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Cooling Down The Is Large Lasers...


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#121 Appogee

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Posted 15 February 2015 - 11:07 AM

View PostShinVector, on 15 February 2015 - 07:41 AM, said:

Hmmm... Got to ask you since your in a similar boat...

Play CW much ? Do notice Lasers Hit reg better in CW servers compared to the normal public servers ?


My ping is the same in both, so I believe the same servers are in use across all modes.

But I think there are so many other variables at play in CW that it's hard to know whether any hitreg difference exists.

For example:
  • frame rate suffers more on CW maps due to the longer draw distances, which in turn affects hit reg and the amount needed to lead a target.
  • player behavior is different in CW. Depending on the state of the battle, people can be more/less inclined to do a Leroy Jenkins in a damaged match - knowing they have three more in reserve - than try to stay undamaged in a non-CW match.
  • Additional dropship/turret fire is a given at certain points, particularly if you're on the attacking side.
So, I'm not sure, sorry.

#122 Redshirt enraged

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Posted 15 February 2015 - 11:10 AM

View Postfocuspark, on 15 February 2015 - 10:34 AM, said:

As we roll back Ghost Heat, can we consider just abandoning it? Please!!!

Sounds to me like "please give us back the 6xPPC boat(Stalker)"

I never missed them... :(

#123 Alaskan Nobody

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Posted 15 February 2015 - 11:11 AM

View PostRedshirt enraged, on 15 February 2015 - 11:10 AM, said:

Sounds to me like "please give us back the 6xPPC boat(Stalker)"

I never missed them... :(

Neither have I, but I also vote in favor of the 30 point heat-cap.
I HATED using PPC in MW2, mostly because I did not understand the heat-mechanics.
(As awesome as the manual was, it did not cover that at all)
Now that I am older and know more about it, I would love to see the heat-cap put back.

#124 KursedVixen

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Posted 15 February 2015 - 11:31 AM

View PostNightshade24, on 14 February 2015 - 10:45 PM, said:

Figures...

This explains why the only way clans win in CW is highly co ordinative rushes while IS boil it down to brute force (or rushing... the IS light rushes work better).

As I start to realise more and more the huge gap between IS and Clan... I am starting to think that I should leave MW: O.

I've stuck since day 1 and not ever thought this game was short from awesome. But seeing that at the momment most IS mechs are pooping on clans. Regardless of the changes to those mechs.

(Atm = 1 thunderbolt is equal to 4 warhawk (TC equiped) in ER PPC boating)
(Sneak peak quirks = 1 thunderbolt is equal to 1 warhawk (TC forgotten, there is no way clans can compete with 30% ER PPC velocity to even bother)
(many other eg's as above that I could list but meh...)

but meh. Guess the other butthurts also are at fault, people thinking that an ER medium laser is better in every way to a large laser and such. Guess things won't change for awhile.
I wonder if I can get my money back for the clan packs now that their worth LESS.

#125 Redshirt enraged

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Posted 15 February 2015 - 12:09 PM

View PostShar Wolf, on 15 February 2015 - 11:11 AM, said:

Neither have I, but I also vote in favor of the 30 point heat-cap.
I HATED using PPC in MW2, mostly because I did not understand the heat-mechanics.
(As awesome as the manual was, it did not cover that at all)
Now that I am older and know more about it, I would love to see the heat-cap put back.

Who knows...

Propably i´m just tired of the mentality of "raising the damageoutput will bring ballance to this game".

Whatever,i guess i will need/have a break.

So,have fun with the changes folks. ^^

Edited by Redshirt enraged, 15 February 2015 - 04:14 PM.


#126 happy mech

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Posted 15 February 2015 - 12:35 PM

i am so glad you guys are working on the ghost heat

+ vote for the fixed heat cap (30) and same internal (engine) and external heatsinks dissipation (to be tested, 0.18? if 0.2 is too much)

#127 focuspark

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Posted 15 February 2015 - 12:59 PM

View PostRedshirt enraged, on 15 February 2015 - 11:10 AM, said:

Sounds to me like "please give us back the 6xPPC boat(Stalker)"

I never missed them... :(

There are other, more reasonable, methods of managing boating than the confusing mess that Ghost Heat is.

