Marik Attack On Athenry
#1401
Posted 02 March 2015 - 06:53 AM
I mean, he TRIED.
#1402
Posted 02 March 2015 - 08:47 AM
It's not just that you run from the hardest fight facing you, it's the you indignantly wan everyone else to leave you alone while to do it.
#1403
Posted 02 March 2015 - 08:50 AM
MischiefSC, on 02 March 2015 - 08:47 AM, said:
It's not just that you run from the hardest fight facing you, it's the you indignantly wan everyone else to leave you alone while to do it.
just a heads up, we were fighting both davion and the clans before MS showed up. it was maybe one or two 12 mans on davion front and the rest on clans shifting depending on the situation at hand
but blah blah kurita is baby liar man *vomits up garbage*
#1404
Posted 02 March 2015 - 08:54 AM
MischiefSC, on 02 March 2015 - 08:47 AM, said:
It's not just that you run from the hardest fight facing you, it's the you indignantly wan everyone else to leave you alone while to do it.
I love the way you make up stories to fit your narrative. Is still a useless faction and will always be weak. MS and CI represent a very large force, it is incredibly stupid with the current CW mechanics to fight them both head on. Hold territory matches don't give you points.
#1405
Posted 02 March 2015 - 10:58 AM
#1406
Posted 02 March 2015 - 11:02 AM
pwnface, on 02 March 2015 - 08:54 AM, said:
What happened to your "100+ faction loyalists" per night?
#1409
Posted 02 March 2015 - 11:22 AM
#1410
Posted 02 March 2015 - 11:25 AM
pwnface, on 02 March 2015 - 08:54 AM, said:
If you want to actually beat those units, running is exactly how you do it. Big forces like that seem to stick together. Picking the same faction to work for when it comes time to pick a new employer. If everyone would stop dropping on planets they are playing on, then they would get nothing but ghost drops. It would not take long for them to either take opposing employers so they would have opposition, or for their groups to fracture when they can't get games because of their unit tags. Either way helps level the playing field for smaller forces, and it's not like you're going to lose any more planets than you would have if you fought.
#1411
Posted 02 March 2015 - 11:26 AM
Richter Kerensky, on 02 March 2015 - 11:14 AM, said:
i have something that's been bothering me for a while. Why is Piranha Games Interactive's logo a cow skull?
It ties into our logo history. The first logo for the company was a cow skull sitting on the ocean floor with a pair of eyes peeking out from one of the eye sockets.
At some point we changed it to just the cow skull.
#1412
Posted 02 March 2015 - 11:28 AM
Mike Forst, on 02 March 2015 - 10:58 AM, said:
It's going to be going for a fair bit longer now that we have an attack lane.... (at least from my perspective. If FWLM leadership gives orders not to start banging on Kurita like a shutter in a hurricane, I will have to begrudgingly abide.)
#1413
Posted 02 March 2015 - 11:28 AM
Khanesh Loral, on 02 March 2015 - 11:28 AM, said:
It's going to be going for a fair bit longer now that we have an attack lane.... (at least from my perspective. If FWLM leadership gives orders not to start banging on Kurita like a shutter in a hurricane, I will have to begrudgingly abide.)
I don't really understand what most of this means (aside from the attack lane) so uh...carry on I guess?
#1415
Posted 02 March 2015 - 11:46 AM
Mike Forst, on 02 March 2015 - 11:26 AM, said:
It ties into our logo history. The first logo for the company was a cow skull sitting on the ocean floor with a pair of eyes peeking out from one of the eye sockets.
At some point we changed it to just the cow skull.
I always thought it was from the story of piranhas picking a cow clean within several minutes?
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