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Anyone Happy With Enforcer Or Panther?


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#181 Fate 6

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Posted 18 February 2015 - 05:58 PM

View PostEscef, on 18 February 2015 - 05:41 PM, said:


There's a lot of people proving you wrong on that one every hour.



Because it isn't a Jenner or Firestarter. Why use anything but the most powerful meta mechs and load outs? Because those things get boring. People enjoy a certain amount of variety.

Let me clue you in to something you seem to have failed to notice: other people are not you. Just because YOU can't justify or do something does not mean someone else cannot. Do you even realize how much you sound like the "stop having fun the wrong way"-guy?



Hey, don't ask me that one, ask yourself. I neither know, nor care what motivated you to do so.



So far I've gotten my weapon arm blown off once. Learn how to shield a side, the Centurion is a good mech to train on.



Funny how we played mechs before the quirk system. If you need your hand held so much that you are incapable of ignoring the quirks and just making a build that is your problem. Only the absolute worst of mechs actually needed quirks to be fun to use (totally looking at the Wolverine 6K on that one).

Wolverine 6K was never a bad mech. I ran 4LL on it for a long time before quirks even came out.

I think the Panther is good, but the Enforcer just isn't, and don't say we should build without the quirks. Every time you run into a Dragon-1N with 2AC5s think about that statement. Quirks are a huge factor in this game.

#182 Escef

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Posted 18 February 2015 - 06:09 PM

View PostFate 6, on 18 February 2015 - 05:58 PM, said:

Wolverine 6K was never a bad mech. I ran 4LL on it for a long time before quirks even came out.


Y'know, I've heard of that before, but I just couldn't justify it. These days I could more easily justify it, but I tend to think that at 55 tons the Wolvie just can't carry adequate cooling.

View PostFate 6, on 18 February 2015 - 05:58 PM, said:

I think the Panther is good, but the Enforcer just isn't, and don't say we should build without the quirks. Every time you run into a Dragon-1N with 2AC5s think about that statement. Quirks are a huge factor in this game.


Playing to good quirks is never a problem, but don't let quirks be a straight-jacket. King Crabs don't have any quirks to lead you into playing 2xGauss+2xERPPC, but that doesn't stop it from working, y'know?

#183 Kjudoon

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Posted 18 February 2015 - 06:20 PM

The panther looks like a Highlander that went on jenny craig and had some plastic surgery from the back. From the front and sides its pretty cool.

Balancing the big gun is the problem. Its like having an average number of hardpoints is a problem if you go with the quirks on the otherhand, it prevents the current light metas because there are so few.

Gonna take some time and real skill to learn what that mech design is really suited for.




#184 Sjorpha

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Posted 18 February 2015 - 06:55 PM

View PostAxeface, on 18 February 2015 - 05:06 PM, said:

I'm not uanble to use them, they just arnt very good. Why use a panther over a jenner or a firestarter? Why did I spend money of these things again? You like getting your arms blown off or is that ppc velocity so valuable for you? The enforcer, like I said before, it looks solid, but the 5D needs help - hense my posts about the awful lb10x (it is awful).They need to find a niche... PGI needs them to find a niche or people wont buy packs for any reason other than battletech nostalgia.


Here's a reason to use a panther over jenner or firestarter (assuming the ERPPC + 2SRM4 build): It combines the ability to snipe at extreme ranges with the ability to do 26 damage snapshots at close range, and both these things can be done while jumpsniping.

Now I agree that the firestarter and jenner are stronger mechs, but the above is something interesting the Panther can do that they can not, which IMO is reason enough to play it.

When is this useful then?
Consider the following situation: You are doing a mixed drop on attack in CW with panthers and snipers like the TBR 9S and Gauss Crabs or whatever.
The panther lances first job is to jumpsnipe open the gate with ERPPCs, which they can easily do without being countersniped by clan erLL unlike the heavy snipers.
Their second job is to join the snipers in poking with ERPPCs while standing off or closing in.
Their third job is to surgically and quickly rush in and take out the omega generators with their srms at the opportune moment.

That's just an example, certainly there are other situations where their capabilities to support fire at all ranges could fit a tactic better than a more generic and individually stronger speed+lasers light.

#185 Kjudoon

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Posted 18 February 2015 - 07:33 PM

That's ..... that's quite brilliant.

