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Quirks, Never Should Have Been.


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#41 Bishop Steiner

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Posted 17 February 2015 - 07:41 AM

View PostLotharian, on 16 February 2015 - 10:08 PM, said:

blahblah


1st...quirks are needed...because some mechs simply cannot meet their role in an FPS environment. Hitboxes, hardpoint placement , etc.

2nd.... can't just be set in stone in an Online game, because as MEtas shift, something that was good today can become OP tomorrow.

#42 MoonfireSpam

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Posted 17 February 2015 - 07:50 AM

Well this is new, an OP complaining about people trying to balance the game by making changes. Better avoid every online multiplayer game ever.

#43 Silra

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Posted 17 February 2015 - 08:34 AM

Quirks were a horrible implementation... pretty much on the same level as Ghost Heat.

Ghost heat nor Quirks are listed in the game when you're building your mechs (firing 3 or more XYZ weapon generates more heat warning sign does not cut it), creating a whole crap load of confusion among anyone who comes into the game right now.

The game has very steep learning curve to begin with.... proper, workable builds, things like torso twisting, the piloting itself is not all that simple because game is a bit more of an simulator than arcade shooter and so on. Then you add in things like Quirks and Ghost Heat and a new player is even more at a disadvantage and might not even know it at all.

How does one learn about the quirks while playing the game? You don't, you have to visit the website, go through a whole list of things for various mechs and such... and none of the numbers mean anything to you until you have actually played the game and know what they mean. Things such as 'increased torso yaw by x%' are completely meaningless jargon to anyone new to the game.

So no, quirks should never have been. The game is far enough from the table top by now anyway, they should simply have deviated even more away from the BT table top rules and turned this into a proper simulator computer game.

#44 Greenjulius

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Posted 17 February 2015 - 08:47 AM

View PostSilra, on 17 February 2015 - 08:34 AM, said:

Ghost heat nor Quirks are listed in the game when you're building your mechs (firing 3 or more XYZ weapon generates more heat warning sign does not cut it), creating a whole crap load of confusion among anyone who comes into the game right now.

Quirks are listed in game. Hover your cursor over a mech in the mechlab and it will tell you any quirks on the right side. Or do you select/highlight it? I can't remember. I'm not on a PC that can play MWO at the moment.

I do believe however that this information needs a better location and explanation so new players can grasp how to use it effectively.

#45 MechWarrior3671771

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Posted 17 February 2015 - 08:55 AM

I promise you - this game will be changing. After which, it will change again. And again. And again.

#46 Almond Brown

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Posted 17 February 2015 - 11:49 AM

View PostGreenjulius, on 17 February 2015 - 08:47 AM, said:

Quirks are listed in game. Hover your cursor over a mech in the mechlab and it will tell you any quirks on the right side. Or do you select/highlight it? I can't remember. I'm not on a PC that can play MWO at the moment.

I do believe however that this information needs a better location and explanation so new players can grasp how to use it effectively.


New players "NEVER" take the necessary time to figure out what needs to be figured out. Install a FREE game, select a FREE mech and go. Die on 12 seconds, whine on a Forum somewhere about how it sucks and try the next FREE game that came up on whatever Web List their buddy sent them.

Learning curves separate the good from the great games. 30 minutes in the Training Grounds as a prerequisite for ANY new player would be a boon to both themselves, the game-play level over-all and the whinging being done on these Forums by the uninformed.

P.S. imho of course. ;)

Edited by Almond Brown, 17 February 2015 - 11:50 AM.


#47 Xetelian

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Posted 17 February 2015 - 12:24 PM

Quote

SDR-5D
 Energy Cooldown +10%
 Energy Range +10%
 Laser Duration -10%



RVN-3L
 Additional Structure (LL&RL) +8
 Missile Cooldown +7.5%
 Energy Weapon Duration -7.5%RVN-4X
 Additional Structure (LL&RL) +8
 Energy Range +30%
 Energy Weapon Duration -30%
 Missile Cooldown +15%
 Ballistic Range +30%




Why does the spider with only 3 hardpoints getting less quirks? Not just because it has jump jets the other spiders got good quirks but the 5D is left in the dust...

#48 Morpheousz

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Posted 17 February 2015 - 12:39 PM

quirks are needed, HOWEVER, they should be minor tweaks to a mech to shore it up, make it semi-unique, not this +/- 25% range/damage/heat/cooldown nonsense. More like 5/10, like the modules.

#49 xXBagheeraXx

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Posted 17 February 2015 - 12:47 PM

Meanwhile I'm sitting in a quad PPC warhawk prime patiently waiting for my PPC quirks....

#50 Mcgral18

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Posted 17 February 2015 - 01:02 PM

View PostXetelian, on 17 February 2015 - 12:24 PM, said:




Why does the spider with only 3 hardpoints getting less quirks? Not just because it has jump jets the other spiders got good quirks but the 5D is left in the dust...


Jesus Box.

Also the most useful Spider, with the most useful hardpoints.

#51 Jetfire

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Posted 17 February 2015 - 01:06 PM

Quirks make perfect sense and aligning to the stock builds makes even more sense. I am all for it.

If you weren't chasing FOTM builds and throwing all your cash after it then you are not bothered by this. It was made perfectly clear they were subject to change.

#52 luxebo

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Posted 17 February 2015 - 06:57 PM

View PostLotharian, on 16 February 2015 - 10:32 PM, said:

Ugg I give up, enjoy the game. I'll be back in 6 months and see whats new. No use venting in a toxic waste dump.

