Alexander Steel, on 03 March 2015 - 08:47 AM, said:
If you are going true table top than you avoid this by also including the Random Hit Location table. It was the reason why mech's didn't implode on the first alpha. Ok, to be fair sometimes they did but it was rare and made for very memorable "NO!!!!!!!!!!!!!" moments. IE, the Atlas taken out by a small laser that crits his center torso and kills the engine or gyro.
I had this happen in a TT game I refereed a while back. An Assassin went toe-to-toe with a Banshee and got stupidly lucky. Hit the CT for a through-armor double crit and tapped both the gyro and engine, while the Banshee mostly just missed and overheated himself.
krash27, on 03 March 2015 - 10:35 AM, said:
Hmm a lot of other FPS have a cone of fire and it works.
You could say that these stompy robots have technology that would allow them to remain accurate while moving but I would counter that with the lore, the lore clearly indicates that through constant war the IS has bombed itself almost back to the stone age, the tech has certainly regressed. Nothing wrong with having that lore in game possibly.
So through the lore and through other FPS games there is an argument for the cone of fire effect.
Even though this system is in other games and it works you will still use "lore is bad" as your crutch when a cone of fire off the start may have solved many issues.
Cone of fire is viable and has been used in many RPG FPS hybrids such as the original Deus Ex with great success, but I'm uncertain of whether some of the playerbase would approve of the reduction in reliance on player skill in exchange for character skill. For the record, I'd be fine either way though.
KraftySOT, on 03 March 2015 - 12:40 PM, said:
Thats your main?
You post with your main?
Why ever wouldn't you?
If you are saying what you believe you should be willing to stand by it, and if you're being disingenuous you probably shouldn't be posting at all instead of using some kind of false flag to hide behind.
CyclonerM, on 03 March 2015 - 01:25 PM, said:
All right. In MWO, you can choose to play a role actually. You can be a Liao warrior fighting for revenge over the fedrats, a merc living on the battlefield and for the battlefield, or a Clan warrior fighting to achieve glory for himself and his Clan, racing to liberate Terra and create a new Star League.
Or you could be a lone wolf, fighting for himself and himself alone.
And you could be a liason officer for your unit, forging unity in your faction's military, or a trusted commander in your unit, or a training officer all the cadets go to when they need help..
You could be a Mechlab-warrior, always in the mech bay with your techs, arguing over the best configuration for your OmniMech and personally helping them switching pods..
Or you could be the ambassador to a reborn Star League's coucil, made to stop the Clan invasion.
I'm a fan of the "freeborn warrior with a chip on his shoulder" background.
Noesis, on 03 March 2015 - 02:52 PM, said:
I think when we can craft the types of capes for our mechs and worry about them getting clogged into dropship turbo fans and then also ask other players IG where we can buy arrows, then it will be an RPG.
Escaflowne! <3
Necromantion, on 04 March 2015 - 01:16 PM, said:
To be totally honest in the last week or so of CW since VOIP implementation Ive seen pug CW groups doing better than some organized unit 12 mans... lol
I too have observed this phenomenon. It is rather amusing in my opinion.
Edited by Tim East, 04 March 2015 - 04:07 PM.