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Like A Champion Mark Ii Event


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#421 MikeTheDestructor

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Posted 24 February 2015 - 10:56 AM

View PostKell Aset, on 24 February 2015 - 10:21 AM, said:

Oh so not cool, I miss 1 win with 1 kill to have this challenge completed because time ran out before my last good match was done and over!!!, my match began before event ended ehhhh. SOOO soo not cool :(



View PostMikeTheDestructor, on 24 February 2015 - 10:24 AM, said:

I would be able to even demonstrate I got them..... oh well I want to know from a dev if they would check that because as you stated I'm not the only one this happened to

edit: if you check the logs on your computer you find at which time you started a match as well so I'm sure and now I'll check older games to see if they registered at the time they started.... Honestly I think this happens on the servers as well and if it does I should have 24 valid matches anyway.... <_<

Second edit: now one of the two matches did register, I don't know of the other one because it ended AFTER 10:00 AM PST so....


the feels Kell, I even ranted in a stupid way about it...... 24 out of 25 how frustrating.....

#422 DrSlamastika

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Posted 24 February 2015 - 11:05 AM

View PostTemplar 14, on 24 February 2015 - 10:51 AM, said:



Thank you, apology accepted :) all good.

#423 MFZ

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Posted 24 February 2015 - 11:12 AM

View PostKell Aset, on 24 February 2015 - 10:21 AM, said:

Oh so not cool, I miss 1 win with 1 kill to have this challenge completed because time ran out before my last good match was done and over!!!, my match began before event ended ehhhh. SOOO soo not cool :(

And I got my first point 52 seconds after the event had started :-)

#424 CLANBOY FFI

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Posted 24 February 2015 - 11:16 AM

View PostAggressor666, on 20 February 2015 - 09:09 PM, said:



yup...


SAY NO MORE

#425 Zolaz

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Posted 24 February 2015 - 11:25 AM

Match Maker in MWO feels like PGI is trolling me when I play solo queue. I get 2 other guys on my team who can play. The other 9 are mouth breathers who are running bad mechs/builds, disconnecting, cant hit the broad side of a barn, cant target the enemy by pressing "R", have little to no desire to win, dont know the map, love to play peek a boo at doors instead of going in, arent using consumables or run straight into the enemy suiciding,

All these new players mean that the albatrosses the MM is throwing on my team are even worse than normal. Glad PGI was happy with em but all they did was make my qualifying matches doubly hard in the solo queue.

#426 BrianLocke

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Posted 24 February 2015 - 11:29 AM

On one level I enjoyed this event and the one before it. You were able to receive a tangible reward for participating and that is always a good thing. The Scoring was for the most part reasonable but it did lead to some problems. I was able to reach the 3rd tier but fell 6 points short of the final 50. Part of the problem was the requirement to get a kill. This led to a lot of kill stealing as well as reckless behavior of people struggling to get a kill and as a result endangering themselves (I am guilty of this as well). Then you have the frustration when you do most of the damage to a mech and just as you are about to finish them off a light darts in and gets the kill before your weapons recycle. Then there were a few matches where everything clicked and I got way more kills than I intended. I would get my one kill and then try and win the match but because I was in a Thunderwub I found myself getting a lot of kills near the end of the match when the other teams mechs rushed me, or I returned fire on a light that was sniping me in the back and cored it (silly locust was standing still for Pete's sake). I would end a match with 4 kills and almost be embarrassed because so many people on my team finished with no kills. The problem with this metric is the way it pushes you to play as an individual and not as a team. I liked the previous event where you had to get a certain match score and assists actually counted for more than kills. I think as a metric that mode encouraged team play much more and was much less frustrating.

All in all a decent event and I have been wanting an ECM mech for a while. I think eventually I will save up and buy a Hellbringer, but until then the Raven will do. It would be nice to have a IS heavy with ECM though for those of us who don't want to invest in an Atlas.

I do hope they extend this to next weekend as well so I can get that camo pattern for my Raven, but if not, I will be disappointed but I will get over it.

Edited by BrianLocke, 24 February 2015 - 11:31 AM.


