Locusts.
#21
Posted 14 February 2015 - 12:46 PM
#22
Posted 14 February 2015 - 12:47 PM
EX S, on 14 February 2015 - 12:43 PM, said:
I use an XL180 on most of my locust builds, as well as my Commandos
Much lower speed than most people like - but it lets me take much more firepower
#23
Posted 14 February 2015 - 12:54 PM
EX S, on 14 February 2015 - 12:43 PM, said:
Don't worry man, considering you might be low on money there are options to use the XL180. Standard builds with 6ML or 6MPL can't use the 0,5t you saved with your lower engine. But you could drop one MP/SPL and slot AMS with 1t ammo.
Edited by o0Marduk0o, 14 February 2015 - 12:55 PM.
#24
Posted 14 February 2015 - 01:15 PM
http://mwo.smurfy-ne...f6c2d97e3b649ca
It does really well:
Now with the changes in the quirks, I may have to test out something different. It will lose a bit of range (which is a serious nerf in my opinion) and only get a small duration bonus (not a fair tradeoff).
The benefit of this build is that with modules, the medium lasers reach out to 387m. You poke and hide at longer range, where the Locust's size makes it really hard to hit. If you are running into MG range, you negate the major advantage of this thing (small form factor). It's acceleration and deceleration make it second to none at hill poking. Use cover, and blast people's legs.
#25
Posted 14 February 2015 - 01:25 PM
Dino Might, on 14 February 2015 - 01:15 PM, said:
http://mwo.smurfy-ne...f6c2d97e3b649ca
It does really well:
Now with the changes in the quirks, I may have to test out something different. It will lose a bit of range (which is a serious nerf in my opinion) and only get a small duration bonus (not a fair tradeoff).
But EX S has a XL180, what results in 0,5t free tonnage.
The old ML range was 378m with range module and +30% quirk, we lose 5% soon. I won't call this a serious nerf.
The range nerf for SPL and SL is huge but -25% duration is a lot as well.
On the other hand, SPL are not meant to be used at range anyway, so even less face time and precise damage is a good trade-off imo.
Edited by o0Marduk0o, 14 February 2015 - 01:26 PM.
#26
Posted 14 February 2015 - 01:26 PM
If you want to take Locusts seriously, I would invest in an XL190 eventually. Flying around at 170kph is worth the C-Bills, trust me. But until then, you get to play Locust-Hardmode... which is basically Hardmode-Hardmode.
That said, I use a 180 XL on my SRM Locusts and I used a 170 XL on my 4x MG Locust before I sold it because I realised that MGs suck and there was no way I was going to get by on a single ERLL. Just not my style.
Edited by Tarogato, 14 February 2015 - 01:27 PM.
#27
Posted 14 February 2015 - 01:30 PM
Fixed
Edited by Shar Wolf, 14 February 2015 - 01:40 PM.
#28
Posted 14 February 2015 - 01:37 PM
#29
Posted 14 February 2015 - 01:56 PM
#30
Posted 14 February 2015 - 02:04 PM
Dino Might, on 14 February 2015 - 01:15 PM, said:
The benefit of this build is that with modules, the medium lasers reach out to 387m. You poke and hide at longer range, where the Locust's size makes it really hard to hit. If you are running into MG range, you negate the major advantage of this thing (small form factor). It's acceleration and deceleration make it second to none at hill poking. Use cover, and blast people's legs.
The XL 190 doesn't seem to be in the cards at the moment (I'll eventually have to buy two it seems), but I did consider medium lasers for a bit. What I didn't consider was how the Locust's small size and movement would allow it to be a pretty good mid range sniper. With that, I wouldn't miss the heat efficiency I lose by switching to med lasers. I'll definitely consider this, but I feel a preference for the SPL because it seems more fun.
#31
Posted 14 February 2015 - 02:07 PM
EX S, on 14 February 2015 - 02:04 PM, said:
Nice to know I am not the only one.
Most people seem to prefer the 1M over the 3S (because lasers are lighter than missiles)
But I liked my 3S more
(Yes - I still have SHS on it, the heat issues kept me from sticking around overly long and gettin blown up )
#32
Posted 14 February 2015 - 02:13 PM
EX S, on 14 February 2015 - 11:55 AM, said:
Thanks to this tip I was able to get a 232 damage game on HPG just now. I died because I fixated too much on one target, so I definitely need to work on knowing when to disengage.
