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Like A Champion Mark Ii Event


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#161 Sarlic

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Posted 21 February 2015 - 01:45 AM

View PostRip Snorgan, on 21 February 2015 - 01:44 AM, said:

It's not even what the challenge requires that grates at my nerves. It's what the requirements do to players that irritates the hell out of me.

Almost every match tonight...if I play anything non-LRM, I get shot in the back by anyone standing behind me trying to get the kills. If I stand behind them, line of fire is clogged by everyone trying to get in and get the kills. It's just awful.

50 points, sure, fine, but please, for the love of Blake...re-evaluate the scoring format? Something that, I don't know, encourages people to work together somehow, rather than act like a pack of tight-fisted old grannies at a Walmart clearance sale.


Up so far any tournament brought the worst out of people. I am not saying everyone has it, but it's very discouraging to play and see how people can behave. Even people with unit tags have unsportive behaviour.

On top of that your team mostly get overwhelmed with these 'specialists' e.g. wubee, dakka, vomit or you name it builds in order to fullfill the minium requirment as quickly as possible.

This is no fun for both sides and after this fourth tournament just got up and running it clearly shows to me (again) it's not worth my time, or better said waste my time to play with a tournament running.

Obviously people can't play normally when any tournament is running, which is shocking for such a small community as Mechwarrior online.

Edited by Sarlic, 21 February 2015 - 01:51 AM.


#162 Neutron IX

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Posted 21 February 2015 - 01:56 AM

View PostNashal, on 20 February 2015 - 09:52 PM, said:

Everyone raving about kills and assists seems to miss the point that the primary objective is to win the match. Kills and assists don't mean diddly if your team doesn't win. I'm still relatively new to the game, but I don't seem to be playing with the same people I was playing with on Thursday before the event. Play the group tactics, don't chase the "bait" mech back to his waiting friends, the basics. I've been through only two of these win + kill + assist events but it seems people strip their brains out of their mech in favor of another ton of ammo or lasers.

Check your stats outside events like this. I think if more people played like they did during the rest of the week, there wouldn't be complaints about how many points you need to collect. Last Thursday I would have scored 5 points out of 8 games. Tonight I got 2 points out of 14 games. Play style seems to have gone down hill.

I can't keep 5 people from chasing a stripped enemy mech across the map all trying to get "their kill". I applaud the devs for events like this as they add to the game. I am however disappointed in the devs and the players for the inspired behavior created by some of these events. I'll still play the game for fun of it but personally . . . I can't wait for this event to end.


This guy nails it...

The problem isn't the challenge itself, so much as, how people somehow seem to go batcrap insane and play DURING the challenges, and unfortunately, I believe the root cause is the scoring format.

I've seen a handful of proposals, that all seem like they might work, and hold out hope that one day we see one or two of them implemented.

Myself, I think the win condition needs to stay, as why should you get a point if you don't win, and we should encourage winning. I would alter the kill + assist format though, perhaps to 4+ (or maybe even as many as 6+?) kills/assists in any combination, to encourage people to actively engage the enemy during the win. I want to know that a player didn't just park in the back and do nothing while everyone else fought.

I've seen other formats that seemed promising also, and I think changing the scoring format could make the game much more fun to play, both for those who want to grind the challenge, as well as those who simply want to play MWO and have fun.

Please?

#163 G SE7EN7

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Posted 21 February 2015 - 02:05 AM

Last time I attempt one of these get this and that and this events, Bring back the convoluted score based on damage and other ingame rewards( scouting, hit and run, flanking etc).

Having one of these behavior changing events every other week makes the game a chore. how I long for the days of normal grinding.

#164 Rhogen

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Posted 21 February 2015 - 03:33 AM

You really should get rid of the Kill&Win combination when doing this kind of events.

In addition, being able to score points even if your team is losing would make these things much more relaxing ...

Edited by Rhogen, 21 February 2015 - 03:34 AM.


#165 Photeus5

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Posted 21 February 2015 - 04:18 AM

If there's at least 12 of you guys that are carrying your teams and they fail, why don't you all form up together? You'd have this done in 20 matches with your skill!

People would complain about this event if PGI just handed us the raven. Too hard! Changes gameplay! My idiot team. ...