#427 Wildstreak

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Posted 24 February 2015 - 11:52 AM

I sorta tried.
This was second to me figuring out Panthers & Enforcers to my style.
Got my 35th today then stopped.
Never hit this level last time I think, I forget what the last one was for.

#428 IvanMesniaa

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Posted 24 February 2015 - 12:09 PM

I gave up at 19/25 after 5 hours of gameplay last night and staying up, only to have "people" run in front of me after i shot, then freak on me for shooting them and other general scummy stuff

#429 Wildstreak

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Posted 24 February 2015 - 12:30 PM

View PostIvanMesniaa, on 24 February 2015 - 12:09 PM, said:

I gave up at 19/25 after 5 hours of gameplay last night and staying up, only to have "people" run in front of me after i shot, then freak on me for shooting them and other general scummy stuff

Oh that happens even when no event is being run.
The ones I love are the morons who shoot you in the back to 'communicate' because they hate having to, ya' know, chat or move around. They seem to think they own the place.

#430 Grabbabrewski

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Posted 24 February 2015 - 12:56 PM

Saratov, "Man, you really an idiot or just pretending? You say that here win depends on you no more than playing roulette. To be able to play there shouldn't be."
Name calling? Really? What are you 10yrs old?


Idiots do not make sense when talking, like that. I have no clue what your talking about. Challenges are suppose to be challenging, not giveaways.

Some are easier then others.

#431 Surn

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Posted 24 February 2015 - 01:42 PM

Started a Features and Suggestions thread at http://mwomercs.com/...m-and-solution/ on the topic of making the tournaments more fun. Please contribute.

#432 IvanMesniaa

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Posted 24 February 2015 - 01:51 PM

I don't have it but is there a bug with the gift raven? My friend has it and it doesnt have weapons and didnt come with an engine.

#433 Zesaric

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Posted 24 February 2015 - 01:57 PM

First of all it has to be said that it's great to have challenges in MWO so players reap rewards according to what they achieve. A constant cycle of challenge and reward is what keeps players motivated and thus a game alive and active. So thanks to PGI for doing this!

However, reading through all the player feedback it becomes obvious that the challenges in the current format are perceived by most players as a burden rather than fun (quote from in-game chat: "I'd rather go to the dentist and have all my teeth pulled than doing this kind of challenge again").

----------------------

I believe this is due to the following aspects:

1) This challenge format rewards luck more than skill
In solo queue, no amount of player skill can compensate if you're not lucky enough to be on a winning team. Means the win requirement should not be part of any challenge.

2) Effort which isn't rewarded creates frustration
A player could possibly play several hours constantly racking up high damage, assists and kills and still not earn a point because his team doesn't win. Or he could significantly contribute to the teams success by spotting, narcing, capping, etc. and still not get a point because he doesn't get a kill. Heck, one player even posted in-game that he is frustrated because he had games where he scored 5-6 kills but no assists as he was shredding the opposition... :wacko:

3) These challenges shift game style from teamwork to selfish play
During challenges, everyone just tries to meet the given criteria instead of trying to play as a team. Best example is when a short-range weapon ECM Hellbringer on Alpine Peaks announced at drop that he'll solo charge into the enemy right away to hopefully get his kill and assist, hoping that the team will go on to win the game without him... :blink:

4) Challenge criteria are not doable in a reasonable amount of time
Everyone knows that goals which are not attainable are a source of frustration rather than motivation. Now as I believe MWO derives its main funds from players who have jobs and enough money to constantly buy mechs and accessories, it should be possible for these players to complete challenges despite their real-life responsibilities. Currently this is not the case as has been pointed several times in this thread already.

----------------------

Now while these are a lot of issues in the current challenge format, the solution to all these problems is very simple:

1) Don't use single aspects (like kills, wins, etc.) as criteria but instead use a number which currently is the best representation of a player's contribution to the team: The match score! This way everybody will do their best to make sure the own is team is successful.

2) Don't use threshold values which decided between a green tick and a red cross (like "if you have a match score of 50 or above you get one point - if not, you'll get zero points!"). Instead, just add up the match score from each game and award prizes once a certain total value has been reached (i.e. similar to how the XP system works). This way, every match brings the player closer towards earning the next prize and thus will motivate to go on.

