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If You Could Get A Total Refund, Would You


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#61 Lulz Kev

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Posted 18 February 2015 - 10:15 PM

View PostEscef, on 18 February 2015 - 10:11 PM, said:


I'm Escef. Who is this "escaf" guy you were talking about? (Hint: I'm making fun of you because you can't even spell a name that's right in front of you on the screen. That takes a special brand of incompetence.)


Says just another troll on the internet with a keyboard in between his legs.

Hint: I'm making fun of you because you apparently don't get the hint of sarcasm. I'm fully aware of the typo.

#62 HellAvenger

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Posted 18 February 2015 - 10:16 PM

This thread made me do a math. I roughly spent about $750, so it comes out about $3/hour. (match time only) It is a little on the steep side, but I am enjoying it thus far.

Edited by HellAvenger, 18 February 2015 - 10:16 PM.


#63 Lulz Kev

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Posted 18 February 2015 - 10:17 PM

View PostRoadkill, on 18 February 2015 - 10:12 PM, said:

You don't think that PGI should be worried that their whales would leave the game for a relatively trivial reason?

I get what you're saying - it's not something that's ever going to happen so why should they be worried about it. But you don't think that it speaks to an underlying problem?


This game has such a low population they should be worried about loosing any paying customer's. Even more so the whales.

#64 Escef

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Posted 18 February 2015 - 10:22 PM

View PostRoadkill, on 18 February 2015 - 10:12 PM, said:

You don't think that PGI should be worried that their whales would leave the game for a relatively trivial reason?

I get what you're saying - it's not something that's ever going to happen so why should they be worried about it. But you don't think that it speaks to an underlying problem?


People getting burned out on games is very common. Most people that do just take some time away from the game (maybe a few weeks) and then come back. You've already proven you like the franchise enough to throw money at it. So long as they don't screw up too badly, most likely case is you take a month or two away from the game, come back, maybe spend 15 or 20 bucks, hang out for a while, whatever.

About the only underlying problem, if you want to call it that, is either you feel burnt out on the game or that the game isn't evolving fast enough for your tastes. Either one of those I can understand, especially the second (I'd love another 2 or 3 maps for the 12 v 12 queues to keep things feeling fresh).

#65 Roadkill

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Posted 18 February 2015 - 10:28 PM

View PostHellAvenger, on 18 February 2015 - 10:16 PM, said:

This thread made me do a math. I roughly spent about $750, so it comes out about $3/hour. (match time only) It is a little on the steep side, but I am enjoying it thus far.

Hmm, I'd never thought of doing that computation. I'm at about $2.10/hour.

#66 CycKath

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Posted 18 February 2015 - 10:28 PM

No, I'm quite content with what I've spent on MWO, heck I've probably spent double the amount on TT books/PDFs over the same period as MWO has existed.

#67 Lulz Kev

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Posted 18 February 2015 - 10:28 PM

View PostEscef, on 18 February 2015 - 10:22 PM, said:


People getting burned out on games is very common. Most people that do just take some time away from the game (maybe a few weeks) and then come back. You've already proven you like the franchise enough to throw money at it. So long as they don't screw up too badly, most likely case is you take a month or two away from the game, come back, maybe spend 15 or 20 bucks, hang out for a while, whatever.

About the only underlying problem, if you want to call it that, is either you feel burnt out on the game or that the game isn't evolving fast enough for your tastes. Either one of those I can understand, especially the second (I'd love another 2 or 3 maps for the 12 v 12 queues to keep things feeling fresh).


Finally a worthwhile response.

I think this is part of my problem. I've invested more in this game then any other AAA title I've ever played. I keep expecting AAA results. I tend to forget sometimes they aren't a huge company and it takes a little longer for content / bug fixes etc.

#68 Escef

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Posted 18 February 2015 - 10:32 PM

View PostDTF Kev, on 18 February 2015 - 10:15 PM, said:

Says just another troll on the internet with a keyboard in between his legs.