View Posthappy mech, on 15 February 2015 - 12:35 PM, said:

i am so glad you guys are working on the ghost heat

+ vote for the fixed heat cap (30) and same internal (engine) and external heatsinks dissipation (to be tested, 0.18? if 0.2 is too much)

Why not fix engine heat sinks at 1.5 and let DHS placed be 2.0?

#128 Jagger225

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Posted 15 February 2015 - 01:07 PM

I am happy they are still working on the GAME at all. I am used to BF3 being broken so much that they decided it would be better to make BF4. Now BF3 in its broken state is better than BF4...!!!

THANK YOU PGI for still working this game instead of moving on (even though MWO is hopefully still a cash cow)!

#129 bardlord

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Posted 15 February 2015 - 03:35 PM

no, it means WE are doing the testing.
I am gettng a bit tired of having my weapons re-specced every couple months. Beta is supposed to be over.

#130 Punk Oblivion

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Posted 15 February 2015 - 04:10 PM

I like how there is no talk about the LL's/LPL's pro or con @ the three threshold, and all talk have become clan vs IS and PPC boating haha.

I would like to see all this balancing between IS and Clans stay in the 12v12 matches. Once everything is balanced I would like to see CW have the 2 Stars vs 3 lances and have Clan mechs get their power back. Not sure if PGI or the players want different stats in the two different modes though.

Also after playing a lot and having a lot of ideas float around in my head, I think the 30 heat cap is the best way to deal with alphas over using ghost heat. Some weapons would have to be adjusted a bit. But I think it would work better and be understood easier by players.

#131 NRP

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Posted 15 February 2015 - 04:34 PM

Holy crap, my STK 4n is coming back from the grave!

#132 Redshirt enraged

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Posted 15 February 2015 - 05:27 PM

View PostPunk Oblivion, on 15 February 2015 - 04:10 PM, said:

I like how there is no talk about the LL's/LPL's pro or con @ the three threshold, and all talk have become clan vs IS and PPC boating haha.


Oh...if you speak of that 6xPPC Stalker i brought as a example,i really got to apologize for it.

But that build existed in the past and without limitations it is a true horror - means,it´s good that thing became extinct.

To come back to the LL/LPL topic

With the actual changes you lower the heat generation...that simple means you got a higher damage output in the same time.

Combine that with the right Mech with the right Quirks...It is a invite to extreme boating.

View PostNRP, on 15 February 2015 - 04:34 PM, said:

Holy crap, my STK 4n is coming back from the grave!


Oh c´mon,really? I´m sure with 5 LL it was unplayable in the past. ;)

Edited by Redshirt enraged, 15 February 2015 - 05:45 PM.


#133 focuspark

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Posted 15 February 2015 - 05:32 PM

View Postbardlord, on 15 February 2015 - 03:35 PM, said:

no, it means WE are doing the testing.
I am gettng a bit tired of having my weapons re-specced every couple months. Beta is supposed to be over.

Welcome to an online game

#134 Wing 0

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Posted 15 February 2015 - 06:36 PM

ALRIGHT PAUL. LET THE FLAMES BEGIN!
First you tried to hurt Clan Tech users with the firing more than 1 ERLarge Ghost heat bullcrap and that didnt go well. Then you gave Clan Tech users Heat Scale Penalties when they lose a torso. Seriously... I could be giving out this question. How do i get a refund from what was spent. Clanners in CW dont have the large mech selection like the I.S does and have way too much nerfs to begin with right now. I find this bullshit that we have to keep buffing the poor I.S mechs because of so much whinning by people who arnt willing to put any money onto this game like many have.

you guys already screwed up on serveral quirks that had too much buff for the I.S mechs. You know exactly what im referring to. CW right now has no veriety of I.S mechs to use because certain mech have Major Handicaps that stick out like sore thumbs above the rest and we got I.S units telling pugs that they have to use certain mechs and configs. I had people telling me stories when they played in the I.S and im like wtf is wrong with the I.S units.

If your going to make this change permenant paul at least do most of us a favor of remove Large Energy Heat Gen bullcrap. Some Mechs have way too much of a handicap because of it. Right now im going to see alot of this crap in CW and i grow bored of this ridiculous farse.

