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How will you convert your stock mech into your dream ride?


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#21 zencynic

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Posted 29 June 2012 - 03:03 PM

View PostRiffleman, on 29 June 2012 - 02:09 PM, said:

I thought I understood it well enough. The ac 20 took up 10 slots, and the srm 6s looked to take up 4 each. Should they not both fit in there?


@Riffleman - I stand by my earlier post, but don't despair.

IIRC, someone mention seeing the Hunchback HBK-4SP in one of the recent videos. Your described ride is very close to the stock version of that. Should be easily mod-able. If the Hunchback is your founder's mech, may I recommend these builds...

Early mods - 250 Engine, LBX10+2tons ammo, 3 medium lasers, 10 HSs, 10.5 tons armor
Later Version - 300 XL Engine, AC/20+4tons ammo, 3 medium lasers, 10 2xHSs, EndoSteel Internals, 11 tons armor

#22 Project_Mercy

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Posted 29 June 2012 - 03:04 PM

Let's see.
  • I'm going to roll the knee joints, so I can fit some 24' feet with extended actuators on it and add some fake hob nails, because the tracks it'll leave will be awesome.
  • Chop and channel the cockpit, and hack the cockpit hatch so it rotates up on linear actuators. All the ladies like that.
  • Neon, Neon, Neon. Backlight all those joints man, it will really pop.
  • Limo tint on the cockpit, obviously.
  • Chrome all the heat sinks, jump jet ports and the fusion core vent.
  • Weld some more spikey bits on it so it looks dead hard.
  • Chamelon paint job (obviously) with racing stripes
  • Crude references stenciled above the exhaust ports
  • Ditch the arm weapons and convert the right arm to flip up-side down so I can carry a Mech-sized boombox and do hand plants
  • Conscript a BRV to follow me around to carry my mech-sized cardboard mat.


#23 Hippy

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Posted 29 June 2012 - 03:13 PM

I will steer clear of ammo weapons where I can, big fan of managing heat as opposed to huge mushroom clouds in my internal structure. Have to make an exception for the catapult but hey empty LRMs early and go Death from above (when they enable melee). :D

Wraeththix like your ideas, but maybe I would suggest scars, ladies dig those too. And I will need an Elite Tech, you know to pimp the ride as per your suggestions, repair it and make great coffee for when I limp back to the garage....

Edited by Hippy, 29 June 2012 - 03:18 PM.


#24 Riffleman

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Posted 29 June 2012 - 03:18 PM

View PostAesaar, on 29 June 2012 - 02:55 PM, said:

Not going to get my dream ride until the Blood Asp shows up (******* 3059, hopefully we'll get a couple time skips), but I'll work with what we've got.

Take a Catapult, remove the LRM-15s, replace each with 2 SRM-6 and 2 tons of ammo. Convert to 14 double heat sinks. Remove the Jump Jets, add 3.5 tons of armor, add ECM. Might drop ECM or a heat sink for CASE.

It's very convenient that 2 LRM-15s and 2 tons of ammo weigh exactly the same as 4 SRM-6s and 4 tons of ammo. Hopefully the arms have enough space.



A few posts were saying that not only do you need the slots free to do that, but extra hardpoints to do this. So if what Im gathering is right, the missile pods on its arms/shoulders only have one hard point each, so while they would fit, for some reason since theres only one weapon in those, you can only put one different in its place, regardless of size change or slots available. Pretty silly if you ask me.

#25 SGT_Stubby

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Posted 29 June 2012 - 03:31 PM

I'm so terrible at this. I spent hours upon hours customizing my Chromehound. I'll probably spend more time in the mechlab than actual playing.

#26 verybad

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Posted 29 June 2012 - 03:34 PM

5 small lasers on the Awesome, reduce armor to 10 tons, max out speed.

#27 Vashts1985

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Posted 29 June 2012 - 03:43 PM

run all MG on an atlas.

#28 Aesaar

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Posted 29 June 2012 - 04:19 PM

View PostRiffleman, on 29 June 2012 - 03:18 PM, said:

A few posts were saying that not only do you need the slots free to do that, but extra hardpoints to do this. So if what Im gathering is right, the missile pods on its arms/shoulders only have one hard point each, so while they would fit, for some reason since theres only one weapon in those, you can only put one different in its place, regardless of size change or slots available. Pretty silly if you ask me.

We'll see. There's a canon Catapult with this missile loadout, though it's a personalised mech rather than mass-produced variant. I don't know if it'll be valid, but I hope so.

Edited by Aesaar, 29 June 2012 - 04:19 PM.


#29 Blackhound

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Posted 29 June 2012 - 04:34 PM

I'm going to strip my Catapult down for SRM6s and Flamers.
Actually, I pretty much will stick SRM6s on anything period and if it doesn't support SRMs then I wont pilot it.

My love and passion are the Locust and Owens and neither will make an appearance yet, so I more or less am aimlessly wandering until I can be reunited with the true flesh.

#30 Graewulf

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Posted 29 June 2012 - 04:42 PM

View Postverybad, on 29 June 2012 - 03:34 PM, said:

5 small lasers on the Awesome, reduce armor to 10 tons, max out speed.


Homemade Charger! :)

#31 xR1pp3Rx

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Posted 29 June 2012 - 04:59 PM

id just drop mine off with will castro at unique autosports to get "laced up"

#32 Hexenhammer

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Posted 29 June 2012 - 05:05 PM

It'll start with a BattleMaster...

