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Patch Notes - 1.3.373.0 - 17-Feb-2015


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#141 DrSlamastika

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Posted 18 February 2015 - 06:06 AM

I dont care aout your funky little nerfs or buffs, in the first place you should resolve the crashing of game cose Nvidia things . . . or stop advertise Nvidia in your freaking game.

I hope every patch that you fixed it, but still nothing. I want this game a stable like was before 2 or 3 months . . . . :(

Edited by DrSlamastika, 18 February 2015 - 06:10 AM.


#142 PFC Carsten

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Posted 18 February 2015 - 06:23 AM

I very much dislike that you, PGI, completely changed some build's weapons buffs. Nerf it a bit in cases where it was too much: ok, I can see the reason behind that.

But having two LPL-Modules hard-grinded for 3M C-Bills each now sitting quite useless on the remains of my WBR-6K is not acceptable. WVR-6K was overquirked a bit, granted. But instead of changing the whole weapons (I don't like Large Lasers without Pulse or ER) makes not only the modules on this mech but the whole mech useless for me. It had enough disadvantages as it were (unfortunate geometry/hitboxes, no JJ, all main weapons quite low and in one easily blown-off location).

And quite honestly, this policy of de-valuing certain pieces of equipment with no compensation whatsoever makes me really really think twice and thrice before putting any more money on the table for MWO. Because, you know, the great new Mech package I am just about to buy could very well be worthless to me tomorrow.

OTOH I understand the obvious motifs behind this: Make clanners happy, since their mechs are way more expensive than IS models, they sure have a far higher paid-for-in-MC-rate than IS mechs. Of course you cater to the paying customers in your free-2-play title.

#143 Dawnstealer

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Posted 18 February 2015 - 06:26 AM

Have to pile on with the BNC 3M changes: was that a mistake? This mech was the LPL boat, not the PPC boat: that was the other Banshee. I'm thinking the wrong quirks got loaded on the wrong mech (especially considering the Champion build of this mech is SIX LPLs).

Mine didn't go that far, 4 LPLs and 3 Flamers, but still...

#144 ThatGuy539

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Posted 18 February 2015 - 06:31 AM

Lovin the Panthers. :D Can't wait to get them mastered.

Haven't tried the Enforcers yet.

Not many people using the VOIP. But when they have, people have been behaving.

And the patch went as well as any other. No issues.

#145 Liferage

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Posted 18 February 2015 - 08:31 AM

panther PNT-8X abd PNT-10K® both showed up invalid. No valid engine and No valid weapons equipped. I am sure I am not the only one

#146 ExoForce

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Posted 18 February 2015 - 09:41 AM

It was a good (not saying smart) move for me to preorder both Panther and Enforcer. Lots of swaaaaag and engines from Enforcers can be mounted to Panthers. Happy for Stalker quirks. :ph34r:

Patch was stalled for about 30 minutes. I was afraid to break installation because of previous installation repair drama, so I took a walk. When I returned, system was ready.

Edited by ExoForce, 18 February 2015 - 09:41 AM.


#147 Smoked

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Posted 18 February 2015 - 10:03 AM

You spend a lot time grinding cbills to build a mech against the quirks it has. Then pgi changes the quirks entirely. Feels like a waste of time when I only have a limited amount of leisure time available. Even waiting for long queues in whatver game mode is a waste of time. I've spent a lot of cash and time on this game with 180 mech bays and about 2 years left of premium time left. I'm considering cutting my losses and finding other games. Companies only stay in business if they support their customers. Does PGI even have a methods sheet on changing/implementing quirks? Seems like a lot of things PGI does is random and shooting from the hip instead of looking at data and making minor tweaks until the final statistics are on par with intended results.

#148 ExoForce

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Posted 18 February 2015 - 10:17 AM

Nothing is random in business. Everything is planned long term in advance.

View PostSOIMiMozO, on 18 February 2015 - 05:37 AM, said:


Come to think of it, nice way to make sales.
1.Make a sale, and wait till everyone cash in.
2.Make the things unusable.
3.Make another sale.
4.PROFIT!


#149 RapierE01

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Posted 18 February 2015 - 10:27 AM

Enforcers are cool, Panthers are nice new Lights... wish Clan had such cool Lights too....

#150 Punk Oblivion

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Posted 18 February 2015 - 10:41 AM

Why is everyone freaking out about the Banshee-3M? They moved the quirks from LPL specific to more laser general. In case anyone did not know, the ghost heat is still off of the LL family up to 3.

I assume they took off/reduced a lot of LL family quirks on a lot of mechs because they are looking to make the 3 max LL family change permanent, which is a buff in itself.

Edit, I also noticed a lot of energy heavy mechs got that 20% PPC velocity increase, basically anything that can not run a gauss/LRMs got PPC velocity, I assume that is to help everyone in CW against the clan range advantage.

Edited by Punk Oblivion, 18 February 2015 - 10:45 AM.


#151 Molossian Dog

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Posted 18 February 2015 - 10:58 AM

Quote

Under the current implementation muting a player is only applied per-match. Running into a previously muted player in another match will require that you mute them again, if necessary.


What?!

#152 Bront

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Posted 18 February 2015 - 11:02 AM

Didn't the Atlas-S and Cent-AH become available for CBills this patch?

I forgot to check.

