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Cw Advice Plz


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#1 GHOSTWOLF1980

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Posted 15 February 2015 - 06:54 AM

So what do we do now?

I’m part of a small unit (XWLF) at best there are 20 totals of us, we have our own Comm’s on Average there enough of us on to Make a Lances maybe a Lances and a Half. We play IS at the moment Community Warfare, sometimes we do well most of the time we get rolled some say Farmed I must admit it does feel like that quite often. We have a few good Pilots the rest of us are average or slightly below average.

I am aware that CW is hard mode, where only the best play and if you’re not the best then don’t play I get that, I’m happy to take it on the Chin that I’m below average, I play CW as it feel like you’re doing something more than just random battles your fighting to gain or defend something.

I am aware that Clans Should be OP ( This is Based on Battle tech after all ) I Know on a ton to ton bases, clan mech’s are better I get that ( It would not be battle tech after all if they were not) I get that the some of our mech’s are being toned down as there doing too well in its role, ok maybe it was a little over cooked in terms of abilities. But what do we use instead?

Can’t out General Purpose Clan mechs as they can do every our mech’s can do but better for less tons witch follows the BT-Lore, We Can’t out brawl Clan mechs ( Streak 6 Boats ) so that a Bust as well, with the toning down of the TB9s we can’t out snipe Clan Mechs so that a bust too,

Ok what about Team work, Yes that OP but there not a lot of team work going on in the IS. Our unit dose it best we get on faction comm as well as our own, on average these no big units on at all or not were defending, so our small unit tries to lead the Pick-up-Groups some time they listen mostly they don’t, sometimes we win mostly we don’t.

So what do we do now? As from the post I’m reading on these forums, Our Few good players should join units with other good players and the rest of us should give up. Or we Go over to the other side and Fight for the Clans witch mean making space in our mech Bay for all the clan mech we would have first buy, then grind thus reducing the pop of IS player still more.

I Not asking for it to be made easy as that would remove the challenge but a hint would be nice as a guy can only skate up hill and fall down so much before he gets disheartened and give up.

#2 Triordinant

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Posted 15 February 2015 - 07:01 AM

View PostGHOSTWOLF1980, on 15 February 2015 - 06:54 AM, said:

I Not asking for it to be made easy as that would remove the challenge but a hint would be nice as a guy can only skate up hill and fall down so much before he gets disheartened and give up.

Bad timing because CW is still Beta. Best advice I can give is try CW again when it's NOT Beta anymore.

#3 zudukai

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Posted 15 February 2015 - 07:02 AM

be acutely aware of your strengths, and build your deck to support one another, everyone should have the same focus, so the situations you get yourself into, are situations you get into as a team, and you are built for them.

#4 Seth

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Posted 15 February 2015 - 08:41 AM

Join your faction's Teamspeak server. Clan's aren't OP in community warfare. Teamwork and coordination is.

#5 JadeTimberwolf

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Posted 15 February 2015 - 09:20 AM

My unit is also a small unit, currently 3 members and almost never on at the same time, and I myself am no where near as good as many of these comp players, however I do not feel that CW is for the best players only and I disagree that your good players should join another unit, anyone that suggests that is a far worse player than a noob pug.

Here are my suggestions. If your unit can afford to pick a day out of the week to run teamwork drills in private, these drills have 3 purposes, the first and most obvious is building your teamwork together, the second is to improve your own skills with the game itself, and the third is figuring out what mech builds each member of the team works best with and focusing on improving those builds.

Next make friends with other units within your faction and start dropping in mix-unit faction 12man groups, no matter how good or bad you are doing this you will see an obvious difference in how your battles play out whether they are against Clan or Inner Sphere.

Lastly remember that Community Warfare is in Beta still and things are likely to change so be prepared for any and all changes, be adaptable enough to make changes in your own set ups to match these changes if needed.

Happy hunting out there.

#6 Spheroid

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Posted 15 February 2015 - 10:03 AM

Switch fronts, the skill level is not equally divided among the invading Clans. You need to be on worlds were the retardation/PUG level is high.

Perhaps try to drop on worlds that are in a counter attack phase as that is less stompy than invasion vs. 12 mans.

#7 Davers

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Posted 15 February 2015 - 10:17 AM

View PostGHOSTWOLF1980, on 15 February 2015 - 06:54 AM, said:

So what do we do now?