#33 Fahr

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Posted 29 June 2012 - 05:21 PM

I'm thinking The Raven, LL, Srm6, Narc and electronics, Punch hole, Crit Seek, Rinse Repeat.

OR

Punch Hole, NARC, crit seek, run from the indirect LRMs incoming from my lancemates.

I also am thinking when the Light PPCs come out, (based on the 4x variant)
XL engine, 2 LPPCs, a MG, SRM6, Beagle and Gaurdian ECM... 119kph top speed, Double heat sinks, stagger the PPCs and plink and strafe. spot and just generally run like heck!

Edited by Fahr, 29 June 2012 - 05:23 PM.


#34 trycksh0t

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Posted 29 June 2012 - 07:56 PM

View PostRiffleman, on 29 June 2012 - 01:56 PM, said:

I think im gonna stick with the upper end of the medium spectrum, a hunchback. It has as much armor as the catapult. If it plays like tabletop I should be able to drop the ac 20, get 2 srm 6 packs, 4 medium lasers and an extra 2 heat sinks. Its roughly the same speed as the catapult too. I think that the weight class of the mech will contribute to the cost of repairs, but the real reason is I just like the sexy design piranha has come up with for the hunchback, vast improvement over how I have seen it before. Also something about arms and hand actuators that attract me.


Won't be able to do that with the stock Hunchie, because it doesn't have any missile points (No swapping ACs or lasers for missiles). From what it sounds, you just want the HBK-4SP (4 medium beams and two SRM-6), which is a standard variant that may appear. If it doesn't, you could probably buy a HBK-4J (5 medium lasers, 2 LRM-10s) and modify it.

As for my dream ride, that won't happen until the Enforcer makes it's appearance. Or the Cestus shows up down the road...although the Cestus doesn't really need any work, it's fantastic as is.

#35 ConanTheGamer

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Posted 29 June 2012 - 08:01 PM

Should have called this topic "Pimp My Mech".

#36 Helvetica

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Posted 29 June 2012 - 08:02 PM

catapult - pull the LRM15s and replace with LRM10s and exchange the 4 med lasers for med pulse lasers + armour/ammo ups.

#37 Riffleman

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Posted 29 June 2012 - 08:29 PM

View PostHelvetica, on 29 June 2012 - 08:02 PM, said:

catapult - pull the LRM15s and replace with LRM10s and exchange the 4 med lasers for med pulse lasers + armour/ammo ups.


I thought the catapult was pretty much maxxed out at 160, can it go higher? Also have they shown pulse lasers are in on launch? I thought they came after the clan invasion, when they tried to copy theirs.

#38 Narcissistic Martyr

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Posted 29 June 2012 - 09:11 PM

Commando 1D varient
3tons FF armor
Swap LL for ERLL to punch holes in the armor of light mechs
Swap SRM 4 for LRM 5 for long range crit seeking and occaisonal light indirect fire

Plan?

Generally be a pain in the tuffus.
Focus on killing scouts at range, ambusing at medium range followed by quick GTFO sessions, and all around harrassment.

Plus some scouting/anti-scouting action.

#39 HANGMAN1962

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Posted 30 June 2012 - 02:26 AM

well if thay introduce the jagermech this is what i want to make of it tehehe
Type: jagermech Technology Base: Inner Sphere / 3050 Ruleset: Standard (5th edition) Tonnage: 65 Cost: 11,148,500 C-bills Battle Value: 939 Equipment Mass Internal Structure: Endo Steel 3.5 Engine: 260 7.0 Type: Fusion XL Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 [10] 0.0 Gyro: Standard 3.0 Cockpit: 3.0 Armor Factor: 168 10.5 Internal
Structure
Armor
Value
Head 3 9 Center Torso 21 20 Center Torso (rear) 9 L/R Torso 15/15 20/20 L/R Torso (rear) 6/6 L/R Arms 10/10 20/20 L/R Legs 15/15 19/19 Weapons and Ammo Location Crits Tons Medium Laser CT 1 1.0 Medium Laser CT 1 1.0 AC/5 LA 4 8.0 AC/5 LA 4 8.0 AC/5 RA 4 8.0 AC/5 RA 4 8.0 Ammo (AC/5) 20 LT 1 1.0 Ammo (AC/5) 20 LT 1 1.0 Ammo (AC/5) 20 RT 1 1.0 Ammo (AC/5) 20 RT 1 1.0

BattleForce 2
MP Damage PB/M/L Overheat Class 4 3/3/2 - H Armor/Structure Point Value Specials 4/3 10 -

jagermech
Mass: 65 tons Chassis: Endo Steel Power Plant: Magna 260 Fusion XL Cruising Speed: 43 kph Maximum Speed: 65 kph Advanced Motive: none Jump Jets: none Jump Capacity: none Armor: Standard Cockpit: Standard Armament: Medium Laser Medium Laser AC/5 AC/5 AC/5 AC/5 Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard

#40 HANGMAN1962

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Posted 30 June 2012 - 02:34 AM

stick your neck out there from behind that big rock m8 i got 4 ac-5s awaitin to chatter at you! tehehe
po'lite mech you've lost your legs! oh my! lmao
no you a po' immetation of an urbenmech! lols





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