#153 H A S T A

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Posted 18 February 2015 - 11:20 AM

still not available.. as i checked yesturday night as they said in the last patch notes


The Atlas AS7-S and Centurion CN9-AH are now available as standard variants. These variants share 'Mech XP with the existing reward ‘Mechs, but unlike the reward variants you can apply custom camo spec patterns. These two 'Mechs are available for MC on February 3rd and for C-bills on February 17th.

#154 Colonel Fubar

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Posted 18 February 2015 - 11:27 AM

Now instead of reading, we must listen to the Tactical dwankies demand a herd a meat shields to ignore combat spacing, and thus avoid any semblance of Lance deployment tactics. And let's not forget the constant scorn against the Lone Wolf in his 142 KPH ECM for attempting to identify the main enemy force, maintain solid locks on their rear and flanks, for drawing several enemies away in pursuit; only to have his 40 tons blamed if a loss should occur by the 11 mech herd. I anticipate high usage of the mute function, and would suggest it be adjusted for continuous muting of those selected instead of only a single match. Also, judging by the level of Forum/in game censorship currently employed, with such words as (Door Knob) to (No Vas Deferens) incurring the threats of Suspension or Perma-Banned accounts for Code of Conduct violations. One must ask for a copy of the newest edition of the PGI New speak dictionary, so that we may all continue to pilot within that fine line of moral interpretation in regards to our open communications.

#155 Hastur Azargo

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Posted 18 February 2015 - 12:46 PM

The only thing that worries me is that mech quirks are being realigned with stock loadouts, instead of usable ones. Sometimes that's ok, but sometimes a better thought put into it would help. For instance, Phoenix Thunderbolt (5S?) could really use ballistic quirks, and UAC5 quirks on Dragon 5N are pointless, since it can only mount one UAC5 in its hand with 3 ballistic slots.

Also, some mechs like IV-Four could definitely use stronger quirks, as its their only saving grace.

This said, PGI hasn't been going wrong lately, so let's wait and see what happens next.

#156 TK TikTok

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Posted 18 February 2015 - 04:44 PM

View PostDarthPeanut, on 17 February 2015 - 05:33 PM, said:


Same here... using F to correct leg alignment to upper torso is very strange. It over aligns and at a very strange rate of turn which leaves you fighting yourself.

I am going to make a post in patch feedback if not one already since I like to use F to correct intermittently throughout a match. Hopefully you can add your feedback as well so they restore how it works.

ETA: There is already a running thread in feedback forum about this and people experiencing the same thing. Alexander Garden from PGI responded they are working on it so hopefully it gets a hotfix.


Thanks, I hope they fix this fast!
5 minutes later servers go down for patch to fix this, that was REALLY fast! I didn't know DarthPeanut carried so much weight with PGI? :lol:

:angry: And unbelievably PGI screwed it up again with the "Hot FIx" on 20-Feb-2015. What is their problem and whatever it is you are fixing MAKE IT CONFIGURABLE so we can turn it the hell OFF!

Edited by TK TikTok, 21 February 2015 - 06:43 AM.


#157 SOIMiMozO

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Posted 18 February 2015 - 06:27 PM

View PostExoForce, on 18 February 2015 - 10:17 AM, said:

Nothing is random in business. Everything is planned long term in advance.


Well, if pissing off your clients is a part of the plan too...

#158 Kageru Ikazuchi

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Posted 18 February 2015 - 07:47 PM

View PostSOIMiMozO, on 18 February 2015 - 06:27 PM, said:


Well, if pissing off your clients is a part of the plan too...

One of "Murphy's Laws of Combat" is (paraphrased) ... "no plan survives contact with the enemy".

While I don't advocate an adversarial relationship between a company and their customers, particularly when talking about cherished entertainment intellectual property in an environment as dynamic as an online game where the players are encouraged to modify their stuff (and min-max), you could easily modify the above statement to reflect shifts in MW:O ...

"no balance fix survives contact with the player base"

Prior to the quirkening, there were entire chassis lines that were never, ever used. Many, many players (myself included) spent real-world money on them (long before the quirkening). WVR and TDR are prime examples of this. I played them all up to Elite skill levels, and while they didn't suck, they weren't as good as other 'mechs ... my experience was not unique ... virtually no one used them. Why would you, when you could run a SHD/GRF or a JM6/CPLT?

So, they got heavily quirked to make them more attractive ... and were quirked for specific weapons (MPL, LPL and ERPPC are prime examples) that many players really wanted to have a good reason to use.

When "everyone" uses a thing, whether it's OP or not, it's not good for the game.

I don't agree with all of the quirk adjustments, but I kind of understand why they did some of them. If you bought a 'mech or package expecting it to be OP until the end of time, I hope you get your money's worth out of it while it is the flavor fo the month. The rules will change and the balance will shift. Hopefully the shifts will be gentle and minor, but it will shift. Attributing some nefarious grand money grab scheme to the balance changes is probably assuming too much ... there aren't enough evil geniuses to go around for all the accusations people make.

Edited by Kageru Ikazuchi, 19 February 2015 - 12:41 AM.


#159 ImperialKnight

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Posted 18 February 2015 - 10:05 PM

add VoIP, breaks gameplay function. seriously, how do you even manage something like that? and the hotfix didn't fix it. well done

#160 Asmosis

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Posted 18 February 2015 - 11:56 PM

This patch did leaps and bounds for player interaction which is great, if a few years overdue :)





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