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Town Hall Meeting On Twitch.tv With Russ Bullock - Feb 19Th. 6 Pm Pst


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#81 Pariah Devalis

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Posted 17 February 2015 - 03:43 PM

Seeing as Clan ACs are being largely ignored for Gauss unless they can be taken en mass due to their current performance, are there any internal discussions or plans regarding the implementation of changes to how Clan Ultra-Autocannons burst? Specifically in regards to how many shells each spit out per trigger pull?

#82 Navid A1

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Posted 17 February 2015 - 03:47 PM

Question:
Will we see a reduction in clan AC/UAC burst shells numbers. Achieving less hit per server tick and at the same time making clan ACs/UACs viable?

#83 Pariah Devalis

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Posted 17 February 2015 - 03:48 PM

View PostNavid A1, on 17 February 2015 - 03:47 PM, said:

Question:
Will we see a reduction in clan AC/UAC burst shells numbers. Achieving less hit per server tick and at the same time making clan ACs/UACs viable?


Beat you by thiiis much!

#84 -Skyrider-

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Posted 17 February 2015 - 03:56 PM

that is an executioner. That is an Executioner. THAT IS AN EXECUTIONER!!! MOM GET THE CAMERA!!! OMG MASC CONFIRMED??? CLAN WAVE 3????..... (has seizure on floor)

#85 Grimolfr

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Posted 17 February 2015 - 03:58 PM

Are there going to be updates to current/old maps (such as rebalancing [aka Viridian Bogs middle pillar having only one ramp on one side]) and/or any new maps in the works? ETA?

What's your thoughts on the current Stormcrow spam in clan CW?

#86 -Skyrider-

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Posted 17 February 2015 - 03:58 PM

Question: For maps will there be changes to the water on maps? like making the water deeper, and effecting mechs more. slowing them down reducing weapon damage and stuff like that?

#87 LastKhan

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Posted 17 February 2015 - 04:00 PM

Question; Any new map ideas in the works? Like maybe a Metro map with tons of large buildings and highways? Or like a Dropship port with a large union dropship parked in it?

Something other then just open areas and lowly populated zones.

Edited by LastKhan, 17 February 2015 - 04:09 PM.


#88 -Skyrider-

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Posted 17 February 2015 - 04:00 PM

Question:

Clan quirk pass. much needed for bad clan mechs, eta?

#89 Felicitatem Parco

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Posted 17 February 2015 - 04:07 PM

Why was the BlackJack 1-DC nerfed so harshly with the latest quirk pass? It was almost competitive, but now it's back to the old role of Dust Collector.

#90 zudukai

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Posted 17 February 2015 - 04:24 PM

View PostMATRAKA14, on 17 February 2015 - 01:14 PM, said:

Can we expect any fixes in the near future for the catapult extra launchers and the small k2 ppc barrels?
If not can at least have back the old lrm 15 launchers for the A1 and C1?

Can we expect the return of the 140 degrees torso twist for the chassis? they were changed to 120 degrees in the past.

Can we expect any changes for the catapults? if so, what, or when.

#91 Anakha

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Posted 17 February 2015 - 04:36 PM

Why does PGI refuse to allow certain mechs namely the Summoner to not upgrade to Endo Steel when every mech in the game has it or can have it? How about being able to at least switch out of FF for Endo Steel instead if you won't allow both?

When will PGI be offering additional Omnipods for Clan Mechs from other variants that are not currently available? Specifically for the sup par mechs like the Summoner that need them.

When will you be putting in Clan Quirks to address the sup par non holy trinity Clan Mechs? Mechs like the Summoner sorely need them.

Will there be any Clan hero mechs like the Grand Summoner/Thor II anytime in the future?

Are Clan Autocannon's being looked into? They need a significant velocity increase or less shells fired per trigger pull to be useful compared to other weapons.

#92 rangergord

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Posted 17 February 2015 - 04:41 PM

1. Are we ever going to see a c-bill sale for IS variants not on a faction list (comstar sale?)
2. Why the LPL hate?
3. Quickdraw 4H? LRM 10 quirks for a mech with a single 10 tube hardpoint? Who thought this was a good idea?
4. How do you feel about the state of build diversity now given:
two blackjacks with AC2/ML quirks and a third with ML quirks
three battlemasters with PPC velocity quirks, a fourth with the same for ERPPC's, and 4 with ML quirks
all four banshees with PPC velocity quirks and two also with ML quirks
two griffins with PPC velocity quirks and a third with the same for ERPPC's, and two with ML quirks
three quickdraws with ML quirks
Just from this pass
5. What percentage of the player base cares about stock builds?

#93 Will9761

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Posted 17 February 2015 - 04:41 PM

Many do not know this, but there is actual proof that a fourth reserve clan known as Clan Goliath Scorpion, had participated in Operation Revival. With this fact, can you include Clan Goliath Scorpion as a new reserve Clan along with the Nova Cats, Diamond Sharks and Steel Vipers as a counterbalance to the big four Clans:(Wolf, Jade Falcon, Ghost Bear, Smoke Jaguar)?

#94 Escef

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Posted 17 February 2015 - 04:41 PM

I know this was mentioned a couple Town Halls back, but... Selectable hardpoints? As in, if I put 1 energy weapon into, say, a Battlemaster left torso, I'd want to option of putting it into the highest mounted hardpoint instead of one of the lower two. Is this feasible? And if so, how high/low a priority is this?

Similarly, the "You have been NARC'd" indicator", any ETA on when we get it?

Lastly, glad VOIP is finally in, we'll see how it pans out. However, can we get a "Hot Mic" indicator?

#95 Hawk819

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Posted 17 February 2015 - 04:43 PM

Any chance for non-pack `Mechs to be released? Like Thug or Mauler as promised previously.

#96 CK16

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Posted 17 February 2015 - 04:44 PM

A question more looking to the future of things...We all know the current setting and enjoy it. But for some (like my self) who happened to get into Mechwarrior during the Mechwarrior 4 days want to see some mechs that are from that time frame(for me Madcat mk.II, sure others have ones they drool on like Fafnir and Templer ect.). I wondering...Is there the possibility of a jump or several jumps or a clock speed up. I realize even that the year 2067 is a ways out. I am not trying to sound pushy but just what are the options.

Also, non-omni tech Clan Mechs? Kodiak, ect?

#97 Hawk819

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Posted 17 February 2015 - 04:48 PM

View PostSnowFox, on 17 February 2015 - 01:03 PM, said:

That profile looks like a gladiator aka executioner
http://www.sarna.net...oner_(Gladiator)

Thoughts?



You ain't just whistling Dixie!

#98 Cattra Kell

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Posted 17 February 2015 - 04:49 PM

From my questions on the Reddit:

Mauler Art when?


Stock Mode a go or not with Urbie package getting the go?


Status on UI 2.x / 3.0, we noticed a new hiring position for this can you give us an update?


With some MASC mechs teased, whats the plan for MASC? Is it going to be equipment or quirks to speed?


#99 War Dogz

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Posted 17 February 2015 - 04:54 PM

My question is new pilot skills and Modules. When are the next changes due for them and to what level will pilot skills be moved to.

Edited by War Dogz, 18 February 2015 - 04:36 AM.


#100 GreyNovember

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Posted 17 February 2015 - 04:55 PM

Urbie status ( Model scale, in game screenies) and quirks as of now, please?

Also, how will the Sub-100 rated engines work?





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