Hint: I'm making fun of you because you apparently don't get the hint of sarcasm. I'm fully aware of the typo.


I made a comment in another thread about the conflicting attitudes in the community, and suddenly you picked a fight with me. And you obviously are not content to keep that fight in one thread. Stop obsessing over me.

#69 Roadkill

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Posted 18 February 2015 - 10:37 PM

View PostEscef, on 18 February 2015 - 10:22 PM, said:

People getting burned out on games is very common. Most people that do just take some time away from the game (maybe a few weeks) and then come back. You've already proven you like the franchise enough to throw money at it. So long as they don't screw up too badly, most likely case is you take a month or two away from the game, come back, maybe spend 15 or 20 bucks, hang out for a while, whatever.

That happened once already around the time Diablo III came out. I honestly thought I was done with MWO at the time because I really liked Diablo II, but for whatever reason Diablo III just didn't do it for me.

When I looked around there wasn't anything else that appealed to me, so I fired up MWO again. So yeah, that time around it worked out okay for PGI. I've spent money since then, so they managed to re-hook this whale.

Not sure they should count on that happening again, though...

Quote

About the only underlying problem, if you want to call it that, is either you feel burnt out on the game or that the game isn't evolving fast enough for your tastes. Either one of those I can understand, especially the second (I'd love another 2 or 3 maps for the 12 v 12 queues to keep things feeling fresh).

Agreed. Not that much that they can do about the former, but the latter is something that's totally under their control (unless "I" have unrealistic expectations).

#70 Troutmonkey

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Posted 18 February 2015 - 10:49 PM

Sometimes I really really hate PGI and the repeated and absolute incompetency of their programmers.
They lost me for about 2-3 months with UI 2.0, but I eventually came back.
It's because they really did nail that core combat into a really enjoyable game, despite all it's flaws.


4334 Games since March 2013
424 Hours +
$280

Works out to be about 66c an hour, or 6.5c per game.
I think that's pretty damn good value.

Edited by Troutmonkey, 18 February 2015 - 10:51 PM.


#71 Brody319

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Posted 18 February 2015 - 10:50 PM

I would ask for a refund so I could spend it more wisely though. I would do that, such as buying mastery packs and packages with the knowledge I have now I would redo it.

but No I would not request a refund to quit forever, just to give it right back.

#72 Escef

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Posted 18 February 2015 - 10:51 PM

View PostRoadkill, on 18 February 2015 - 10:37 PM, said:

Agreed. Not that much that they can do about the former, but the latter is something that's totally under their control (unless "I" have unrealistic expectations).


Well, I get the impression that Infinite Boat Anchor used their influence to choke off any efforts to develop anything that could not be directly monetized. Which is why things like maps and CW are so far behind where they should be. In the past 6 months PGI has dropped 2 normal queue maps on us (unless I'm brainfarting on how long ago Mining Collective was), CW Beta (now up to 3 dedicated maps), 2 sets of quirk passes, some weapon balancing, some new mechs, VOIP... They're moving at a decent clip, and they're shooting for Steam release by the end of the year. They're doing a good job of trying to get caught up to where they should be, and I hope they hit all those milestones they need to hit. They've still got a big task ahead of them, and I'm expecting 12 v 12 map development to not be near the top of the priorities list, sadly.

Under other circumstances, I think the pace you'd prefer would be close enough to realistic, dare I say reasonable. But as things are right now? It's just not happening, they have too much to tackle.

#73 Xetelian

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Posted 18 February 2015 - 10:53 PM

I'd trade my pretty baby for a misery.

#74 Raggedyman

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Posted 18 February 2015 - 11:05 PM

Nope, because I paid the money understanding it's an MMO and that change is inevitable.