It also reinforces my opinion that the panther is the world's littlest highlander like the old school hgns were.


Poptarting is reborn.




#186 Mirumoto Izanami

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Posted 18 February 2015 - 07:47 PM

View PostFate 6, on 18 February 2015 - 05:58 PM, said:

but the Enforcer just isn't, and don't say we should build without the quirks. Every time you run into a Dragon-1N with 2AC5s think about that statement. Quirks are a huge factor in this game.



http://mwo.smurfy-ne...81db03848c7e558

I've done very mean things in this setup. The Enforcer seems to be a durable mech on its own accord. Good hitboxes combined with JJs, I guess. Its very XL engine friendly, and I use XLs in the other two Enforcers, but this setup, with a shield side and a std engine, is even more so.

I also run it with ac 10 and 5 small pulse lasers, using an XL 260. The Enforcer 4r is a good mech. The others are...still a work in progress.

Edited by Mirumoto Izanami, 18 February 2015 - 07:49 PM.


#187 Levi Porphyrogenitus

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Posted 18 February 2015 - 07:49 PM

I enjoy all of my Enforcers, and the one Panther I've kitted out so far is a beastly little thing.

And the LB line of ACs needs 1.5 damage per pellet.

#188 Escef

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Posted 18 February 2015 - 07:56 PM

View PostLevi Porphyrogenitus, on 18 February 2015 - 07:49 PM, said:

And the LB line of ACs needs 1.5 damage per pellet.


Ouch, a bit overkill, don't ya' think? I agree, pellet damage could use a buff to compensate for how spread out the damage is, but that's a huge buff. Something like 1.1 or 1.2 would make a much better starting point for tinkering, I would think.

#189 N a p e s

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Posted 18 February 2015 - 09:26 PM

View PostEscef, on 18 February 2015 - 07:56 PM, said:


Ouch, a bit overkill, don't ya' think? I agree, pellet damage could use a buff to compensate for how spread out the damage is, but that's a huge buff. Something like 1.1 or 1.2 would make a much better starting point for tinkering, I would think.


How about making it different from the AC10 by adding more damage per pellet but reducing its rate of fire?

1.5 dmg/pellet every 2.75 or 3 seconds?
Puts it somewhere between the AC10 and the AC20 in terms of raw damage. Also means that a crit will do slightly more damage.

#190 STEF_

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Posted 18 February 2015 - 11:07 PM

View PostxWiredx, on 18 February 2015 - 02:28 PM, said:

Only played with the ® Enforcer last night (can't remember which variant that is) and was neither underwhelmed nor overwhelmed with joy. It's a slightly slower version of my Cent AL but with added jump jets and machine guns. 3 kills and 2 deaths in it, but at least I've knocked out the 3 cheapest skill tree items. Wish I could play more. Have builds lined up for the other 5 mechs but spent my cbills on modules during the sale so it'll be a minute before I can equip and use them.

View PostFate 6, on 18 February 2015 - 03:18 PM, said:

If you think the Enforcer is a better Centurion you're doing the Centurion wrong. The Enforcer is ok, but the Cent and HBK are both better.

Both of you are doing a mistake.
Cent is a brawler, Enforcer is a skirmisher.
You should play them in a very different way, each of them are good in its own role.
Enfocer, for now, has a k/d ratio of 3: I try stay at 450-550 m, and they are doing fine.
If I want to brawl, then I take Cent, cause it can have ac20/3srm4, or lbx10 (with the highest firing rate9+2ml+2srm4...or the hunchie 4G (ac20, etc.)

#191 Brody319

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Posted 18 February 2015 - 11:15 PM

I hate The Enforcer and Panther! They are DOA trash!

but my opinion is open to change once I get to pilot them.

#192 Escef

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Posted 18 February 2015 - 11:17 PM

View PostStefka Kerensky, on 18 February 2015 - 11:07 PM, said:

Both of you are doing a mistake.
Cent is a brawler, Enforcer is a skirmisher.
You should play them in a very different way, each of them are good in its own role.
Enfocer, for now, has a k/d ratio of 3: I try stay at 450-550 m, and they are doing fine.
If I want to brawl, then I take Cent, cause it can have ac20/3srm4, or lbx10 (with the highest firing rate9+2ml+2srm4...or the hunchie 4G (ac20, etc.)