I’m part of a small unit (XWLF) at best there are 20 totals of us, we have our own Comm’s on Average there enough of us on to Make a Lances maybe a Lances and a Half. We play IS at the moment Community Warfare, sometimes we do well most of the time we get rolled some say Farmed I must admit it does feel like that quite often. We have a few good Pilots the rest of us are average or slightly below average.

I am aware that CW is hard mode, where only the best play and if you’re not the best then don’t play I get that, I’m happy to take it on the Chin that I’m below average, I play CW as it feel like you’re doing something more than just random battles your fighting to gain or defend something.

I am aware that Clans Should be OP ( This is Based on Battle tech after all ) I Know on a ton to ton bases, clan mech’s are better I get that ( It would not be battle tech after all if they were not) I get that the some of our mech’s are being toned down as there doing too well in its role, ok maybe it was a little over cooked in terms of abilities. But what do we use instead?

Can’t out General Purpose Clan mechs as they can do every our mech’s can do but better for less tons witch follows the BT-Lore, We Can’t out brawl Clan mechs ( Streak 6 Boats ) so that a Bust as well, with the toning down of the TB9s we can’t out snipe Clan Mechs so that a bust too,

Ok what about Team work, Yes that OP but there not a lot of team work going on in the IS. Our unit dose it best we get on faction comm as well as our own, on average these no big units on at all or not were defending, so our small unit tries to lead the Pick-up-Groups some time they listen mostly they don’t, sometimes we win mostly we don’t.

So what do we do now? As from the post I’m reading on these forums, Our Few good players should join units with other good players and the rest of us should give up. Or we Go over to the other side and Fight for the Clans witch mean making space in our mech Bay for all the clan mech we would have first buy, then grind thus reducing the pop of IS player still more.

I Not asking for it to be made easy as that would remove the challenge but a hint would be nice as a guy can only skate up hill and fall down so much before he gets disheartened and give up.

Best advice I can give is to join the various TS of your faction. Swap build ideas, learn Clanbusting tactics. The FRR has a number of good units with them- ask if you can join them for drops. That way you can play with some really great players and learn to up your game. You might even make new friends.

#8 Ulfgar Snorrison

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Posted 15 February 2015 - 10:31 AM

[fill in every old salty dog, stiff upper lip, get your butts to the wall,go get 'em, every mechwarrior is needed, give 'em everything you got,line in the sand, what the hell do you care what people you don't know think of you speech you have ever heard.] And good fortune to you.

#9 Mycrus

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Posted 15 February 2015 - 04:07 PM

View PostGHOSTWOLF1980, on 15 February 2015 - 06:54 AM, said:

So what do we do now?

I’m part of a small unit (XWLF) at best there are 20 totals of us, we have our own Comm’s on Average there enough of us on to Make a Lances maybe a Lances and a Half. We play IS at the moment Community Warfare, sometimes we do well most of the time we get rolled some say Farmed I must admit it does feel like that quite often. We have a few good Pilots the rest of us are average or slightly below average.

I am aware that CW is hard mode, where only the best play and if you’re not the best then don’t play I get that, I’m happy to take it on the Chin that I’m below average, I play CW as it feel like you’re doing something more than just random battles your fighting to gain or defend something.

I am aware that Clans Should be OP ( This is Based on Battle tech after all ) I Know on a ton to ton bases, clan mech’s are better I get that ( It would not be battle tech after all if they were not) I get that the some of our mech’s are being toned down as there doing too well in its role, ok maybe it was a little over cooked in terms of abilities. But what do we use instead?

Can’t out General Purpose Clan mechs as they can do every our mech’s can do but better for less tons witch follows the BT-Lore, We Can’t out brawl Clan mechs ( Streak 6 Boats ) so that a Bust as well, with the toning down of the TB9s we can’t out snipe Clan Mechs so that a bust too,

Ok what about Team work, Yes that OP but there not a lot of team work going on in the IS. Our unit dose it best we get on faction comm as well as our own, on average these no big units on at all or not were defending, so our small unit tries to lead the Pick-up-Groups some time they listen mostly they don’t, sometimes we win mostly we don’t.

So what do we do now? As from the post I’m reading on these forums, Our Few good players should join units with other good players and the rest of us should give up. Or we Go over to the other side and Fight for the Clans witch mean making space in our mech Bay for all the clan mech we would have first buy, then grind thus reducing the pop of IS player still more.

I Not asking for it to be made easy as that would remove the challenge but a hint would be nice as a guy can only skate up hill and fall down so much before he gets disheartened and give up.


