The faster/further you twist the more it will overaccelerate/shoot.
While its ok when poking at long range it WILL get you killed when brawling or in faster/more nimble mechs moving around quickly.
This needs a hotfix asap or at least a reverse of the last hotfix.
In fact it feels like the movement with armlock now behaves like the one without armlock. So basicly you dont move the upper body with your mouse anymore but your crosshair (which doesnt recenter itself) and the body follows. The problem with that is, that with armlock on your visible crosshair stays centered so you have NO indicator how much it will move/overmove.
Basicly I see why this would be a problem with the urbanmech. Armlock on would mean you will have to lift your mouse a few times from the pad to move 360° a problem that doesnt occur without armlock (although the urban mech might not have the nessesary arm actuators to actualy use it...). However since many players learned to play with armlocks on on quite a few mechs/situations/builds... mouse/movement mechanics is one of the few first permanent mechanics a game should have and then keep!
And before someone says armlock is for noobs... there are advantages and disadvantages to both modes, same as throttle decay. You will find top players on both preferences only and many that change modes situational.
Edited by RighteousFury, 19 February 2015 - 12:45 AM.