#166 The Black Widow

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Posted 21 February 2015 - 04:31 AM

Hey, PGI haven't you learned anything from the last one?
Again one weekend for up to 50 points, for most players
this are 100+ games and 20 hours of grinding.
I simply have not the time for this nonsense, your view of
your customers seems a little unreal.
Last time you have to add a second weekend to reach 50 points,
i hope this will happen again. ;)

#167 WarTeddy

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Posted 21 February 2015 - 05:22 AM

I thought this challenge would not be to difficult. i was so wrong. I played a dozen matches yesterday and I still have not got the premium time that comes with 3 points. You see, it doesn't matter how many kills I get; every damn time I am on the loosing team. WTF? I usually score over 500 damage (or close with my light) and get 1-3 kills. This is beyond bad odds, it feels like I am being cheated. PGI really needs to rethink these challenges based on needing complete strangers not to suck nearly as bad as they do. I an getting real sick of crap contects that are impossible to the lowly pug dropper.

#168 PFC Carsten

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Posted 21 February 2015 - 05:31 AM

Ok, guys, I want to share with you my personal experience on this challgenge/tournament/event so far.

My motivation was to get the 3 days premium time as quickly as possible, then use the grind for the Raven (and more important, the Mechbay - I always fall for those) to amass some C-Bills. I started yesterday evening and just completed the 25 points for the Raven. So, for my part, I am done with this event (achieved Tier 2, for the records).

Now, many people complain that it's bad player behaviour all over the place, that you depend on your group, that it's LRMageddon etc.pp. I didn't see much of this (this time, last weekend it seemd LRMageddon all over the place).

I didn't have to use LRMs or any other build than I use normally.

Now, the numbers.
First match to last match in Tournament list was 14:36:21 (hh:mm:ss), from that time I slept, showered and ate 7 hours, which leaves 7:36:21 to get to 25 pts. Do the math and you'll see it took me 18,3 minutes per point. It took me 46 matches, out of which 7 didn't count because I could not score a kill.

I don't think that this is overly forcing a grind - you have 3 full days, so I could have spread my playing time out to roughly 2,5 hrs a day, which is not all that much on a weekend.

That said, I consider myself an average player at best, have yet to break 150 pts match score, 1000 DMG or get the Ace of Spades achievement for 8 kills in a match.

Granted, the points for the cockpit item and the camo-pattern seem a little far fetched, but those items are purely cosmetic and won't get you anywhere in the game.

Edited by PFC Carsten, 21 February 2015 - 05:44 AM.


#169 WarTeddy

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Posted 21 February 2015 - 05:40 AM

View PostPFC Carsten, on 21 February 2015 - 05:31 AM, said:

...

You must be damn lucky or have a real low ELO. 16 matches and 13 losses and counting for me. I know how to play and how to support the team. The teams are sucking a$$ right now.

Edited by WarTeddy, 21 February 2015 - 06:26 AM.


#170 Catra Lanis

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Posted 21 February 2015 - 05:43 AM

1 point as it is, 0.5 points for a loss (plus the other conditions fulfilled) would be much less stressful.

#171 PFC Carsten

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Posted 21 February 2015 - 05:51 AM

View PostWarTeddy, on 21 February 2015 - 05:40 AM, said:

You must be damn lucky or have a real low ELO. 14 matches and 12 losses and counting for me. I know how to play and how to support the team. The teams are sucking a$$ right now.

I must be so bad at this game that I don't even know what this ELO is. Where can i see if (and how many of it) i have that?

#172 WarTeddy

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Posted 21 February 2015 - 06:15 AM

View PostPFC Carsten, on 21 February 2015 - 05:51 AM, said:

I must be so bad at this game that I don't even know what this ELO is. Where can i see if (and how many of it) i have that?

http://www.themittan...pful-or-harmful
If you type ELO into the search in MWO's website, you will get more than you can read.
I don't think there is a way to know your ELO exactly. Details of said system could be gamed if the general player base knew how it worked; maybe. That's what I was told anyway.

#173 Jeffrey Wilder

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Posted 21 February 2015 - 06:44 AM

6 out of 30 games for me, guess that's all for this weekend :)

#174 Johnny05

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Posted 21 February 2015 - 07:14 AM

I was planning on buying Wave III tonight but after 60 games and only 17 points I can't justify it. These tournaments seem to indicate PGI doesn't know how to make a fun challenge. Sure, they are getting people grinding, but I'm sick of grinding. I'm tired of the constant games with people running in front of you to block your shots or worst shooting straight through you!

It's not that I care about the free mech. I just want fun challenges, something to work towards. This game is meant to help me relax and forget about work, instead I'm frustrated and a little depressed.

#175 Mudhutwarrior

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Posted 21 February 2015 - 07:35 AM

View PostJohnny05, on 21 February 2015 - 07:14 AM, said:

I was planning on buying Wave III tonight but after 60 games and only 17 points I can't justify it. These tournaments seem to indicate PGI doesn't know how to make a fun challenge. Sure, they are getting people grinding, but I'm sick of grinding. I'm tired of the constant games with people running in front of you to block your shots or worst shooting straight through you!