Get on FRR teamspeak... even i have that details

#10 GHOSTWOLF1980

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Posted 16 February 2015 - 05:30 AM

View PostGHOSTWOLF1980, on 15 February 2015 - 06:54 AM, said:


Ok what about Team work, Yes that OP but there not a lot of team work going on in the IS. Our unit dose it best we get on faction comm as well as our own, on average these no big units on at all or not were defending, so our small unit tries to lead the Pick-up-Groups some time they listen mostly they don’t, sometimes we win mostly we don’t.



We Are on FRR TS3 comms we not a permanent loyalist unit so we do not have our own room there, We were on Steiner TS3 Comms whilst we were Under Contract with them too, When DHB asked for Pilots we stepped up then as well and got on their TS3 Comms, We have also Given out Details to Our own Private TS3 Comms during matchs. Maybe were just on at the wrong times I not sure.

For the other pieces of Advices Theo thank you, we will try to put them into practices

#11 HARDKOR

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Posted 16 February 2015 - 06:52 AM

Drop in with the better units on your faction coms and learn how they do it. Maybe look for the ones that have private coms and ask if you can help fill in sometimes.

#12 Maver0ick

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Posted 16 February 2015 - 07:24 AM

If you are in the largest group in your CW match, you can ask the solo players and others to join you on your TS channel.

Edited by Maverdick, 16 February 2015 - 07:24 AM.


#13 Basilisk222

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Posted 16 February 2015 - 07:27 AM

My best advice would be to practice together, maybe skirmish if you can.

Work out roles for yourself and fellow teammates. Get as many on the same page as you can.

My last piece of advice is to run 8-10 people (recruit if you can't) as much as possible, this will keep you on the same teams with a couple spots open to mitigate griefers.

With more practice you'll get a feel for how you and your teammates work best. Try different tactics until you get one that works solidly for your team and their kit. Some units work best blitzkrieging, some will work better taunting and feinting, and others will work well with rush. Depending on how you guys run will depend on how you evolve as a team.

Every unit likely goes through the rocky start you guys are dealing with, time should help.

#14 Vlad Ward

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Posted 16 February 2015 - 08:04 AM

Some things that haven't been covered yet:

1) Always attack planets. It's a general trend in CW that "Units attack and Pugs defend." By putting yourself on the attacking side, you're more likely to get more organized and better skilled teammates (and also weaker opponents).

If you are currently contracted with a faction that doesn't consistently launch attacks, change factions. Defense queues are awful and herding 6-8 pugs in trial mechs is not going to improve your play to any significant degree.

2) When going up against the Clans, make the most of the IS Mechs' strengths. Clan mechs are able generalists, while IS mechs are heavily specialized - and a lot of them suck. Like really suck. Like the vast majority of IS mechs are awful and you're wasting your time with them.

Clan laser burn times and burst-fire autocannons make them extremely susceptible to IS Ballistics and PPCs, which can front-load their damage. Even after Tuesday's nerf, the TDR-9S will still be a great Clan-buster and generally awesome Mech. Also consider the Dual Gauss JM6-S or Triple UAC/5 JM6-DD. These Mechs run IS XLs, so they're fragile, but they put out a lot of damage at range.

Close up, it's hard to beat the TDR-5SS. Most Clan Mechs are focused on damage over time, and lack the punch to take out a 5SS in brawling range. Streakboats are great for killing lights and farming c-bills/damage in general, but their weapon cooldowns are awful and they spread their damage a lot more than 5SS MPLs.

Personally, my IS drop deck consists of 2 TDR-9S, 1 TDR-5SS, and a FS9-S with ten tons to spare. I swap the Firestarter for a VND-1AA in Skirmish mode for all the PPC spam, and occasionally swap some of the t-bolts for Ballistic Jagers if I know we're dropping on Sulfur.

Oh yeah, and never put an XL into anything but a heavy ballistic Dragon/Phract/Jager or a Light. XL Thunderbolts are awful. XL Assaults are worse. This will save you a lot of grief against Clan mechs with their ridiculous super-XLs.

3) Be patient. Individual player skill improves over time. You gain experience, you gain familiarity with the game, the maps, and the mechs. Keeping a good attitude and 'trucking along' will do more for you in the long run than any quick fixes you get here.

Edit: As an example of "Why IS XLs are awful", see the following game:

Spoiler

Edited by Vlad Ward, 16 February 2015 - 08:14 AM.






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