3) Make the prize tiers as such that an average player can achieve the highest tier after 12 hours of play on a weekend. Typically people with family (like myself) can play Friday/Saturday/Sunday evening say 4 hours each. This amounts to the 12 hours I mentioned.

----------------------

To conclude this, I want to point out that I don't make these suggestions because I didn't manage to get all rewards. Actually, despite having a job and a family I want to spend time with, I did manage to get the 50 points and the camo.

However, to be honest it wasn't really fun and I'm convinced it would be so much more fun for almost everybody in the community if the format was changed to what I proposed above.

So PGI please take these thoughts into consideration - and thanks again for providing us with the great game that MWO is.

#434 Vajhra

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Posted 24 February 2015 - 04:50 PM

51 fights
29 wins
26 kills
15 points

The bad luck runs sting!!! The worst was 8 in a row, but I also had two 6's which made it a bit of a slog.

Would have been close enough to push for it in the last hours if certain unnamed folks in heavies didn't farm upwards of 3 kills on the injured left overs while others were already laying into them to get their first kills. I know some werent playing the comp, but they knew others were.... especially when I'd done top 3 or 4 damage - seemed to happen a lot.

Edited by Vajhra, 24 February 2015 - 04:51 PM.


#435 WarTeddy

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Posted 24 February 2015 - 07:45 PM

84 matches and only 9 points. Can you say broken contest. The whole weekend was miserable. Crap players and unneeded stress. At this point, i would prefer no contests over this. Sad, because I was so for the idea in the beginning. Can't you do a better job with this?

#436 WARCRACK

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Posted 24 February 2015 - 07:58 PM

I was gone the entire weekend on military duty so I only got to play a bit of Monday and Tuesday to grind points. I'm not sure what the reasoning was behind the scenes when it was decided for the Cataphract-3D(C) event being continued the following weekend, but I hope this champion challenge gets the same treatment.

Unlikely though I guess because this challenge was already extended 24 hours.

#437 Stormyblade

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Posted 25 February 2015 - 12:41 AM

View PostZesaric, on 24 February 2015 - 01:57 PM, said:

First of all it has to be said that it's great to have challenges in MWO so players reap rewards according to what they achieve. A constant cycle of challenge and reward is what keeps players motivated and thus a game alive and active. So thanks to PGI for doing this!

However, reading through all the player feedback it becomes obvious that the challenges in the current format are perceived by most players as a burden rather than fun (quote from in-game chat: "I'd rather go to the dentist and have all my teeth pulled than doing this kind of challenge again").

----------------------

I believe this is due to the following aspects:

1) This challenge format rewards luck more than skill
In solo queue, no amount of player skill can compensate if you're not lucky enough to be on a winning team. Means the win requirement should not be part of any challenge.

2) Effort which isn't rewarded creates frustration
A player could possibly play several hours constantly racking up high damage, assists and kills and still not earn a point because his team doesn't win. Or he could significantly contribute to the teams success by spotting, narcing, capping, etc. and still not get a point because he doesn't get a kill. Heck, one player even posted in-game that he is frustrated because he had games where he scored 5-6 kills but no assists as he was shredding the opposition... :wacko:

3) These challenges shift game style from teamwork to selfish play
During challenges, everyone just tries to meet the given criteria instead of trying to play as a team. Best example is when a short-range weapon ECM Hellbringer on Alpine Peaks announced at drop that he'll solo charge into the enemy right away to hopefully get his kill and assist, hoping that the team will go on to win the game without him... :blink:

4) Challenge criteria are not doable in a reasonable amount of time
Everyone knows that goals which are not attainable are a source of frustration rather than motivation. Now as I believe MWO derives its main funds from players who have jobs and enough money to constantly buy mechs and accessories, it should be possible for these players to complete challenges despite their real-life responsibilities. Currently this is not the case as has been pointed several times in this thread already.

----------------------

Now while these are a lot of issues in the current challenge format, the solution to all these problems is very simple:

1) Don't use single aspects (like kills, wins, etc.) as criteria but instead use a number which currently is the best representation of a player's contribution to the team: The match score! This way everybody will do their best to make sure the own is team is successful.