It's not that I care about the free mech. I just want fun challenges, something to work towards. This game is meant to help me relax and forget about work, instead I'm frustrated and a little depressed.


Yep, that's it with me. I did my three in about five hours and stopped dead. Chances are I won't play again till this is over. Voip was intermittent and with it being down most gave up on using it. No chance of organizing with it like it is and I don't type well enough or fast enough to have any effect. I was about to buy a package myself but won't now.. I had committed to when voip came in. Instead voip doesn't work and when it does the audio is so bad you can hear half of those talking unless they crank their mics up 30db.
I am sure there is some kind of training or instruction on twitter but not here.

Nope, PGI just proved they have learned nothing other than its convenient to work on twitter because your so busy running a business.

We need to consider 4th generation warfare in the gaming community and stop supporting not only PGI but the whores who promote them like NGNG.

Edited by Mudhutwarrior, 21 February 2015 - 09:01 AM.


#176 Sjorpha

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Posted 21 February 2015 - 07:47 AM

View PostMudhutwarrior, on 21 February 2015 - 07:35 AM, said:

We need to consider 4th generation warfare in the gaming community and stop supporting not only PGI but the whores who promote them like NGNG.


What exactly has the NGNG guys done to deserve a label as derogatory as "whores", when their only crime is being passionate about battletech. And unlike you they are actually contributing to the community in a positive way.

The situation regarding the challenge might be improved if it actually was a challenge rather than a grind. Make it difficult so for example you need a single 1200+ damage 4+ kill + win game to complete it. I'd enjoy trying to beat that.

Edited by Sjorpha, 21 February 2015 - 07:47 AM.


#177 Mudhutwarrior

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Posted 21 February 2015 - 07:54 AM

View PostSjorpha, on 21 February 2015 - 07:47 AM, said:


What exactly has the NGNG guys done to deserve a label as derogatory as "whores", when their only crime is being passionate about battletech. And unlike you they are actually contributing to the community in a positive way.

The situation regarding the challenge might be improved if it actually was a challenge rather than a grind. Make it difficult so for example you need a single 1200+ damage 4+ kill + win game to complete it. I'd enjoy trying to beat that.


One example. Team treason. Watch their videos and see multiple examples of it. Its the rules but they break them with impunity. Why? Because they are in bed with PGI and they feed each other. We need to understand that we don't need them and their suggestions. The model hasn't worked so far if one cares to read through the threads. It is that relationship that keeps PGI from working directly with the community at large. Think of it like the council disaster. These councils and symbiotic relationships with journalists do nothing to help us but instead hinder progress between the actual community and PGI.
I don't expect many to understand this but some with critical thinking will and that's a start.

#178 warner2

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Posted 21 February 2015 - 07:55 AM

The game becomes unplayable when these challenges are on. Lord knows why I've stuck with it today for as long as I have. Probably because I wanted to try out the Enforcer and have finally found a use for my Battlemasters. I won't be playing again for the rest of the weekend (not even with the premium time it's just not worth it) as things have just devolved into mindless, desperate players brawling it out for 5 minutes over and over (often on swamp which is just the final kick in the teeth).

Edited by warner2, 21 February 2015 - 07:56 AM.


#179 Zolaz

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Posted 21 February 2015 - 08:39 AM

KDR going up while I am playing and still not getting half qualifying matches. Not sure if PGI did anything to the match maker but it sure is hard carrying these teams.

#180 Sjorpha

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Posted 21 February 2015 - 08:40 AM

View PostMudhutwarrior, on 21 February 2015 - 07:54 AM, said:

One example. Team treason. Watch their videos and see multiple examples of it.


I have watched a lot of their videos, never seen any team treason so far. Can you link a specific video where this happens or is this another one of your "find your own proof" type accusations?

If anything is stopping PGI from working with "the community at large" it is the fact that it has no coherent position on anything. For example it is sprinkled with haters and conspiracy theorists who just muddle the discussion with nonsense, and apart from that some people wan't battletech purity while others wan't a redesign following modern game design principles and others yet thinks the current mish mash method is a reasonable compromise. If I was PGI trying to listen to "the community" I honestly wouldn't have any idea what to make of the cacaphony of opinions.

I honestly prefer they listen to a number of focus groups that are, at the very least, coherent and sane and combine that with their own judgement. I do believe they could use a new experienced balance designer, not imbued with battletech romance or personal peeves, to look at the game with fresh eyes.





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