matches, and drop with mechs in CW,


well I'm sure we will get there eventually. but aspiration is both a fantastic thing and a horrible thing.
Russ says they want to add more battletech lore-y stuff, and people take it as they ARE adding that stuff.

Only the devs at PGI really know what is going on and what is and isn't going to make it into the game, so the forums can just talk and complain all they want, but unless someone is ready to take up the cryengine they use, and start making stuff for them, its going to be done when it gets done if it does.

#209 Nightmare1

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Posted 15 February 2015 - 02:13 PM

I'm still trying to wrap my head around the fact that PGI felt LRM/10 quirks were more important for my QKD-4H than SRM/4 quirks...

#210 Brody319

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Posted 15 February 2015 - 02:15 PM

View PostNightmare1, on 15 February 2015 - 02:13 PM, said:

I'm still trying to wrap my head around the fact that PGI felt LRM/10 quirks were more important for my QKD-4H than SRM/4 quirks...


because the quickdraw is so ugly, no one should have to get close to it.

#211 C E Dwyer

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Posted 15 February 2015 - 02:22 PM

View PostAndi Nagasia, on 15 February 2015 - 02:06 PM, said:

well Russ has said he wants to work on more combined arms, Helicopters Tanks Infantry ect,
wich would probably be consumables for normal matches, and drop with mechs in CW,


hmm that says to me arty strikes, but with tanks instead of explosions and more lag, and a more D.O.T type of damage

#212 C E Dwyer

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Posted 15 February 2015 - 02:31 PM

View PostNightmare1, on 15 February 2015 - 02:13 PM, said:

I'm still trying to wrap my head around the fact that PGI felt LRM/10 quirks were more important for my QKD-4H than SRM/4 quirks...

its an attempt to make things more BT ish two years late

#213 TLBFestus

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Posted 15 February 2015 - 02:58 PM

I feel RIPPED OFF.

Because, I never buy these meta mechs and just when I start to think about caving in and buying them ....NERF!

#214 Brody319

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Posted 15 February 2015 - 03:01 PM

View PostTLBFestus, on 15 February 2015 - 02:58 PM, said:

I feel RIPPED OFF.

Because, I never buy these meta mechs and just when I start to think about caving in and buying them ....NERF!


ha!

should buy them faster. PGI usually lets them go on for at least 2 months.

#215 Nightmare1

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Posted 15 February 2015 - 03:02 PM

View PostCathy, on 15 February 2015 - 02:31 PM, said:

its an attempt to make things more BT ish two years late


It really is too late. It also lacks all common sense.

View PostTLBFestus, on 15 February 2015 - 02:58 PM, said:

I feel RIPPED OFF.

Because, I never buy these meta mechs and just when I start to think about caving in and buying them ....NERF!


...And it wasn't even necessarily the meta ones that got nerfed either. :(

#216 Wildstreak

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Posted 15 February 2015 - 06:56 PM

The 9S may be altered but it will still work. I still prefer 2 shoulder ERPPCs & 4 MLs as when I ran it without quirks. New version allows that to work especially with the Missile Cooldown gone. You may not get as many shots but the ones you do get have better chances of hitting due to increased ERPPC speed.

Doubt there will be tears, I will never understand the obsession with that.

Then add in the other changes and the test of changes to LL GH. Flexible Wolverine-6Ks, Thunderbolt-9SEs, my recent Thunderbolt-5S that tanks like a boss, possible changes to play of Centurion-AL (yes, I once saw someone drive it with 3LLs), Kintaro-20, Battlemaster-1D, Stalker-4N, Banshees, even those with generic Energy quirks, I ran combos of LL/LPLs on the Awesome-8T/8V with success. Not all Resistance Mech quirks have been seen, might be some quirks on them.

Possibly will increase the variety of Mechs fielded.

This was the 9S I used before 9S quirks existed. Tanks like a boss, max speed, no XL, smart heat management made it work, got dual AMS.

Edited by Wildstreak, 15 February 2015 - 07:09 PM.






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