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Madcat Mk.ii Canon?


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#1 CK16

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Posted 14 February 2015 - 10:41 PM

So according to Battletech they did bring in the Madcat Mk.II into the universe though originally from what many say it was a Microsoft creation for Mechwarrior 4 (the game that started it all for me!). So I am more familiar with Mechwarrior then I am Battletech. My question is what is actually closer to what would be seen in game and is canon acruate. Below I post two images. The first is from MW4 games the second is a drawing of the Mk.II and what the table top figures are based off of. Need some people with more knowledge on the history and their perdition of what it will look like in game (hell if not in the next few years if they jump we can for sure see it in 16 right?). Opinions please for this topic, and anything else Madcat MK.II related Love this mech want to learn more then what the wiki says.

Posted Image
(MW4 MK.II)

Posted Image
(Table top MK.II)

#2 Metus regem

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Posted 14 February 2015 - 11:07 PM

I'd go with the TRO art work, as the more official art for it. MW 4, took a lot of liberties with a lot of the mechs...

#3 Star General Tso Kerensky

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Posted 15 February 2015 - 07:46 AM

View PostMetus regem, on 14 February 2015 - 11:07 PM, said:

I'd go with the TRO art work, as the more official art for it. MW 4, took a lot of liberties with a lot of the mechs...



You mean to tell me the Mad Dog doesn't have a turret in its chin?

#4 CK16

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Posted 15 February 2015 - 09:27 AM

Personally I was surprised till I looked at other models lol. That chin turret would be nice in some cases imo if you could control it actually. Anything else really wrong they did in MW4 and take away anything else I thought was cool lol

#5 Chiasson Brinker

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Posted 15 February 2015 - 09:55 AM

The Vulture II and IV both have chin turrets in TT. And as for the Miffed Kitty, the Mk.II was released by the Diamond Sharks around 3067.

#6 Alaskan Nobody

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Posted 15 February 2015 - 10:38 AM

View PostCrottykid16, on 14 February 2015 - 10:41 PM, said:

Posted Image
(MW4 MK.II)

Posted Image
(Table top MK.II)

I am not seeing that much difference between those two images actually.

Yes there are differences, and they may be "significant"

But no more so than if we had Bishop Steiner and Spooky (edit: or any other two artists /endedit) both drawing the same mech.

Edited by Shar Wolf, 15 February 2015 - 10:38 AM.


#7 CK16

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Posted 15 February 2015 - 10:53 AM

Main difference I see is the angled Launchers, and the housing of the racks mounting. The top is housed inside while the bottom is exposed. Also the curvature on the bottom compared to the angles of the top. Personal I like the arms of the bottom, but the missile racks of the top.

#8 HARDKOR

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Posted 15 February 2015 - 11:43 AM

Doesn't the one on the bottom have a gun on the roof?

#9 CK16

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Posted 15 February 2015 - 12:27 PM

View PostHARDKOR, on 15 February 2015 - 11:43 AM, said:

Doesn't the one on the bottom have a gun on the roof?


I believe that is just the bracket/mount for the LRM racks. Can be tilted? I thought the same thing but the Med lasers are housed under the cockpit on the head. 2 in each side of torso technically.

Layout of the MK.II is 2 Clan Gauss (one in each arm), 4 Clan ER med lasers as stated above, and 2 LRM 10's in the racks on each shoulder.

Edited by Crottykid16, 15 February 2015 - 12:29 PM.


#10 Jagger225

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Posted 15 February 2015 - 01:25 PM

Am I going nuts or does the first one (MW4) have 2 x LRM 21s?

From inside to out (3,4,3,4,3,4) 9+12 = 21??

#11 CK16

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Posted 15 February 2015 - 01:52 PM

View PostJagger225, on 15 February 2015 - 01:25 PM, said:

Am I going nuts or does the first one (MW4) have 2 x LRM 21s?

From inside to out (3,4,3,4,3,4) 9+12 = 21??


Yet it comes with only LMR-10's lol.

#12 Alaskan Nobody

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Posted 16 February 2015 - 12:13 PM

View PostJagger225, on 15 February 2015 - 01:25 PM, said:

Am I going nuts or does the first one (MW4) have 2 x LRM 21s?

