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So When Are We Going To Have Some Mixed Loadouts? Allround- Supportive Team Loadouts.

Balance Loadout Gameplay

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#281 Lugh

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Posted 24 June 2015 - 04:55 AM

View PostHaji1096, on 17 February 2015 - 07:11 AM, said:


Sarlic, I respectfully disagree with you here on one point.

I assert that (boating one type of weapon loadouts) is actually better for the team because its more efficient at killing the enemy team if that mech is played for the type of engagement that best suits its load out.

Its actually more team play oriented because a pilot has to trust his teammates to perform their respective role.
Furthermore, If I use a generalist load out I'm likely nerfing my own team's chances to win because I won't be as effective.


I agree that boating weapons is boring, but its the most effective way to play. A generalist build is too clunky to use effectively.

If you can't be effective as a generalist you will be even worse as a specialist.

You can make generalists as simply as specialists. Too bad so many fail to do so.

#282 Shadow Magnet

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Posted 24 June 2015 - 05:28 AM

People will start to run mixed layouts when PGI gives serious advantages to these, such as quirks that give you a bigger bonus if you run mixed layouts. But I would consider that "forcing" people to run mixed layouts, pretty similar to the current quirk system which often favours just one single weapon layout.

PGI could add the other missing armor types such as reflective armor. If you have enemies that are "immune" to one weapon system, you need to bring more.

#283 McScwizzy

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Posted 24 June 2015 - 05:29 AM

IMO when you mix a 'Mech with more than two types of weapons it's becomes a "Jack of all trades and horrible with all". The biggest thing is you never have enough ammo to support all 3 weapon types. Also depending on the battle situation, your main guns may be close range, but you have an LRM or 2. Well...IMO you wasted few tons because most of your damage is short range. Yes, you could throw an SRM on there, but let's face it...you have to have minimum 2 or more to make it worth it to carry.

#284 CDLord HHGD

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Posted 24 June 2015 - 05:48 AM

I run mixed loadouts 99% of the time. I am the anti-meta.

#285 Percimes

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Posted 24 June 2015 - 06:07 AM

View Postcdlord, on 24 June 2015 - 05:48 AM, said:

I run mixed loadouts 99% of the time. I am the anti-meta.

Same, imagine how good things would be for us if there was no perfect convergence. No pin point damage...

#286 KHETTI

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Posted 24 June 2015 - 06:08 AM

Hey Mechwarrior Online!, Mechwarrior 4 wants its broken weapon boating back!.

#287 Appogee

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Posted 24 June 2015 - 06:27 AM

View PostSarlic, on 17 February 2015 - 05:34 AM, said:

SO WHEN ARE WE GOING TO HAVE SOME MIXED LOADOUTS? ALLROUND- SUPPORTIVE TEAM LOADOUTS.

When you choose to play as part of a team, with a pre-planned and cross-team coordinated drop deck...?

I've noticed when PUGing, if I don't go meta, my team will usually lose... due to some combination of the way the matchmaker averages Elos, and the inherent lower competitiveness of non-meta non-optimized Mechs, I would guess.

I usually don't play meta Mechs in the PUG queue because I Mastered them ages ago. But even when I'm levelling an inferior chassis or variant, I will usually have a maximum of three different types of weapon types only, to keep weapon groups and weapon modules simple.

#288 Sarlic

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Posted 24 June 2015 - 06:31 AM

View PostPercimes, on 24 June 2015 - 06:07 AM, said:

Same, imagine how good things would be for us if there was no perfect convergence. No pin point damage...

And this is exactly one of the underlying problems. I see no solution unfortunately.

#289 Hit the Deck

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Posted 24 June 2015 - 06:32 AM

Is this Warhawk mixed enough? You can swap the SRMs for LRMs. I guess WHK is a good example of a mech which can carry a working mixed loadout because almost all of her firepower is on the arms which facilitate easy aiming for the ballistic and energy weapons. You put the missiles on the torso because they either don't need aiming or short ranged.

Another good one is the Dire Wolf, obviously. And maybe King Crab (dual Gauss, a couple of medium lasers, and LRM5s).

Edited by Hit the Deck, 24 June 2015 - 06:32 AM.