2) Don't use threshold values which decided between a green tick and a red cross (like "if you have a match score of 50 or above you get one point - if not, you'll get zero points!"). Instead, just add up the match score from each game and award prizes once a certain total value has been reached (i.e. similar to how the XP system works). This way, every match brings the player closer towards earning the next prize and thus will motivate to go on.

3) Make the prize tiers as such that an average player can achieve the highest tier after 12 hours of play on a weekend. Typically people with family (like myself) can play Friday/Saturday/Sunday evening say 4 hours each. This amounts to the 12 hours I mentioned.

----------------------

To conclude this, I want to point out that I don't make these suggestions because I didn't manage to get all rewards. Actually, despite having a job and a family I want to spend time with, I did manage to get the 50 points and the camo.

However, to be honest it wasn't really fun and I'm convinced it would be so much more fun for almost everybody in the community if the format was changed to what I proposed above.

So PGI please take these thoughts into consideration - and thanks again for providing us with the great game that MWO is.


So well put. First off, I'm not complaining, but merely pointing out that I didn't even get started until Sunday afternoon due to my crazy work schedule. When I read that because of a hot fix on Friday the challenge was extended another day I thought I had a fighting chance. Turns out I didn't due to many reasons: the sheer luck of being on a team that was rolled 12-2 (that happened several times - nothing like looking up at the score and seeing it's already 7-0), getting 2-4 kills + 2-4 assists and still losing the match, getting a win, 7 assists, but 0 kills ( :( ), doing top damage for both teams plus getting at least one kill and one assist but losing the match 12-11 or 12-10.

I was playing late last night (Monday night) and still only had a total of 10 points with < 10 hours remaining. I finally turned to my wife, threw up my hands and said I'm done. I already have a Raven 3L but was hoping for the Champion verson. :(

Ah well...for those of you that persevered and met the various tiers of this challenge, congrats to you. For those of you that fought but just didn't have the time or luck to get what you were hoping for, I understand your feelings.

#438 McMatt

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Posted 25 February 2015 - 10:14 PM

View PostZesaric, on 24 February 2015 - 01:57 PM, said:

First of all it has to be said that it's great to have challenges in MWO so players reap rewards according to what they achieve. A constant cycle of challenge and reward is what keeps players motivated and thus a game alive and active. So thanks to PGI for doing this! ...



... To conclude this, I want to point out that I don't make these suggestions because I didn't manage to get all rewards. Actually, despite having a job and a family I want to spend time with, I did manage to get the 50 points and the camo.

However, to be honest it wasn't really fun and I'm convinced it would be so much more fun for almost everybody in the community if the format was changed to what I proposed above.

So PGI please take these thoughts into consideration - and thanks again for providing us with the great game that MWO is.

+1
Well said.

#439 anonymous161

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Posted 25 February 2015 - 10:37 PM

After getting the raven which wasn't really all that much fun, I have to take a long break from this these challenges just take the fun out of the game.

If this had a story mode I'd probably still on ocassion spend some money but after the first wave it's hard to justify spending any money on this game anymore...it really isn't I mean mw4 with that mod gave me a ton of mechs for free...their hard effort made that game fun again, yet this game wants to charge up the arse for basic crap like colors and mech bays.

#440 PappySmurf

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Posted 25 February 2015 - 10:40 PM

Zolaz said (Match Maker in MWO feels like PGI is trolling me when I play solo queue. I get 2 other guys on my team who can play. The other 9 are mouth breathers who are running bad mechs/builds, disconnecting, cant hit the broad side of a barn, cant target the enemy by pressing "R", have little to no desire to win, dont know the map, love to play peek a boo at doors instead of going in, arent using consumables or run straight into the enemy suiciding, )
=============================================================================================
Dude the dam funny thing about what you said is =THERE ARE NO NEW PLAYERS IN MWO HAHAHAHHA so that means there either AI BOTS or VET TROLLS JUST TROLLING PLAYERS IN THESE challenges.

_________________________________>>>>>>>>>>>>>>>>AAAAAAAAAIIIIIIIII BOT---------->>>>>>>>>

Posted Image

Edited by PappySmurf, 25 February 2015 - 10:41 PM.






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