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Time To Un-Nerf Sphere Heroes? Jenner Iic Vs Oxide

Balance BattleMechs

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#41 Nightshade24

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Posted 31 May 2015 - 01:36 AM

View PostCrotch RockIt, on 13 February 2015 - 07:52 AM, said:

Seeing as how a Mad Dog can boat SIX SSRM6's, and a Crow can mount 5 of them, I don't think an Oxide with 6 streak two's can be considered OP in the current environment. A fun troll build, yes.

complaining of clan streaks?

IS streaks have the same cool down to the normal SRM of the same rating/ salvo size.
Clans have 75% to 50% spread longer reload time for it.

If these changes are added, I wouldn't mind seeing these mechs with a cool down nerf...

#42 Jabilo

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Posted 31 May 2015 - 01:38 AM

Give Pretty Baby another laser hardpoint or move the head laser to a torso.

Increase the tube capacity of the left arm launchers to 15.

Remove large laser quirks and slightly improve generic energy quirks (reduction overall of large laser effectiveness, increase in general energy effectiveness)

Add some mild missile quirks (SRM spread for example).

Improve turn speed quirk to 10%

Acceleration and deceleration quirks.

Goals:
  • Improve general combat viability.
  • Bring back its lore role of being very manouverable.
  • Increase diversity of viable load outs.

Edited by Jabilo, 31 May 2015 - 01:47 AM.


#43 Brody319

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Posted 31 May 2015 - 01:49 AM

Move the 2 Jester CT energy points to the STs.

Allows larger energy, and wouldn't even need to change the visuals.

Edited by Brody319, 31 May 2015 - 01:49 AM.


#44 Alistair Winter

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Posted 31 May 2015 - 01:54 AM

I'd be happy to reduce the insane SRM4-quirks for the Huginn, and swap them for some extra jump jet slots. I'd love to put 7 or 8 jump jets on that thing. I'm a peacock, captain, you've gotta let me fly!

Also, when can the Pirate's Bane get that MG flash reduction quirk?

#45 Mcgral18

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Posted 10 December 2015 - 04:50 PM

With the IIC Jenner coming out...the Oxide could probably use those 2 extra missile hardpoints.





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