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What? Thunderbolt? :d

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#1 Cyborne Elemental

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Posted 18 February 2015 - 08:19 AM

What?
No 50 page ongoing rant about the Thunderbolt-9S anymore?

Has justice been served?

December Quirk pass 2
Additional Structure (LR&RT) +15
ERPPC Heat Gen -25%
ERPPC Cooldown +12.5%
ERPPC Velocity +15%
Energy Heat Gen -25%
Energy Cooldown +12.5%
Laser Duration -15%

February Quirk pass 3
Additional Structure (LR&RT) +15
ERPPC Heat Gen -12.5%
ERPPC Cooldown +12.5%
ERPPC Velocity +30%
Energy Heat Gen -12.5%
Energy Cooldown +12.5%
Laser Duration -15%
Missle Cooldown +15%

Well after the Quirk update, the 9S now has.

ERPPC @ (11.25) heat (up from 7.5)
General energy lowered from (-25%) heat to (-12.5%) heat for any energy.
A pretty awesome ERPPC velocity boost.
Same 25% cooldown.
+15% Missle cooldown.

I've been playing it the same way I have since the first quirks came out, and yeah its a little hotter now, and Heat management is a huge issue now, but I personally think its fair.

http://mwo.smurfy-ne...09df22682d0b5e4

This ends up being a pretty nice combination of sniper, brawler, and team support.

I may not be the fastest thing out there, or the scariest anymore by puking ERPPCx3 endlessly.

But I think the 9S is in a pretty good place, and with the general energy quirks going for it.
It makes a pretty nice Laser platform as well.

What do you guys think?

(edited to add in quirk info for quick reference)

Edited by Mister D, 18 February 2015 - 03:26 PM.


#2 Brody319

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Posted 18 February 2015 - 08:22 AM

I've seen plenty of Thunderbolts. They don't spam as much and seem to try to land every shot. They do overheat, but even the 3 ERPPC build seems pretty popular still.

#3 Metus regem

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Posted 18 February 2015 - 08:26 AM

My issue was with the 7.5 heat ERPPC's, 11.25 is fine for IS ERPPC's, same for the velocity. But 7.5 heat was just a little to far on the stupid side for my tastes... I mean the Tunderbolt was better at beaing an Awesome, than the freaking Awesome was, and if that didn't seem wrong to you, I don't know what to tell you.


That being said, could I have my 15/15 FLD cERPPC's back now?

Edited by Metus regem, 18 February 2015 - 08:27 AM.


#4 FupDup

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Posted 18 February 2015 - 08:28 AM

What I think....


1. The Thunderbolt should've been quirked to be very very durable, and a bit more agility. It wasn't built as a long-range pewpew sniper.

2. [ER]PPCs in general are still slowmo, even with the quirk boosts on most mechs. People rarely used the IS ERPPC even when it had 1500 velocity, and I don't remember if any quirked variants even bring it up to that value... (The 9S brings it up to like 1386 or something).

Edited by FupDup, 18 February 2015 - 08:30 AM.


#5 Variant1

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Posted 18 February 2015 - 08:41 AM

View PostFupDup, on 18 February 2015 - 08:28 AM, said:

What I think....
1. The Thunderbolt should've been quirked to be very very durable, and a bit more agility. It wasn't built as a long-range pewpew sniper.
2. [ER]PPCs in general are still slowmo, even with the quirk boosts on most mechs. People rarely used the IS ERPPC even when it had 1500 velocity, and I don't remember if any quirked variants even bring it up to that value... (The 9S brings it up to like 1386 or something).

1. Yes i very much agree with you on this one
2. I think they are good with the low velocity right now. This means it takes more skill to use and doesn't trump ac10 but is competitive nonetheless. Reason they are not used often is because they are not noob friendly weapons.

#6 FupDup

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Posted 18 February 2015 - 08:42 AM

View PostVariant1, on 18 February 2015 - 08:41 AM, said:

1. Yes i very much agree with you on this one
2. I think they are good with the low velocity right now. This means it takes more skill to use and doesn't trump ac10 but is competitive nonetheless. Reason they are not used often is because they are not noob friendly weapons.

The AC/10's optimal range is 450m. The PPC's optimal range is 540m. The ERPPC's optimal range is 810m.

Based on this, the [ER]PPC kinda should be better at long ranges, while the AC/10 should be better for brawling/skirmishing at midrange.

Edited by FupDup, 18 February 2015 - 08:43 AM.


#7 Metus regem

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Posted 18 February 2015 - 08:44 AM

View PostVariant1, on 18 February 2015 - 08:41 AM, said:

1. Yes i very much agree with you on this one
2. I think they are good with the low velocity right now. This means it takes more skill to use and doesn't trump ac10 but is competitive nonetheless. Reason they are not used often is because they are not noob friendly weapons.



Your second point seems very true, as for myself I forced myself to work with the PPC family when I first got into MWO, and I think it has made me a better gunner wuth cUAC's too...