#290 Davegt27

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Posted 24 June 2015 - 07:33 AM

to the OP

why do you care what I do with my Mech?

is this some kind of troll post?



why not let other people enjoy the game

#291 CDLord HHGD

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Posted 24 June 2015 - 07:36 AM

View PostSarlic, on 24 June 2015 - 06:31 AM, said:

And this is exactly one of the underlying problems. I see no solution unfortunately.

Wasn't there a mechanic in early closed beta where all your separate weapons took time to converge? Either that or de facto forward firing of torso mounted weapons....

#292 Speedy Plysitkos

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Posted 24 June 2015 - 07:40 AM

View PostDavegt27, on 24 June 2015 - 07:33 AM, said:

to the OP

why do you care what I do with my Mech?

is this some kind of troll post?


why not let other people enjoy the game


ahaaaaa, so that was YOU. running in DW with 6 MGs only... gotya. :lol: :ph34r:

#293 Bilbo

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Posted 24 June 2015 - 07:41 AM

View Postcdlord, on 24 June 2015 - 07:36 AM, said:


Wasn't there a mechanic in early closed beta where all your separate weapons took time to converge? Either that or de facto forward firing of torso mounted weapons....

Yes and strange things could happen, like arm mounted cannons firing off at 90 degrees of where they were aimed.

#294 Navid A1

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Posted 24 June 2015 - 07:46 AM

I always spat in the face of meta...always.
because it always feels good when you outperform min-maxed meta mechs in your classic, general purpose build.
Only time a meta mech gives a good feeling is when you're up against a capable pilot in his own meta build.


View Postcdlord, on 24 June 2015 - 07:36 AM, said:

Wasn't there a mechanic in early closed beta where all your separate weapons took time to converge? Either that or de facto forward firing of torso mounted weapons....

Yes we had convergence back then. yet it was removed (to help with the performance i think)... making the pin-point skill useless along side it.

#295 CDLord HHGD

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Posted 24 June 2015 - 07:48 AM

View PostBilbo, on 24 June 2015 - 07:41 AM, said:

Yes and strange things could happen, like arm mounted cannons firing off at 90 degrees of where they were aimed.

If I am peeking around a corner with my HBK-4G and fire, my shell still goes off at a 90 degree angle.....

#296 Bilbo

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Posted 24 June 2015 - 07:50 AM

View Postcdlord, on 24 June 2015 - 07:48 AM, said:


If I am peeking around a corner with my HBK-4G and fire, my shell still goes off at a 90 degree angle.....

Relative to your point of aim that would be 0 degrees.

#297 CDLord HHGD

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Posted 24 June 2015 - 07:54 AM

View PostBilbo, on 24 June 2015 - 07:50 AM, said:

Relative to your point of aim that would be 0 degrees.

Well, regardless of the exact angle, it follows the trajectory of a really over-exaggerated bad golf swing. :) I aim one direction and the shell goes off in a completely nigh-impossible different direction. :D

#298 Percimes

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Posted 24 June 2015 - 08:06 AM

View PostSarlic, on 24 June 2015 - 06:31 AM, said:

And this is exactly one of the underlying problems. I see no solution unfortunately.


The alternative is to have a cone of fire... but there is a very vocal part of the community that see the introduction of a random number generator as a skill killer. They want their mech to shoot where they aim*. Just watch them react to my post... :P

Another possible iteration of a cone of fire would be to have a reticule shake when your mech is in movement. To reflect the table top rules, walking mech could have a slight shake while running one get a bigger one. No shake a full stop.

* What they forget is that they are piloting a walking machine (meaning it has a gait) over irregular terrain and are not aiming directly but instead through the electronic targeting system of their mech which has to make minute adjustments on multiple multi-tons weapons located in different moving limbs of their weapon platform at moving targets.

#299 Hades Trooper

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Posted 24 June 2015 - 08:59 AM

mixed build,

my dire whale with 2 lrms 15's 3 large pulse an ultra ac/10 works just fine.

something for all occassions

#300 Bilbo

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Posted 24 June 2015 - 09:11 AM

View Postcdlord, on 24 June 2015 - 07:54 AM, said:


Well, regardless of the exact angle, it follows the trajectory of a really over-exaggerated bad golf swing. :) I aim one direction and the shell goes off in a completely nigh-impossible different direction. :D

Oh. So it's still happening?





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