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#21
Posted 17 February 2015 - 06:34 PM
#22
Posted 17 February 2015 - 09:00 PM
It has completely destroyed my light piloting. Can't aim, hard to walk, and impossible for close combat.
And lights is not the only one affected by this.
#23
Posted 17 February 2015 - 09:07 PM
#24
Posted 17 February 2015 - 09:31 PM
#25
Posted 17 February 2015 - 10:30 PM
dear PGI - plz use light mech at full speed to see how it works! (moving torso 45 deg, with out arm lock, at the same time use "center torso")
Edited by Leopardo, 17 February 2015 - 10:38 PM.
#26
Posted 17 February 2015 - 10:37 PM
Catalina Steiner, on 17 February 2015 - 03:17 PM, said:
This performance needs a fix urgently. Driving a mech feels horrible now...
ahaha dude))))) i was think same!)))))))))))))))that the mouse is the broken)))))))!!!! but its not)
Edited by Leopardo, 17 February 2015 - 10:37 PM.
#28
Posted 17 February 2015 - 11:22 PM
#29
Posted 17 February 2015 - 11:30 PM
ZenFool, on 17 February 2015 - 11:22 PM, said:
tell you what - most of people not using this - center legs- or not using it while rotating torso, also not using unlocked arms - when i say it in my unit TS they say "we have no problems" lol
#30
Posted 17 February 2015 - 11:56 PM
#31
Posted 18 February 2015 - 12:13 AM
013, on 17 February 2015 - 11:56 PM, said:
dude they know already - so they say! they working!)
#32
Posted 18 February 2015 - 12:50 AM
#33
Posted 18 February 2015 - 02:28 AM
With arms locked, torso slew is painfully slow and 'mouse sensitivity' and other adjustments have no effect.
With arms unlocked the torso responds smartly, but the view point (the pilot's head?) leads and looks out the side window briefly while the torso catches up. This could be a cool and realistic feature (torso follows pilot's head) but it needs to be smoother.
Finally, this is a disaster for steering by mouse ('F' key down while moving). The display 'shakes' violently and the turn is exaggerated and final direction uncertain - in part because the actual turn is greater than before and the shaking disorients you.
#34
Posted 18 February 2015 - 02:37 AM
I'm a light pilot mainly, and I use center legs button for accurate shots while executing high speed turns. There is another (old) bug with center legs on a hard turn will flip your looking direction back and forth to the sides of your cockpit, but this is more tolerable than the new bug.
Unplayable for me until fixed, sorry. Thanks for working on it Devs.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#35
Posted 18 February 2015 - 05:32 AM
#36
Posted 18 February 2015 - 06:23 AM
#37
Posted 18 February 2015 - 06:24 AM
DarthPeanut, on 18 February 2015 - 05:32 AM, said:
same here. battlemaster, trebuchet, spider. it's does by all means not to be something specific on one mech chassis.
at first i thought i was doing something wrong or that the sensitivity settings were messed with by the patch. it's like a whole new style of game now.
Edited by Tsuki Ookami vas Mugunghwa, 18 February 2015 - 06:24 AM.
#38
Posted 18 February 2015 - 06:41 AM
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/blink.png)
edit: oh wait, it's actually worse now. I just didn't notice it at first because I was already used to it.
Here's a tip to the devs: Go hop in a Locust with max engine, hold down your 'F' key, so your legs are constantly centering to your torso, now steer the mech with your mouse. If there is ANY jitter, it's unacceptable and needs tuned. If it's fixed so that it works smoothly with a Locust, I guarantee you it won't be a problem for any other mech in the game, because Locusts are simply the twitchiest.
Edited by Tarogato, 18 February 2015 - 07:35 AM.
#39
Posted 18 February 2015 - 07:00 AM
DarthPeanut, on 18 February 2015 - 05:32 AM, said:
yeh - its real hard! by the way when im playn i turn off -center legs- and using only left right))) so it become not so bad)
#40
Posted 18 February 2015 - 08:01 AM
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