Stalker -4N <-- not even something different in the updated quirks list for the 17th showed changes here. same lousy thing.
TDR's <--- I grow bored of seeing these mech variants the most for nearly 24/7. too much buff. Anyone who still uses one is a joke. I have one, used it and i dont like how easy it is. there is no fun in it.
SHD -2H <--- thats going to be seen alot now.

you couldve been looking at other mechs that have been in serious need of help and you PGI have chosen to ignore em.
VND-SIB, DRG-FLAME, CPLT-C1, QKD-IV4, the Orion Variants, and the Trebuchet Configs. These mechs needed help and yet got nothing. VERY RARE TO SEE ON THE BATTLEFIELD BECAUSE THEY GOT WORTHLESS QUIRKS.

HEY PAUL.. If you never wanted Clan Mechs in this game. THEN WHY DID YOU GUYS BUILT THEM?! IGP pulled your strings back then? What i dont get is Why are ppl like you treating those who paid about mostly 500$ or more on packs so bad that it isn't worth buying anymore because of stupid clan nerfs you issued. It makes buying the resistance packs and the urban mechs a sick joke. None of those new mechs will be worth using once they come out. How do expect to pay expenses on this game when money stops coming in? I grow tired of seeing of seeing I.S getting constant Buffs that make them play like NO HEAT UNLIMITED AMMO BS. WHATS SO FUN ABOUT THAT?

So sad i wanted to get the resistance and the urbanmech packages but considering where everything has been going for the past 3 months.. i think ill keep my money away from PGI's hands for the time being. Untill they do something thats good... for a change.

Edited by Wing 0, 15 February 2015 - 06:41 PM.


#135 Gas Guzzler

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Posted 15 February 2015 - 06:41 PM

View PostWing 0, on 15 February 2015 - 06:36 PM, said:

ALRIGHT PAUL. LET THE FLAMES BEGIN!
First you tried to hurt Clan Tech users with the firing more than 1 ERLarge Ghost heat bullcrap and that didnt go well. Then you gave Clan Tech users Heat Scale Penalties when they lose a torso. Seriously... I could be giving out this question. How do i get a refund from what was spent. Clanners in CW dont have the large mech selection like the I.S does and have way too much nerfs to begin with right now. I find this bullshit that we have to keep buffing the poor I.S mechs because of so much whinning by people who arnt willing to put any money onto this game like many have.

you guys already screwed up on serveral quirks that had too much buff for the I.S mechs. You know exactly what im referring to. CW right now has no veriety of I.S mechs to use because certain mech have Major Handicaps that stick out like sore thumbs above the rest and we got I.S units telling pugs that they have to use certain mechs and configs. I had people telling me stories when they played in the I.S and im like wtf is wrong with the I.S units.

If your going to make this change permenant paul at least do most of us a favor of remove Large Energy Heat Gen bullcrap. Some Mechs have way too much of a handicap because of it. Right im going to see alot of this crap in CW and i grow bored of this ridiculous farse.

Stalker -4N <-- not even something different in the updated quirks list for the 17th showed changes here. same lousy thing.
TDR's <--- I grow bored of seeing these mech variants the most for nearly 24/7. too much buff. Anyone who still uses one is a joke. I have one, used it and i dont like how easy it is. there is no fun in it.
SHD -2H <--- thats going to be seen alot now.

you couldve been looking at other mechs that have been in serious need of help and you PGI have chosen to ignore em.
VND-SIB, DRG-FLAME, CPLT-C1, QKD-IV4, the Orion Variants, and the Trebuchet Configs. These mechs needed and yet got nothing. VERY RARE TO SEE ON THE BATTLEFIELD BECAUSE THEY GOT WORTHLESS QUIRKS.

HEY PAUL.. If you never wanted Clan Mechs in this game. THEN WHY DID YOU GUYS BUILT THEM?! IGP pulled your strings back then? What i dont get is Why are ppl like you treating those who paid about mostly 500$ or more on packs so bad that it isn't worth buying anymore because of stupid clan nerfs you issued. It makes buying the resistance packs and the urban mechs a sick joke. None of those new mechs will be worth using once they come out. How do expect to pay expenses on this game when money stops coming in? I grow tired of seeing of seeing I.S getting constant Buffs that make them play like NO HEAT UNLIMITED AMMO BS. WHATS SO FUN ABOUT THAT?

