#41
Posted 18 February 2015 - 09:27 AM
Cheers,
Brian
#42
Posted 18 February 2015 - 10:34 AM
Brian Windover, on 18 February 2015 - 09:27 AM, said:
Cheers,
Brian
Will this hotfix include a fix for the reported torso twist slowness as well?
Edited by Chrona, 18 February 2015 - 12:35 PM.
#43
Posted 18 February 2015 - 12:44 PM
Seriously though, whatever is with the torso twist, its working great and I'm loving it! Keep that part at least! No more Gundam-Mechs spinning, snapping, and practically dancing as if they were in sword fights with one another. Nice, big, lumbering mechs of Mechwarrior.
#44
Posted 18 February 2015 - 01:07 PM
MauttyKoray, on 18 February 2015 - 12:44 PM, said:
Seriously though, whatever is with the torso twist, its working great and I'm loving it! Keep that part at least! No more Gundam-Mechs spinning, snapping, and practically dancing as if they were in sword fights with one another. Nice, big, lumbering mechs of Mechwarrior.
Except Battletech mechs are far more mobile in the lore than the game really allows
see: Atlases punching mechs so hard they explode, melee in general, etc
#45
Posted 18 February 2015 - 01:35 PM
#46
Posted 18 February 2015 - 02:42 PM
It oversteers or the torso freezes completely, especially while aligning legs to torso mid-jump.
At first I switched batteries in my mouse and keyboard.
Edited by Molossian Dog, 18 February 2015 - 02:44 PM.
#47
Posted 18 February 2015 - 03:52 PM
Edited by Necromantion, 18 February 2015 - 03:53 PM.
#48
Posted 18 February 2015 - 04:03 PM
Tarogato, on 18 February 2015 - 06:41 AM, said:
+1
Had that always. And for me things became better with this patch (less screen shaking when running holding "center legs" button).
#49
Posted 18 February 2015 - 04:11 PM
It became worse for me post patch.
Edited by Atreides76, 18 February 2015 - 04:11 PM.
#51
Posted 18 February 2015 - 04:26 PM
#52
Posted 18 February 2015 - 04:38 PM
#53
Posted 18 February 2015 - 06:49 PM
Tested in stormcrow. Look over your shoulder then center legs.
Also affects enforcer and ice ferret. Seems to be any mech with an over 180 degree yaw.
Edited by Catho Sharn, 18 February 2015 - 06:56 PM.
#54
Posted 18 February 2015 - 07:12 PM
#55
Posted 18 February 2015 - 10:16 PM
#56
Posted 18 February 2015 - 10:30 PM
It appears that the torso will move to the where the arms would have travelled to if they weren't locked.
This is making some mechs very difficult to pilot.
#57
Posted 18 February 2015 - 10:43 PM
On further investigation it seems to be chassis specific, I was playing in a Vindicator 1AA when i discovered it but didn't happen in my Firestarter A or Sarah Jenner.
Edited by Platinum Spider, 18 February 2015 - 10:44 PM.
#58
Posted 18 February 2015 - 10:51 PM
The patch made things worse!
#59
Posted 18 February 2015 - 11:03 PM
it appears what's happening is that the reticle behaves as though your arms were locked (i.e. stays centered), but the torso behaves as though they were unlocked. So you wind up oversteering as the torso twists to wherever it thinks your arms are pointed.
#60
Posted 18 February 2015 - 11:12 PM
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