Jump to content

- - - - -

Decide How To Play Mwo

Guide New Player Feedback

  • You cannot reply to this topic
3 replies to this topic

#1 Enigmos

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,290 posts
  • LocationPhiladelphia

Posted 15 February 2015 - 08:56 AM

Many new players have complained of getting rolled by tight-knit well orchestrated teams who leave as little as possible to chance and have trained themselves to maximum performance.

Understand that those teams are out there, and they are very selective about who they accept to join their ranks. If you drop against them with players you haven't worked with before, understand that you don't have much better than a snowball's chance of winning. It will happen.

One of the very first things the new player should realize is that they have to make a decision.

Either approach the game like an athlete and train constantly with your team using voice over IP (TeamSpeak (TS), Mumble, or some other VOIP solution) or choose to simply play the game casually.

If you choose the latter then realize that casual play comes with costs, just like self-discipline and training are costs. We have to bear responsibility for our decisions: That is the cost of Liberty.

The cost of approaching the game casually Is that if you meet a competitive team you will almost certainly be rolled, and badly. Expect it. If you want to play as a casual and not put in the time to master team play. If you aren't with a disciplined team don't try and avoid your responsibility by blaming your team of casuals trying to learn how to control their mechs and aim before firing.

I started with a unit that eventually went competitive. I chose to follow the casual path. I enjoy almost every match, win or lose. I fully understand my choice and its consequences and am quite willing to pay the price when I meet some of my buddies in their competitive outfit. I applaud them, I celebrate their achievement because they were successful in their choice. They are guys like us but they put in the time and effort to become really skilled and strong team players. When you get rolled commend their skill openly and don't embarrass yourself griping about your team. Watch what the better pilots do and learn from the experience.

This isn't to say I'm more sportsmanlike because I'm not, really. I just understand my choice, accept the consequences, and I'm happy with the positive outcomes. Rather than working at the game of MWO like it was a second job, I have time to write novels (see my sig).

So if you find yourself rolled and it bothers you, maybe you should consciously make a decision to approach the game like a competitive would. Competitive teams are truly awesome to learn from, and achieving that level of skill has to be personally satisfying. Or don't, and understand that the choice you made also has its upsides and downsides that we have to own.

If you blame your team when you lose, the only honest thing you should do is credit your team when you win. If you own your mistakes you will earn the pride of achievement.

Be honest in your play, and you will find rewards of your own.

Edited by OriginalTibs, 15 February 2015 - 09:58 AM.


#2 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 15 February 2015 - 09:36 AM

Couldn't have said it better. Having been a part of an elite team long ago, I was amazed at how much time and energy they put in to get as good as they are.

But I would also caution the top tier on the concept of occupying Barren Terrain - if you stomp everyone to the point they give up and quit trying, you are going to get very bored looking down empty targeting reticles. Consider ways you can keep it interesting for the other guys. You'll still win and can maybe experiment with new tactics or fun troll builds. 12-9 is still a win, and can often be more fun than rolling some newbies 12-0.

#3 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 15 February 2015 - 09:52 AM

Logged in just to like the OP.

#4 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 15 February 2015 - 12:08 PM

A while ago I was part of the EU competitive team for my unit,
we trained together for 2+ hours at least 3 times a week and we had regular (most weeks) matches, we were doing fairly well in Run Hot or Die and Inner Sphere Wars until 3 of our regulars stopped showing up, we had trouble replacing them so we were drafting in people who had not learned to work with us, consequently we finished rather low in rankings for RHOD and could not find enough people to play a few ISW matches.

Most of the remaining members decided to switch units, I decided to stay with my unit rather than the team and have not played competitively since.

my point is OrigionalTibs is correct about the work involved to become part of a competitive team, if you are willing and able to invest that amount of time and can find a group it can be rewarding but it will be hard work.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users