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Sneak Peek: Panther & Enforcer


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#81 Wildstreak

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Posted 16 February 2015 - 08:39 PM

People said nothing close to dual PPC Panthers could be done yet here is one with ERPPC & LL plus over 127 kph on the 10K, PPC & 3MPL on the 9R and 2LL + MPL on the 8Z. Missiles, what Missile ports? Where the Firestarter & Jenner are ML tanks, the Panther will be mixed Energy tanks with a shield arm, maybe some people try for zombie potential exploring the use of Missiles.

Enforcer-5P already looks rough, Sean's build is a lighter Jager mounting dual/triple UAC but with no laser backup though both ACs can be mounted on one side for a shield arm. An Energy boat 4R gives a shield arm. That 5D build is very much like the Hunchback-4H I used to run but faster, no easy to hit RT and could be slowed down for JJ.

I wonder if quirks of the 4 we do not know are hinted at through Sean's builds. Adders & Hunchback-4Gs are easy to deal with.

My poor Ballistic Hunchbacks look to become lower in use, possibly the Centurion as well.

Honestly, there should be time spent at least resizing the Trebuchet this year.

#82 El Bandito

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Posted 16 February 2015 - 08:46 PM

View PostMauttyKoray, on 16 February 2015 - 08:30 PM, said:

Never mind just the head anymore, the Enforcer requires a full rework in visual quality or I'll never spend another penny on this game and lobby every other player to do the same. If we don't stop this, whats next? The Clan Urbanmech, but its just a rectangular box on low poly legs?


Actually I'd prefer that, over the over-glossed Urbanmech we are getting soon. The trashcan quality is what made the Urbie so endearing to me in the first place. ;)

Edited by El Bandito, 16 February 2015 - 08:47 PM.


#83 CyborgDragon

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Posted 16 February 2015 - 08:52 PM

View PostInflatable Fish, on 16 February 2015 - 01:07 PM, said:

so is the custom geometry just the bullet marks? that's... cheap.

http://mwomercs.com/...ariant-geometry

#84 Greenjulius

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Posted 16 February 2015 - 09:21 PM

View PostCyborgDragon, on 16 February 2015 - 08:52 PM, said:


That's reassuring, I'm glad PGI clarified it before release.

#85 Sorbic

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Posted 16 February 2015 - 09:25 PM

View PostBrody319, on 16 February 2015 - 06:53 PM, said:


more likely to fight a Jenner, Firestarter, Locust, or Raven rather than an Adder to be honest.


Again, those are not clan mechs and this is part of the resistance pack. Besides, the Adder is pretty capable so long as you don't play it like a Locust. And if you can keep track of your opponent. :P

#86 Brody319

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Posted 16 February 2015 - 09:26 PM

View PostSorbic, on 16 February 2015 - 09:25 PM, said:

Again, those are not clan mechs and this is part of the resistance pack. Besides, the Adder is pretty capable so long as you don't play it like a Locust. And if you can keep track of your opponent. :P


I know, I love my adder<3

but the pilot didn't play very well and clearly its just as "fight promo" for the thing, I think it will be out classed and shredded by other IS lights.

Just like the Enforcer will just be a less survivable centurion.

#87 Greenjulius

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Posted 16 February 2015 - 11:25 PM

View PostSean Lang, on 16 February 2015 - 05:43 PM, said:

Been taking notes on the preview feedback, I'll be making sure to engage better targets in the future.

Thank you for taking the time to do these previews Sean. I know I enjoy getting in depth info on the upcoming mechs, as does everyone else here on the forums.

#88 xengk

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Posted 16 February 2015 - 11:32 PM

View PostSean Lang, on 16 February 2015 - 05:43 PM, said:

Been taking notes on the preview feedback, I'll be making sure to engage better targets in the future.


In future video, just pit the new mechs in a mirror match.

#89 Greenjulius

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Posted 16 February 2015 - 11:50 PM

After struggling for options, I just realized you can do something of a mock build version of the SHD-2K with the 5D and 4R. It can do 3xERLL with an XL295 or XL300, keep a jump jet or two, and load up with DHS. It'll move at Stormcrow speeds, be a little jumpy, and no longer suffer from ghost heat with the 3rd ERLL/LL. The 4R should be able to do it as cooly as a Shadowhawk with the 12.5% heat reduction. (Shadowhawk has 7.5%, but can carry more DHS) The range and cooldown buffs are really nice too, giving it an edge with DPS.

Build

The drawbacks? Only two energy hardpoints are in the side torso, with the 3rd needing to be in the left arm. Not a big problem, as it allows for an asymmetrical build anyway. The mounts are also not as high as in the Shadowhawk, except for one hardpoint. That's a bigger deal. The last is that the 5D has no meaningful energy quirks besides duration.

The 5P simply can't do this build at all. It's going to be a struggle to turn it into a good mech when stuck with 4 ballistics and only 1 energy hardpoint. I sense... chronic ammo shortages.

Edited by Greenjulius, 16 February 2015 - 11:55 PM.


#90 627

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Posted 17 February 2015 - 12:26 AM

Am I the only one who wants mirror matches? panther vs. panther, enforcer vs. enforcer. The build can be different but it should be the same variant. That would be more interesting, imho.