So sad i wanted to get the resistance and the urbanmech packages but considering where everything has been going for the past 3 months.. i think ill keep my money away from PGI's hands for the time being. Untill they do something thats good... for a change.



This is sad. The guy with the Timber Wolves and Storm Crows thinks he has odds stacked against him. Seriously, you guys have cER Medium Lasers. You have NO room to complain. Yes, some Clan mechs need help, you guys will get your quirks soon.

Just FYI, 9S is taking a DPS nerf, and just because you didn't see the quirks you were looking for in that list doesn't mean they won't be in the game. That list was a sneak peak not the whole list.

#136 Wing 0

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Posted 15 February 2015 - 06:49 PM

Gas I already know where this is headed. first 4 founding mechs had no buff help for long time till clans came in. how is that any different. And yes I have seen the list by Phill. Find it very sad to see what I saw mostly. There were other mechs that should've been listed.

Edited by Wing 0, 15 February 2015 - 06:50 PM.


#137 NocturnalBeast

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Posted 15 February 2015 - 07:00 PM

View PostWing 0, on 15 February 2015 - 06:49 PM, said:

Gas I already know where this is headed. first 4 founding mechs had no buff help for long time till clans came in. how is that any different. And yes I have seen the list by Phill. Find it very sad to see what I saw mostly. There were other mechs that should've been listed.


PGI could have set MWO in 3025, it would have been much easier to balance and we could play out the third succession war in CW. The problem is that many of the best 3025 are still unseen and the Clan Mechs were too much of a cash cow. It is funny though, that so many people bought clan mechs wanted the OP omnis like in TT, but ended up with mechs that only look like the omnis in lore.

#138 Wing 0

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Posted 15 February 2015 - 07:06 PM

View PostEd Steele, on 15 February 2015 - 07:00 PM, said:

PGI could have set MWO in 3025, it would have been much easier to balance and we could play out the third succession war in CW. The problem is that many of the best 3025 are still unseen and the Clan Mechs were too much of a cash cow. It is funny though, that so many people bought clan mechs wanted the OP omnis like in TT, but ended up with mechs that only look like the omnis in lore.


That would've worked or something a few years before clans came. I would've love to seen that. But PGI as they are.. didn't build a good scenario mode in CW.

Edited by Wing 0, 15 February 2015 - 07:06 PM.


#139 Gas Guzzler

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Posted 15 February 2015 - 07:20 PM

View PostWing 0, on 15 February 2015 - 06:49 PM, said:

Gas I already know where this is headed. first 4 founding mechs had no buff help for long time till clans came in. how is that any different. And yes I have seen the list by Phill. Find it very sad to see what I saw mostly. There were other mechs that should've been listed.


Not all mech quirks were listed, there will be others as well on Tuesday.

Yeah that's true and we had only a couple fully competitive mechs (DS, Ember, etc) until the Clans came.

Quirks arguably should have been implemented before clans came to balance the non-meta mechs with the DS, HGN-733C, CTF-3D, and the Ember.


But the main point is, I really don't feel that 3 IS large lasers is going to hurt the Clans that much primarily because you can have 6 cERMLs without ghost heat. If you look at the alpha strikes Clan mechs have at their disposal, it really doesn't seem that outrageous does it?

#140 Leggin Ho

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Posted 15 February 2015 - 07:34 PM

The clan mechs have no where near the advantages that they have built into the IS mechs with more internals, faster beam weapons (just how does that work anyway between mechs) AC 5's that shoot like machine guns and basically NH quirks. Some kind of fixes for the clan folks are due, so please how about giving the clan side alittle of the "balance" love you keep doling out to the IS guys.

Anyone that played MW4 in any of the leagues at least had the same ability to use the exact same weapon stats across the board and "balanced" matches in CL vs IS games with drop weight, not let's screw one faction and op the other and call it balance.





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