#8 Shinobu Oshino

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Posted 18 February 2015 - 08:44 AM

View PostMetus regem, on 18 February 2015 - 08:26 AM, said:

My issue was with the 7.5 heat ERPPC's, 11.25 is fine for IS ERPPC's, same for the velocity. But 7.5 heat was just a little to far on the stupid side for my tastes... I mean the Tunderbolt was better at beaing an Awesome, than the freaking Awesome was, and if that didn't seem wrong to you, I don't know what to tell you.


That being said, could I have my 15/15 FLD cERPPC's back now?

I don't mind that clans can have their ERPPC stats back to 15/15. Just give IS extra PPC capacitator and HPPC. :D
Why not?

#9 Metus regem

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Posted 18 February 2015 - 08:45 AM

View PostShinobu Oshino, on 18 February 2015 - 08:44 AM, said:

I don't mind that clans can have their ERPPC stats back to 15/15. Just give IS extra PPC capacitator and HPPC. :D
Why not?


Give ti a few years, and I'm sure you will... but I'll still be stuck with the 2.5/10/2.5 damage cERPPC.... <_<

#10 Zoid

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Posted 18 February 2015 - 08:46 AM

It's better against anything but a stationary target now. The speed boost really makes a huge difference when you're trying to hit a Timberwolf that is moving full speed at 700+m, in the same spot over and over. Before yeah you could spam them, but you're not going to keep hitting the same place unless your target is standing still.

#11 Variant1

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Posted 18 February 2015 - 08:47 AM

View PostFupDup, on 18 February 2015 - 08:42 AM, said:

The AC/10's optimal range is 450m. The PPC's optimal range is 540m. The ERPPC's optimal range is 810m.

Based on this, the [ER]PPC kinda should be better at long ranges, while the AC/10 should be better for brawling/skirmishing at midrange.

Ok simply leading the target more should help :). But unlike the ac10 ppcs have unlimited ammo with heat and projectile speed being a weakness, so nothing wrong i guess?

#12 Metus regem

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Posted 18 February 2015 - 08:49 AM

View PostVariant1, on 18 February 2015 - 08:47 AM, said:

Ok simply leading the target more should help :). But unlike the ac10 ppcs have unlimited ammo with heat and projectile speed being a weakness, so nothing wrong i guess?



Yes, but a lot of MWO players don't seem to be able to lead a target....Hence the laser / wub vomit.

The amount of times my Mad Dogs have run sideways across the fireing line of the OPFOR, and not been scratched is kind of silly.

#13 Variant1

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Posted 18 February 2015 - 08:53 AM

View PostMetus regem, on 18 February 2015 - 08:49 AM, said:

Yes, but a lot of MWO players don't seem to be able to lead a target....Hence the laser / wub vomit.

The amount of times my Mad Dogs have run sideways across the fireing line of the OPFOR, and not been scratched is kind of silly.

I guess they need to work more on leading a target i guess :).

#14 Lily from animove

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Posted 18 February 2015 - 08:54 AM

The question for balance is: Is the PPC pult and the PPC awesome now a competitive alterante, or is the TDR still obsoleting them? Because its still not balanced if those 3 have no valid places in comparison (no matter of that means buffing some of them or nerfing one of them)

#15 Tennex

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Posted 18 February 2015 - 08:56 AM

Its quite a bit of a nerf

#16 Pjwned

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Posted 18 February 2015 - 08:57 AM

The heat was the biggest problem so it's understandable that people aren't complaining about it now.

#17 Metus regem

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Posted 18 February 2015 - 08:57 AM

View PostVariant1, on 18 February 2015 - 08:53 AM, said:

I guess they need to work more on leading a target i guess :).


I'm sorta mixed that I've now hit the ELO bracket where people know how to do those things.... though it does make the game more intteresting, and makes me think that I'm plaing less bad AI....

#18 Cyborne Elemental

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Posted 18 February 2015 - 08:58 AM

View PostTennex, on 18 February 2015 - 08:56 AM, said:

Its quite a bit of a nerf


But its not a nerf when compared to any non quirked mech trying to use an ERPPC.
(including Clan mechs)

Its still a big drop in heat 11.25 vs 15.
I like it.
Its still hot, without being ridiculously hot.

Edited by Mister D, 18 February 2015 - 02:26 PM.


#19 Variant1

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Posted 18 February 2015 - 08:58 AM

View PostLily from animove, on 18 February 2015 - 08:54 AM, said:

The question for balance is: Is the PPC pult and the PPC awesome now a competitive alterante, or is the TDR still obsoleting them? Because its still not balanced if those 3 have no valid places in comparison (no matter of that means buffing some of them or nerfing one of them)

From what i have seen i think the 3 ppc thunderbolt is still used more than the awesome and ppc pult. I guess nerfing it a bit more wont hurt :) while at the same time giving a small buff to the awesome and ppc pult.

edit:spelling

Edited by Variant1, 18 February 2015 - 08:59 AM.


#20 Variant1

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Posted 18 February 2015 - 09:02 AM

View PostMetus regem, on 18 February 2015 - 08:57 AM, said:

I'm sorta mixed that I've now hit the ELO bracket where people know how to do those things.... though it does make the game more intteresting, and makes me think that I'm playing less bad AI....

thats good to hear that game got more intersting for you, but perhaps maybe the ppc could use maybe 2 or 5% extra velocity buff. What do you think?





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