Fire Moth (Dasher)
#21
Posted 18 July 2016 - 12:51 AM
#22
Posted 18 July 2016 - 12:51 PM
Edited by Darko, 18 July 2016 - 01:55 PM.
#23
Posted 19 July 2016 - 12:46 PM
#24
Posted 20 July 2016 - 04:48 AM
a dasher a cheetah and to kodiaks hehehe
#25
Posted 29 September 2016 - 12:53 PM
Either clans needs to be able to bring a 260 ton dropdeck, or we need a 20 ton mech.
#26
Posted 02 October 2016 - 09:50 AM
#27
Posted 15 October 2016 - 10:02 AM
Sir Maverick, on 17 July 2016 - 01:28 AM, said:
This...
Please please please release this mech into the wild
We need a genuine light light. This role has not been filled. I love the locusts even though I suck at them.
#28
Posted 20 December 2016 - 11:13 AM
#29
Posted 20 December 2016 - 11:57 AM
That is all.
#30
Posted 03 January 2017 - 04:20 PM
end of transmission.
Edited by Nergal Pryde, 03 January 2017 - 04:21 PM.
#31
Posted 13 April 2017 - 12:35 AM
Any chance we can get some feedback from the Devs on this?
Given changes to the netcode, the reduction in speed tweak and the way MASC works in MWO....
What would the actual max speed of this thing be?
Edited by 50 50, 13 April 2017 - 12:37 AM.
#32
Posted 26 August 2017 - 08:14 AM
Yeah, Hello DEVS!
#33
Posted 04 September 2017 - 04:20 PM
#34
Posted 04 September 2017 - 05:50 PM
Fire Moth - The first 20 ton Omnimech with MASC
Howler - This is a middleman between the Fire Moth and Piranha. It's not so OP to be considered meta and it has good MASC speed that won't break the game.
Piranha - Spider on steroids, minus the jump jets. PGI would be foolish not to market this mech for their business.
Edited by Will9761, 04 September 2017 - 08:37 PM.
#35
Posted 04 September 2017 - 08:00 PM
Mothopaf pgi give us all three. Hell I'll even stop spamming return to default fp weight restrictions, and I'll let you get away with 8v8 no matter how much I think it a dumpsterfire waiting to happen
A wild light pack appears, PGI uses mechpack, it's super effective, PGI uses mastercard, all four captured, you receive a locust 2c, a firemoth, a howler, and a piranha. GG wp
#36
Posted 03 June 2018 - 04:31 AM
#37
Posted 10 September 2021 - 06:14 AM
#38
Posted 10 September 2021 - 06:30 AM
Talon Two, on 10 September 2021 - 06:14 AM, said:
Also, be advised that there always was an issue with several build in aspects of the games engine, HSR features and netcode that essentially forbade mechs to reach speeds over aproximatedly 150kph. This limit has been pushed to the nowadays just over 170kph.
So, no, this mech will not come to MWO since it would breake this limit by a fair margine....its masc variant even more so. Also even if you would just downgrade the mechs speed to max possible value it would have weaker armor than a Flea while having twice the frontal area due to beeing semi humanoid.
#39
Posted 29 December 2022 - 07:27 AM
990Dreams, on 19 February 2015 - 12:05 PM, said:
Come on! It's the Locust of the Clans! This would be a great Mech to add to the game.
Sir Maverick, on 17 July 2016 - 01:28 AM, said:
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users