From inside to out (3,4,3,4,3,4) 9+12 = 21??

Modelling did not match the stats.
Sound familiar? :P

#13 CK16

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Posted 16 February 2015 - 03:01 PM

Lol yea...well personally I hope the Prime Variant looks more like the MW4 with angled up launchers (and only 10 fireing ports!) while SRM's would be level like the battle-tech figure. Along with the G-rifles cased in side the arms and not sticking out of them. They were designed to be covered in them and protected. I would not like to see those or other ballistic weapons sticking way out of the arm like the Dire Wofl's Prime arms...A mix of both figures/models would an awesome looking mech imo.

Edited by Crottykid16, 16 February 2015 - 03:35 PM.


#14 Metus regem

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Posted 16 February 2015 - 07:08 PM

The thing is, the Mk II and Mk III Mad Cats, are Battlemechs not Omnimechs, so they are going to be a whole other kettle of fish when it comes to balancing them....

I'm not against them in the slightest, I just have no hope of seeing them, much like my beloved WHM-6R Warhammer.

#15 CK16

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Posted 17 February 2015 - 11:23 AM

Meaning we would need to see Clan Battlemechs first...Kodiak?!?! I also thought that in MW4 the Mk.II had an omni-reck?

Edited by Crottykid16, 17 February 2015 - 11:28 AM.


#16 Joe Mallad

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Posted 17 February 2015 - 11:42 AM

View PostCrottykid16, on 17 February 2015 - 11:23 AM, said:

Meaning we would need to see Clan Battlemechs first...Kodiak?!?! I also thought that in MW4 the Mk.II had an omni-reck?
the Mk.II was made into an Omni Mech in MW4 but it is not a true Omni. In Table Top it is a second line Battlemech. Meaning it has no Omni pods and would function just as any IS mech would. The Mk. III is also a second line Battlemech but was only a Medium mech and actually called a "Madcat" Not Timberwolf. And much later there was a Mk.IV which was called the "Savage Wolf" and was once again a 75 ton Omnimech.

#17 CK16

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Posted 17 February 2015 - 11:48 AM

I see. So if it arrives it will be a bit different lol. Now the question is...variants lol. Also would there really be a balance issue with some of these 2nd line Mechs coming in? Like Kodiak and Mk.II down the road...somewhere

#18 Lily from animove

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Posted 17 February 2015 - 12:15 PM

Am i the only oen who thinks most MW 4 mechs were ugly?

#19 xXBagheeraXx

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Posted 17 February 2015 - 12:34 PM

Im less curious about looks and more curios as to how they are going to implement it, because its a Standard clan mech, not an omni. That implies full customization doesnt it? 90Tonner with endo and a clan XL engine, 2-4 big ballistic slots in the arms, with no actuators im assuming, 4 energy and 2 missile hardpoints with removiable jump jets and (again, im assuming) a customizable engine size for guys like me that don't like stupid huge engines....would be quite a vicious mech if you went more for guns than finesse...

#20 Metus regem

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Posted 17 February 2015 - 12:39 PM

View PostCrottykid16, on 17 February 2015 - 11:48 AM, said:

I see. So if it arrives it will be a bit different lol. Now the question is...variants lol. Also would there really be a balance issue with some of these 2nd line Mechs coming in? Like Kodiak and Mk.II down the road...somewhere


Yes, the Clan Battlemechs (like the Kodiak and Mad Cat Mk. II and Mk. III) should have all the advantages of the IS battlemechs, and all of the advantages of clan tech (less crit space used for things like weapons and FF/Endo/DHS and lighter weight weapons). They will overnight, if you ask me, render most omni-mechs obsolete overnight when they are introduced. Ontop of that, in TT, they were already 90% optimized right out of the box, more so than the Omni's.


View PostLily from animove, on 17 February 2015 - 12:15 PM, said:

Am i the only oen who thinks most MW 4 mechs were ugly?


Nope, not at all. I can really only think of one mech design I like from MW 4/Black Knight/Merc's and that's the Cougar.





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