For the dakka enforcer... can it fit 4 AC2s? :ph34r:

#91 MikeBend

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Posted 17 February 2015 - 01:11 AM

View PostFupDup, on 16 February 2015 - 01:01 PM, said:

The 4 ballistic Enforcer seems sad in a few ways. If you go with the quirked 2 UAC/5 loadout, and use a fairly minimalistic XL255 engine, then you only get 6.5 tons for ammo and a backup weapon (lol Small Laser). If you lower the engine more than that, you basically move at heavy mech speeds, so it would make more sense to just grab a heavy...


Again, there is a UAC5 quirked Shawk, that does it without XL engine.

#92 Kutfroat

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Posted 17 February 2015 - 02:05 AM

To the People complaining the Panther fights an Adder, I think it´s because they are the same weight and role! Firesupport, not bareknuckle infights at 150+ kph!
edit: And an ERPPC and 2x SRM4 Panther will likely win vs a 2ERLL or 2 ERPPC Adder if it can get close...

The only thing that I see that might/will be a problem for the Panther is the lack of ecm compared to the Kit Fox.

But the best part for today will be, I can finally play some heavies and assaults again! :)

Edited by Kutfroat, 17 February 2015 - 02:09 AM.


#93 xengk

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Posted 17 February 2015 - 02:11 AM

View Post627, on 17 February 2015 - 12:26 AM, said:

Am I the only one who wants mirror matches? panther vs. panther, enforcer vs. enforcer. The build can be different but it should be the same variant. That would be more interesting, imho.


For the dakka enforcer... can it fit 4 AC2s? :ph34r:


It will solve the problem of people crying DOA if the new mechs lost to a meta mech, or scream OP if it beats the meta mech.
We also get to see how it move from pilot's view and as a live target.

#94 Widowmaker1981

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Posted 17 February 2015 - 09:43 AM

View PostWildstreak, on 16 February 2015 - 08:39 PM, said:

People said nothing close to dual PPC Panthers could be done yet here is one with ERPPC & LL plus over 127 kph on the 10K, PPC & 3MPL on the 9R and 2LL + MPL on the 8Z. Missiles, what Missile ports? Where the Firestarter & Jenner are ML tanks, the Panther will be mixed Energy tanks with a shield arm, maybe some people try for zombie potential exploring the use of Missiles.



Whut?

I predict most will run one of the below builds

PNT-10K - 2xERPPC
PNT-10K - ERPPC + 2xSRM4

PNT-8Z - 3xLL
PNT-8Z - 2xLL + 2xSRM4
PNT8Z - 1xLL + 2xML + 2xSRM4

PNT-9R 2xPPC
PNT-9R 2xLPL
PNT-9R LPL+3xMPL

The last 9R build is pretty tenuous tbh, partly because anything trying to run small energy is just done better on a firestarter (or at 5 tons heavier a cicada with ECM). gotta build to the quirks or the mech is just a bad firestarter.

Do NOT see anyone using 1PPC and 1LL, thats just silly - you are going to lose both weapons at once regardless, and why handicap yourself with 2 different firing profiles when you dont have to?

Edited by Widowmaker1981, 17 February 2015 - 09:44 AM.


#95 N a p e s

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Posted 17 February 2015 - 09:46 AM

View Post627, on 17 February 2015 - 12:26 AM, said:

Am I the only one who wants mirror matches? panther vs. panther, enforcer vs. enforcer. The build can be different but it should be the same variant. That would be more interesting, imho.


Great idea. 2 of the same mech and both players can record gameplay and upload a split video between the 2 points of view.

#96 Ruuki

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Posted 19 February 2015 - 04:52 PM

Panther isn't a light fighter. It's a Guerrilla mech. Hit, hit hard, run and hide. That's why it has PPC's. Pop up all over the place and keep an enemy guessing while pelting them with particle cannon fire.

The Enforcer feels a bit fragile for a 50 tonner, but it's an otherwise decent mech, save for the 5P. I've only found two builds I liked for the 5P, and both aren't all that viable. That being said, both the Panther and Enforcer act as firesupport. They wait until the enemy is otherwise engaged, swoop in and make as much damage happen as possible so their teammates can survive. The Enforcer is especially team reliant, due to it's fragility, but there's no joke about what the 5D and 4R can bring to the field. The Panther is just a monster, I've already seen one mounting 2 PPC's and popping around plastering people, so there's 'nuff said about it.

Edited by Ruuki, 19 February 2015 - 05:02 PM.


#97 Burning Chrome

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Posted 21 February 2015 - 03:20 PM

View Post5th Fedcom Rat, on 16 February 2015 - 08:11 PM, said:

That in-game model of the Enforcer is one of the most hideous mechs I've ever seen. Worse than almost any art in Btech history. Will likely be asking for a refund on this package.


It had so much potential given the preview art...but somehow I just knew the Panther was going to be amazing looking and the Enforcer would be...well, what it is. Glad I "resisted" buying it. I was hoping to spend some cash on MWO again, but after what was/was not done on the Enforcer. NOPE.

Edited by Burning Chrome, 21 February 2015 - 03:27 PM.






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