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Fire Moth (Dasher)


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Poll: Fire Moth (Dasher) (230 member(s) have cast votes)

Should the Fire Moth (Dasher) be implemented?

  1. Voted Yes (195 votes [84.78%] - View)

    Percentage of vote: 84.78%

  2. No (22 votes [9.57%] - View)

    Percentage of vote: 9.57%

  3. Impartial (13 votes [5.65%] - View)

    Percentage of vote: 5.65%

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#21 KODIAK-AU

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Posted 18 July 2016 - 12:51 AM

yes plz!!!!

#22 Darko Nagasawa

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Posted 18 July 2016 - 12:51 PM

This is amazing! We've passed 110 yes votes already, with very few players opposing the mech. Keep pushing for this, guys, then PGI can't refuse our money any longer. Posted Image

Edited by Darko, 18 July 2016 - 01:55 PM.


#23 Darth Futuza

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Posted 19 July 2016 - 12:46 PM

I remember building this in Mech2, and equipping jump jets and forsaking all armor and extra tonnage to build the ultimate speed demon. 500+kmh, 10/10 would race again and explode from a single stray er-small laser shot.

#24 HANGMAN1962

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Posted 20 July 2016 - 04:48 AM

fix the speed to fit cerent speed max s and add it as clans need a 20 tonner for drop decks.
a dasher a cheetah and to kodiaks hehehe

#25 Nighthawk513

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Posted 29 September 2016 - 12:53 PM

Yes. Becuase IS gets a lighter mech than clans AND a higher tonnage cap.
Either clans needs to be able to bring a 260 ton dropdeck, or we need a 20 ton mech.

#26 Aesthetech

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Posted 02 October 2016 - 09:50 AM

Yes, it needs to be added, regardless of its speed being capped. Even with the speed cap, the great maneuverability and accel/decel from the bigger engine and MASC will make it worth using. To make up for the 'lost' tonnage from the capped speed, you can simply give it heat dissipation quirks similar to the Locust. Problem solved.

#27 The Unstoppable Puggernaut

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Posted 15 October 2016 - 10:02 AM

View PostSir Maverick, on 17 July 2016 - 01:28 AM, said:

It´s simple.... IS get Locust... give us our Locust!!

This...

Please please please release this mech into the wild :)

We need a genuine light light. This role has not been filled. I love the locusts even though I suck at them.

#28 tatersaladftw

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Posted 20 December 2016 - 11:13 AM

Just bring it in with the max speed limit stock and then have MASC only give it agility buffs. Who cares if it cant go 200. If I can go from 0 - 174 in an instant. Good enough for me.

#29 Koniving

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Posted 20 December 2016 - 11:57 AM

FLEA!

That is all.

#30 Nergal Pryde

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Posted 03 January 2017 - 04:20 PM

this game with its current 240 ton cap DIRE'ly needs at least one clan 20 ton mech !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

end of transmission.

Edited by Nergal Pryde, 03 January 2017 - 04:21 PM.


#31 50 50

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Posted 13 April 2017 - 12:35 AM

Thought I replied to the wrong post.

Any chance we can get some feedback from the Devs on this?
Given changes to the netcode, the reduction in speed tweak and the way MASC works in MWO....
What would the actual max speed of this thing be?

Edited by 50 50, 13 April 2017 - 12:37 AM.


#32 Jetwash

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Posted 26 August 2017 - 08:14 AM

Interesting questions 50/ 50.

Yeah, Hello DEVS!

#33 TheFallOfTheReaper

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Posted 04 September 2017 - 04:20 PM

Lol the clan locust is the iic, and I say set the little ******* speed at 5 mph under hsr problems and be done with it :3, shut up and take my money pgi :3

#34 Will9761

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Posted 04 September 2017 - 05:50 PM

I'll be glad to pay for any 20 ton Clan mech. The Fire Moth, Howler, or Piranha mostly for these reasons.

Fire Moth - The first 20 ton Omnimech with MASC
Howler - This is a middleman between the Fire Moth and Piranha. It's not so OP to be considered meta and it has good MASC speed that won't break the game.
Piranha - Spider on steroids, minus the jump jets. PGI would be foolish not to market this mech for their business.

Edited by Will9761, 04 September 2017 - 08:37 PM.


#35 TheFallOfTheReaper

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Posted 04 September 2017 - 08:00 PM

They teasered the piranha a few months weeks, f it some time ago, and it would be a killer front pager for them (hey pgi look no salt LISTEN) the howler is hillarious tho default is 3x5 lrmpack
Mothopaf pgi give us all three. Hell I'll even stop spamming return to default fp weight restrictions, and I'll let you get away with 8v8 no matter how much I think it a dumpsterfire waiting to happen

A wild light pack appears, PGI uses mechpack, it's super effective, PGI uses mastercard, all four captured, you receive a locust 2c, a firemoth, a howler, and a piranha. GG wp

#36 Will9761

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Posted 03 June 2018 - 04:31 AM

I’d be fine with the Fire Moth, even if it had a slightly slower speed to compensate for CryEngine.

#37 Talon Two

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Posted 10 September 2021 - 06:14 AM

@Dev's please revisit this Forum, Thank you. Seems to have majorly overlooked!

#38 The Basilisk

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Posted 10 September 2021 - 06:30 AM

View PostTalon Two, on 10 September 2021 - 06:14 AM, said:

@Dev's please revisit this Forum, Thank you. Seems to have majorly overlooked!


Posted Image

Also, be advised that there always was an issue with several build in aspects of the games engine, HSR features and netcode that essentially forbade mechs to reach speeds over aproximatedly 150kph. This limit has been pushed to the nowadays just over 170kph.
So, no, this mech will not come to MWO since it would breake this limit by a fair margine....its masc variant even more so. Also even if you would just downgrade the mechs speed to max possible value it would have weaker armor than a Flea while having twice the frontal area due to beeing semi humanoid.

#39 KursedVixen

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Posted 29 December 2022 - 07:27 AM

View Post990Dreams, on 19 February 2015 - 12:05 PM, said:

Fire Moth (Dasher)

Posted Image

Come on! It's the Locust of the Clans! This would be a great Mech to add to the game.
maybe if we can dump the MASC?

View PostSir Maverick, on 17 July 2016 - 01:28 AM, said:

It´s simple.... IS get Locust... give us our Locust!!
Locust IIC





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