Enforcer 5R also still affected.
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Update: Torso-Twist/leg-Centering Hot-Fix Incoming
Started by InnerSphereNews, Feb 18 2015 04:17 PM
66 replies to this topic
#61
Posted 02 March 2015 - 06:58 PM
#62
Posted 04 March 2015 - 05:56 AM
Mad Dog and Stormcrow as well. Would not surprise me if all 'Mechs are still affected. :-/ They wrote in the patch notes that they had fixed all remaining centering issues... Well, nope...
I really hate those torso twist jitters... -.-
I really hate those torso twist jitters... -.-
#63
Posted 04 March 2015 - 04:14 PM
Hi guys, the centering issue on the mechs I ran last night is still there, DRG, ENF and CDA but the constant use of the arm lock toggle will eventually make me a better pilot
#64
Posted 10 March 2015 - 08:19 PM
Still not fixed.
Twisting to face a location and hitting my center legs key then twisting to check my side has the legs follow the torso to where ever I am facing rather then continue to the position the key was pressed at.
Twisting to face a location and hitting my center legs key then twisting to check my side has the legs follow the torso to where ever I am facing rather then continue to the position the key was pressed at.
#65
Posted 11 March 2015 - 09:39 AM
delushin, on 10 March 2015 - 08:19 PM, said:
Still not fixed.
Twisting to face a location and hitting my center legs key then twisting to check my side has the legs follow the torso to where ever I am facing rather then continue to the position the key was pressed at.
Twisting to face a location and hitting my center legs key then twisting to check my side has the legs follow the torso to where ever I am facing rather then continue to the position the key was pressed at.
That's at lest how it used to be. Still not sure if that's expected behavior, but how it's worked since they added "center-legs-to-torso".
#66
Posted 11 March 2015 - 09:44 AM
It is not as bad, now.
It is still affecting game play.
I do not have to hit "f" to cause the targeting reticle from going side to side violently. It can start doing it while standing still or moving.
It is still affecting game play.
I do not have to hit "f" to cause the targeting reticle from going side to side violently. It can start doing it while standing still or moving.
#67
Posted 11 March 2015 - 01:55 PM
DevilCrayon, on 11 March 2015 - 09:39 AM, said:
That's at lest how it used to be. Still not sure if that's expected behavior, but how it's worked since they added "center-legs-to-torso".
Bugger I never noticed it so much before ... oh well that's good to know, would be great if you get the legs to turn where you were pointing on activating it. Then you could know they were heading that way and get back to scanning the battlefield.
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