Jump to content

Modual Question


7 replies to this topic

#1 Moon Master

    Member

  • PipPipPip
  • 61 posts

Posted 17 February 2015 - 02:02 PM

So I Unlocked the LPL range, and LPL cooldown moduals.

I payed to have them put on my stalker.

If I wanted to use those moduals on a different mech, is it free to just remove them, and install them on another mech?

#2 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 17 February 2015 - 02:08 PM

Modules can be freely moved around from mech to mech, like most pieces of equipment (engines, heat sinks, ammo, guns, etc.)

I swap modules around all the time, it isn't a big deal (though it is a pain in the ass at times). Some players swap engines around as well. A lot of folks don't play enough to afford multiples of some of the more expensive (and useful) engines.

#3 Moon Master

    Member

  • PipPipPip
  • 61 posts

Posted 17 February 2015 - 02:09 PM

That's what I thought.

Thank you very much for fast reply.

#4 Uthael

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 117 posts

Posted 17 February 2015 - 05:01 PM

So, I unlocked LPL modules (2 sets of 2, actually) because they stack with teh quirks I got on my mechs. BAM! Different quirks. Another build proved to be better. No refunds -.-'

#5 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 17 February 2015 - 05:04 PM

View PostUthael, on 17 February 2015 - 05:01 PM, said:

So, I unlocked LPL modules (2 sets of 2, actually) because they stack with teh quirks I got on my mechs. BAM! Different quirks. Another build proved to be better. No refunds -.-'


You can go into your Inventory (from the in-client Home screen) and sell them if you want, but they don't sell for anywhere near the purchase price. Keep in mind that part of the nature of online games is that the stats on things are not static and will be changed every now and again for balance reasons or to shake up a meta that has gotten stale.

#6 Uthael

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 117 posts

Posted 05 March 2015 - 11:02 AM

View PostEscef, on 17 February 2015 - 05:04 PM, said:

You can go into your Inventory (from the in-client Home screen) and sell them if you want, but they don't sell for anywhere near the purchase price. Keep in mind that part of the nature of online games is that the stats on things are not static and will be changed every now and again for balance reasons or to shake up a meta that has gotten stale.
The problem is that it wasn't stale. At most, one mech could've used a slight nerf. PGI just hates wubbing weapons :(
Edit: nevermmind, old topic... Different topic...

Edited by Uthael, 05 March 2015 - 11:03 AM.


#7 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 05 March 2015 - 11:11 AM

View PostEscef, on 17 February 2015 - 02:08 PM, said:

Modules can be freely moved around from mech to mech, like most pieces of equipment (engines, heat sinks, ammo, guns, etc.)

I swap modules around all the time, it isn't a big deal (though it is a pain in the ass at times). Some players swap engines around as well. A lot of folks don't play enough to afford multiples of some of the more expensive (and useful) engines.


This ^^^^ Spot on... Learn to swap when you are cbill poor... helps with Modules, Weapons and even Engines for IS mechs.

#8 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 05 March 2015 - 05:06 PM

View PostUthael, on 05 March 2015 - 11:02 AM, said:

The problem is that it wasn't stale. At most, one mech could've used a slight nerf. PGI just hates wubbing weapons :(
Edit: nevermmind, old topic... Different topic...

There are plenty of mechs on which the various pulse lasers are still viable. You don't even need weapon specific quirks for them. I run a LPL on my Panther 9R because even with the velocity quirk the non-ER PPC doesn't work so well, but the generic energy and laser quirks still perform nicely with the LPL.

View PostCreovex, on 05 March 2015 - 11:11 AM, said:


This ^^^^ Spot on... Learn to swap when you are cbill poor... helps with Modules, Weapons and even Engines for IS mechs.


I'm not even c-bill poor and I move modules around. I have over 100 mechs, each fully armed with their own engines. But moduling up a mech can be ridiculously expensive. Seismic and Radar Dep on a lot of my heavies and assaults would be a huge c-bill dump. I just started saving up to kit out the Grasshopper and Zeus, for cryin' out loud. (It's amazing how c-bill poor you can be when you are so asset rich, y'know?)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users