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12 replies to this topic
#1
Posted 14 February 2015 - 03:24 AM
I noticed in my Shadowhawk how the weapons next to the cockpit don't move, yet my cockpit is bouncing all over. Stabilizers? Its nothing major, just "odd".
#2
Posted 14 February 2015 - 04:49 AM
One thing we definately dont need is bouncing weapons with cone of fire
#3
Posted 14 February 2015 - 04:50 AM
TheArisen, on 14 February 2015 - 03:24 AM, said:
I noticed in my Shadowhawk how the weapons next to the cockpit don't move, yet my cockpit is bouncing all over. Stabilizers? Its nothing major, just "odd".
You do realize YOU shake in your seat more than the Cockpit does.
#4
Posted 14 February 2015 - 05:03 AM
Its cuz we have an R2 unit behind us doing all the targeting!
#5
Posted 14 February 2015 - 05:03 AM
Yeah, if you look at the arms of the Stormcrow or at the ST of your Battlemaster, you see that they are not moving at all as if they are floating beside you while you move. It looks odd.
#6
Posted 14 February 2015 - 05:08 AM
I didn't realize that one to be honest. I really don't care.
#7
Posted 14 February 2015 - 05:14 AM
Come on, don't think too much about this game here. It's a science fiction based game. So not always thought to the very end.
#8
Posted 14 February 2015 - 05:56 AM
Eclair Farron, on 14 February 2015 - 05:14 AM, said:
Come on, don't think too much about this game here. It's a science fiction based game. So not always thought to the very end.
The issue is that the guns don't move at all, like they're ghost projections hovering in front of the mech.
#9
Posted 14 February 2015 - 06:06 AM
I noticed that too, quite an immersion breaker I must say.
#10
Posted 14 February 2015 - 08:35 AM
It doesn't bother me, I just wondered if it was just my shd or if it was a common thing.
#11
Posted 14 February 2015 - 11:04 AM
Well Vassago Rain you are definately right, tons of mechs, tall and lots of big guns.
#12
Posted 14 February 2015 - 01:01 PM
Actually, in games your weapon or cockpit view is a separate mesh only visible to yourself. The bouncing effect of the cockpit in MWO is just an illusion to give you the sense your mech is walking.
In first person shooters in general a lot of things actually are very different than you would imagine.
1. Your speed in games is often ridiculously high. 40mph is not uncommon for a sprint speed of your typical shooter game.
2. The gun model your guy is carrying is quite often a different 3D model than the actual guns in the game, made specifically for the First Person viewpoint
3. Gun models tend to be very large, taking up to a quarter of your screen so the lower polygon count of the gun can be used to speed up Frames Per Second since 1/4th of the screen terrain doesn't need to be rendered.
4. Your viewpoint in many FPS games is actually somewhere in your guy's torso.
Now that Occulus Rift may become a thing the people who make FPS games are finding out that they need to completely redesign their games. The 1st person view now needs to be more accurate and those previous conceits and tricks don't work anymore.
In first person shooters in general a lot of things actually are very different than you would imagine.
1. Your speed in games is often ridiculously high. 40mph is not uncommon for a sprint speed of your typical shooter game.
2. The gun model your guy is carrying is quite often a different 3D model than the actual guns in the game, made specifically for the First Person viewpoint
3. Gun models tend to be very large, taking up to a quarter of your screen so the lower polygon count of the gun can be used to speed up Frames Per Second since 1/4th of the screen terrain doesn't need to be rendered.
4. Your viewpoint in many FPS games is actually somewhere in your guy's torso.
Now that Occulus Rift may become a thing the people who make FPS games are finding out that they need to completely redesign their games. The 1st person view now needs to be more accurate and those previous conceits and tricks don't work anymore.
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