To be fair, sometimes the line between brawler and skirmisher gets blurred. Most brawlers have enough speed to disengage, and most skirmishers enough armor to trade a few shots, so each can do the other's job in a pinch. Still, some builds and mechs are utterly incapable of doing both. A brawler Atlas is never going to fill in for a skirmisher, an X-5 Cicada with MLs and SRMs is not going to fill in for a brawler.

#193 Bleary

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Posted 18 February 2015 - 11:27 PM

The Panther may or may not be good, but you can't argue it has a clear niche. The Enforcer is at least competent . . .but there are already so many mid-range jump skirmishers around that tonnage. I don't think its existing hardpoints and quirks differentiate it enough from the Shadowhawk in the same role. If you want to skirmish with ballistics, that is.

Edited by Bleary, 18 February 2015 - 11:29 PM.


#194 STEF_

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Posted 18 February 2015 - 11:47 PM

View PostEscef, on 18 February 2015 - 11:17 PM, said:


To be fair, sometimes the line between brawler and skirmisher gets blurred. Most brawlers have enough speed to disengage, and most skirmishers enough armor to trade a few shots, so each can do the other's job in a pinch. Still, some builds and mechs are utterly incapable of doing both. A brawler Atlas is never going to fill in for a skirmisher, an X-5 Cicada with MLs and SRMs is not going to fill in for a brawler.

Yep, it is so.
Cents tank a lot, but also Enforcer is not that bad, because I feel it can spread enough.
No enough short range punch, I tried to brawl with it, but I felt they lack the tipical alpha of the brawler weaponry I use, AC20 and srm4, mainly.

#195 Rampancy

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Posted 19 February 2015 - 01:07 AM

Enforcer is an incredible skirmishing mech. The low weapon mount points are its only downside. It's hitboxes are GREAT though (without being unfair), it spreads damage well, and the JJ capability really help round out its role.

The spreading ability and double-sidedness means that the ENF is viable for both STD and XL engines, which is nice.

#196 Creovex

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Posted 19 February 2015 - 01:15 AM

BOTTOM LINE: If you are running Enforcers based on quirks you will be mildly satisfied. However if you are running say the 5D with 2x AC2 and the 5P with 4x AC2 then you realize what an amazing mech this it. Additionally have no fear when running the 4R with near quirk weapons as it does well.

Enforcer = Best Medium add since the Stormcrow.

#197 Widowmaker1981

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Posted 19 February 2015 - 01:24 AM

Haven't played the Enforcer yet, but the Panther is quite nice, at least the 8Z (with triple LL that feel like LPL duration. very hot, but sort of manageable, and good poke spike at 600m) and 9R (with dual PPC. Yay little baby jumpsniper..). The 10K however im not loving. Tried with dual ERPPCs but its FAR too hot, and the other build i can see (ERPPC + 2xSRM4) just feels weak and id rather play the Mist Lynx with ECM/C-ERPPC - slower PPC, but jumps like a little boss and has ECM. Maybe once the Panther is mastered the 2xERPPC will be manageable.

Its irritating that the variant i like least is the bonus Cbill one... and i have a feeling the same is going to apply to the enforcer, i hate LBX ACs....

#198 Joseph Mallan

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Posted 19 February 2015 - 02:46 AM

Put in a few more games in my Enforcer and Panther Yesterday. I had good matches and bad ones, I do need to get a few XL engines for the Panthers but Over all I like both rides. The Enforcer is more durable than I expected, and the Panther is surprisingly fun for a slow light.

I'll be interested in seeing how the full pack fares in CW once I have all four mechs,

#199 Creovex

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Posted 19 February 2015 - 04:31 AM

View PostJoseph Mallan, on 19 February 2015 - 02:46 AM, said:

I do need to get a few XL engines for the Panthers....


Advice: Strip them from the Enforcers and use the XL250s

#200 Joseph Mallan

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Posted 19 February 2015 - 04:37 AM

View PostCreovex, on 19 February 2015 - 04:31 AM, said:

Advice: Strip them from the Enforcers and use the XL250s

I am thinking about it, but then I would likely lose my Heavy weapon, not something I want to do.





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