You honestly did not even read my thread, you sir are a moron.

I read through word for word. I don't see your point. And if you really hated quirks so much, well thanks to people like you many mechs got nerfed back to uselessness with garbage quirks. It's like giving the Locust 1V AC20 quirks when they can't fit it. Without quirks we'd literally all be using Timberwolves, Hellbringers, Stormcrows, and maybe maybe maybe King Crabs/Misery/BNC-3E/Ember/Dire Wolf. Very very very few mechs would show up, yet stuff like Awesomes, Dragons, Hunchbacks, Locusts, and even Urbanmechs can and will be feared. And you complain about this. You are 100% accurate and PGI should dump the meta straight through earth past the core in order to make one mech and only one mech viable. Let's do this guys, sounds very very solid.

#53 cSand

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Posted 17 February 2015 - 07:23 PM

View PostMister D, on 17 February 2015 - 03:55 AM, said:


Quickdraw, Trebuchet, Dragon, still suck.
Nothing has changed, except that one dragon of the 3 is halfway useful now.


Unless you pilot them regularly, you cannot make that claim

I pilot QKD and DRG regularly and can say to you that they do not suck

People have a hard time differentiating "higher difficulty" with "this sucks."


Some of the best pilots I have seen and know of in this game regularly ride (and kick ass) in what the forums have labelled "bad" chasssis.


I made a thread about it before, or a post, but the gist was that there is nothing wrong with some mechs being harder to play than others. Actually its great. It is how it should be.

There's no way every chassis can or will ever be equal. Some will always be more of a challenge to pilot, and others will spew damage out until they get nerfed. Why fight it? The cycle will continue, and the more difficult chassis will be always labelled "bad", and the easy ones will be the benchmark for "where things should be".

Edited by cSand, 17 February 2015 - 07:54 PM.


#54 NeoAres

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Posted 17 February 2015 - 07:47 PM

View PostXetelian, on 17 February 2015 - 12:24 PM, said:




Why does the spider with only 3 hardpoints getting less quirks? Not just because it has jump jets the other spiders got good quirks but the 5D is left in the dust...

If you'll notice, that's a combo of the 3L and 4X quirks. The OP just forgot to add a break. The 3L only gets the top three quirks.

#55 PhoenixFire55

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Posted 18 February 2015 - 01:26 AM

View PostYosharian, on 17 February 2015 - 02:43 AM, said:

Quirks are a necessary evil of translating a table-top game that is balanced around 'battle value' to an arena multiplayer game where anyone can bring any mech they like (more or less).


Whats wrong with the BV in the first place? Mechs aren't born even and never will become such. Don't need ****** quirks at all.

#56 PhoenixFire55

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Posted 18 February 2015 - 01:32 AM

View PostInspectorG, on 17 February 2015 - 07:37 AM, said:

Before quirks we had chassis where only one variant was viable, if that.

You want to go back to that?


LMAO. No clue at all. Yeah, right, all Dragons are viable now. And all Awesomes. Oh yeah, and all Locusts and Spiders of course. And of course lets not forget the new king of medium mechs - the Trebushyt ...

#57 PhoenixFire55

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Posted 18 February 2015 - 01:37 AM

View PostBishop Steiner, on 17 February 2015 - 07:41 AM, said:

1st...quirks are needed...because some mechs simply cannot meet their role in an FPS environment. Hitboxes, hardpoint placement , etc.


Game modes are to blame, not the mechs. When your only objective is to annihilate everything in a rolling giant blop of death the set of mechs that are effective is also very limited. Plus, with half the brain they could have added mech-specific Elo scores instead of class-specific scores, but of course that does require half the brain ...

#58 NextGame

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Posted 18 February 2015 - 01:41 AM

I don't really appreciate having to reconfigure my mechs frequently

#59 Bleary

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Posted 18 February 2015 - 01:41 AM

View PostPhoenixFire55, on 18 February 2015 - 01:26 AM, said:


Whats wrong with the BV in the first place? Mechs aren't born even and never will become such. Don't need ****** quirks at all.

Because BV is broken as **** when it comes to calculating the proper value of optimized 'Mech loadouts, and doesn't account for geometry, hitboxes, or hardpoints?

View PostPhoenixFire55, on 18 February 2015 - 01:32 AM, said:


LMAO. No clue at all. Yeah, right, all Dragons are viable now. And all Awesomes. Oh yeah, and all Locusts and Spiders of course. And of course lets not forget the new king of medium mechs - the Trebushyt ...

Before quirks, 1-3 variants in a given weight class tended to be viable. Not chassis, variants. No Dragon or Awesome has been viable since beta. Locusts have never been. The very fact that we are now arguing about the viability of particular stepchild variants of a given chassis, instead of 80% of the chassis in the game entire, is due to the quirk system.

Edited by Bleary, 18 February 2015 - 01:47 AM.


#60 PhoenixFire55

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Posted 18 February 2015 - 01:47 AM

View PostBleary, on 18 February 2015 - 01:41 AM, said:

Because BV is broken as **** when it comes to calculating the proper value of optimized 'Mech loadouts?


Doesn't need to be precise, treating 1 DireWolf as ~1.7 Awesomes etc. should instantly provide far better matchmaking. Without any quirks, let alone dumbsh!t PGI quirks. They have 3 years of data to come up with approximate values that'll be MWO equivalent of BV.





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