Are there any mechs who I should flat out never attempt to fight without a reasonable advantage? I've heard Streak Carriers are bad news, but what mechs typically carry them?
You don't really see many IS streakers since the clans came out with their higher tube counts, but there used to be Stalker and Catapult streak-heavy builds. In this day and age, clan streakers rule the genre.
Shar Wolf, on 14 February 2015 - 11:58 AM, said:
The heavier ones you can usually slip out of LOS enough to make their streaks useless - but Scrow can turn very fast.
In addition to the dreaded Stormcrow, you'll also run into the occasional Adder or Summoner streak-boat. These aren't as popular as the Stormcrow for durability reasons, but they can still wreck your face, so exercise caution.
General Locust advice: close fast and hard, and treat it like a very fragile AC20 strapped to an engine. And DON'T FORGET TO RUN AWAY! I can't emphasize how many times I've died because I'm a greedy pilot who just wants one more alpha, one more kill.
#33
Posted 14 February 2015 - 02:14 PM
Shar Wolf, on 14 February 2015 - 11:34 AM, said:
MG do bonus damage to internal structure and components (such as ammo bins...)
Put that and the bit in () together = BIG BOOM
(Sans-CASE, which all Clan mechs come with )
For that particular Locust I recommend a single ER large laser and two machine guns with one ton of ammo. You can fit that pretty much exactly if you strip all armor from one arm, the head and take a bit from the other arm. You'd get something like this.
Note that the torso armor distribution is smurfy default, I personally front-load more because it's usually easy to avoid giving the enemy a shot at your back in a light. Running it like that does mean that a single mistake will kill you, so unless you're willing to risk it don't do that.
Don't worry about the ammo exploding, aside from taking a single AC/10 or PPC hit to the head just about anything that is likely to set it off would kill you anyway, and you're pretty much never going to get hit there. The stripped arm is good for taking at least one solid hit if you need to, that will usually save you unless the sidetorso it connects to is badly damaged.
You might want to swap a few points of armor to get rid of the mechlab warning, but you don't really need any armor on the unused arm or the head.
Edited by Satan n stuff, 14 February 2015 - 02:15 PM.
#34
Posted 14 February 2015 - 02:22 PM
Satan n stuff, on 14 February 2015 - 02:14 PM, said:
I ran the MPL 4xMG build myself - but the ERLL build is technically the stronger one.
#35
#36
Posted 14 February 2015 - 02:25 PM
SethAbercromby, on 14 February 2015 - 02:23 PM, said:
Reasons stated + Lack of funds...
So many mechs... So few Cbills
Edited by Shar Wolf, 14 February 2015 - 02:25 PM.
#37
Posted 14 February 2015 - 02:28 PM
Shar Wolf, on 14 February 2015 - 02:25 PM, said:
So many mechs... So few Cbills
Story of my life...
Quote
I've been surprised at how much money I'm currently making with my Locusts. Once I'm done mastering them, I might actually have the funds to buy a Clan 'Mech for once lol.
#38
Posted 14 February 2015 - 03:38 PM
Shar Wolf, on 14 February 2015 - 02:07 PM, said:
Most people seem to prefer the 1M over the 3S (because lasers are lighter than missiles)
But I liked my 3S more
(Yes - I still have SHS on it, the heat issues kept me from sticking around overly long and gettin blown up )
That's exactly the build I have right now. I can't afford DHS at this very moment, but it is still loads of fun. Unlike most mechs I've used with 2 tons of SRM ammo, I actually almost deplete my ammo with this. However, my damage is still not very high so my aim is likely very off. Being my first light coming over from assaults, I'm not used to fighting at a nearly constant 145+KPH.
Tim East, on 14 February 2015 - 02:13 PM, said:
I never thought to consider the Adder. 4 streak 4-6 missile pods is nothing to sneeze at in a Locust.
#39
Posted 15 February 2015 - 07:05 AM
EX S, on 14 February 2015 - 03:38 PM, said:
I got killed by one the other day when he blindsided me while I was carefully deconstructing an Awesome. So, you know, it was kind of on my mind.
Edited by Tim East, 15 February 2015 - 07:05 AM.
#40
Posted 15 February 2015 - 09:28 AM
Tim East, on 15 February 2015 - 07:05 AM, said:
I rarely see Adders (unless I am driving them)
When I do, they are usually carrying ballistics.
(Mine went for the PPC or LRM builds )
So that did not even occur to me.
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