#75 Frostbolt

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Posted 18 February 2015 - 11:13 PM

No. I made the decision to pay for this game and or items in it, and going back on my purchases would be cowardly. Even if I disliked the game, I'd man up, take my losses, shrug and move on. They got their money fair and square, and I don't have the right to take it from them.


Plus, it helps that I like the game anyways

#76 Weaselball

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Posted 18 February 2015 - 11:17 PM

Whenever people make threads complaining how quirks gutted their mechs I stop and think... am I one of the only people that builds/plays mechs based on their hardpoints and not their quirks? More than half of my mechs aren't built out to maximize their quirks. They're built to maximize my playstyle, and I make them work. If a weapon I have on that mech is quirked to be better than it would otherwise, that's just icing on the cake.

#77 MikeBend

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Posted 18 February 2015 - 11:21 PM

I am Commander Shepard and this is my favorite game on the Citadel.

No refund.

#78 Brody319

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Posted 18 February 2015 - 11:28 PM

View PostWeaselball, on 18 February 2015 - 11:17 PM, said:

Whenever people make threads complaining how quirks gutted their mechs I stop and think... am I one of the only people that builds/plays mechs based on their hardpoints and not their quirks? More than half of my mechs aren't built out to maximize their quirks. They're built to maximize my playstyle, and I make them work. If a weapon I have on that mech is quirked to be better than it would otherwise, that's just icing on the cake.


Almost all my builds follow the following process
"I wanna put X weapon on Y mech"
1. go to smurfy,
2. throw weapons on
3. press max armor
4. fit any engine that can fit.
5. tune it up a bit.
6. drop it in game!
secret step 7. Brag on the forums showing off my stupid builds and ignoring all improvement suggestions.

#79 Ratpoison

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Posted 18 February 2015 - 11:29 PM

I really don't understand why people who hate balance patches play online games at all.

#80 Wintersdark

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Posted 18 February 2015 - 11:40 PM

View PostEscef, on 18 February 2015 - 07:10 PM, said:

Welcome to online gaming, where the stats on weapons, equipment, classes, etc. get tweaked periodically for game balance and to shake up stale metas. This has only been going on for 15+ years.

View PostVanguard836, on 18 February 2015 - 08:17 PM, said:

A few words of advice : don't spend money on the " flavour of the month " simply because it is the " flavour of the month " as sooner or later it will be brought back in line with the other ones and another will take it's place and the cycle repeats again.

This is true for any game, not just this one.

Exactly. This is not new, or different. This is exactly what has happened continuously in every single MMO since there have been MMO's. Even in the old days of text based MUD's it was common enough. It's common practice in pretty much every PvP MMO with even moderate levels of complexity.


Me, I've spent about $800 to date, and it'll be $1000 within a month or two when I upgrade my various packs to get some more mechs (clan waves one and two, resistance; also likely whatever the next clan pack is.

I have never once regretted a dime of what I've spent here. Not once.

I've got some 5755 drops now since they started keeping track. At an average of 7.5 minutes per match, that's 43162 minutes in matches - 720 hours. I spend (far more than) as much time in the mechlab playing as I do in matches. That puts me to 1440 hours (really, a lot more). That's about $0.56/hr. Or, you could look at it like I've been playing since November 2012. 27 months, roughly $30 a month. Fine for me, given that I spend a fair amount of time in this game.

Best, I can just stop putting money in any time ( :P inb4 addict comments). I frequently do, and go months without buying anything at all. I still have a massive stable of mechs, all sorts of fun toys. None of that money ever feels wasted to me; just money spent on entertainment.

In order to regret putting money into the game, I'd have had to make poor purchasing choices. I rarely do that. But - and this is the key point, the...

TLDR:

I always consider money I put into this or any game as a purchase, not an investment. I'm buying something specifically as it exists, and I know the future is entirely up in the air. The game will eventually shut down, the underlying game mechanics will change, stats will change, new things will be released that will simply be better than what I bought.

Those are all certainties. They WILL happen. The last two will likely happen frequently.



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