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Townhall Show Notes 2/19


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#21 Pariah Devalis

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Posted 19 February 2015 - 08:59 PM

View PostCimarb, on 19 February 2015 - 08:53 PM, said:

Mine, for comparison - pretty interesting to see different interpretations... :D

Spoiler



It could be interesting, but it still gives the huge PPFLD advantage to the IS. I would love to try it out, though.



Absolutely. Like I said, I think it would need to be coupled with a faster burst. I am fine with a DOT nature UAC, as long as the time portion was extremely, extremely small. Right now, 2 UAC is not as good as a single Gauss, and that is not a good place to be.

Bursts like MW3's would be ideal IMO:


I think what excites me the most is that they know there is a problem with C-UACs. That... means a lot.

Edited by Pariah Devalis, 19 February 2015 - 09:16 PM.


#22 LT. HARDCASE

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Posted 19 February 2015 - 09:17 PM

Going Steam before UI3.0 = MWO launch is DOA.

#23 LordKnightFandragon

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Posted 19 February 2015 - 09:52 PM

I only care about their PVE progress.

#24 FupDup

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Posted 19 February 2015 - 10:35 PM

New Omnimech hardpoint possibilities, for those interested:

Posted Image

#25 Brody319

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Posted 19 February 2015 - 10:38 PM

View PostFupDup, on 19 February 2015 - 10:35 PM, said:

New Omnimech hardpoint possibilities, for those interested:

Posted Image


If the Gladiator gets the D (huehuehue) then its going to just...melt everything. you will know if a lance of them passed through if the normally soft ground is suddenly coated in melted mechs.

#26 monk

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Posted 19 February 2015 - 10:55 PM

I seem to remember downloading these after the fact and listening to them in the background while I work. Can anyone remind me where to find the files?

#27 Brody319

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Posted 19 February 2015 - 10:55 PM

View Postmonk, on 19 February 2015 - 10:55 PM, said:

I seem to remember downloading these after the fact and listening to them in the background while I work. Can anyone remind me where to find the files?


SoundCloud and Youtube both have them.

#28 monk

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Posted 19 February 2015 - 11:14 PM

Thanks, Brody319.

#29 Sarlic

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Posted 20 February 2015 - 02:09 AM

Any news on Atlas red eyes?

#30 Onmyoudo

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Posted 20 February 2015 - 02:38 AM

Quote

Russ talking about Player Reaction to change. Understands the dislike of change, relearning mechs or the annoyance of buying things that are now 'obsolete'. Thunderbolt 9S is still really nice.. Wolverine is still strong. People react without experiencing. In the Reactionary world all chassis being viable is a myth... wants to avoid that.

Going to be much more incremental in quirk changes in the future. Most of changes in latest Quirk pass based on player feedback.

March 17th non weapon quirks possible. Atleast one patch a month 2-8 mech getting some changes


Very disappointed with the comments (or lack thereof) on quirks. The 9S and the Wolverine are not the issues here. The issues are the Locusts (who was asking to nerf the 3M, really?), the Catapults, the Quickdraws, the Highlanders and every other mech that sucks because quirks don't do enough to help them. If he wants to avoid the myth of not every chassis being viable, then surely they should start by making the quirks on many chassis actually help them become viable?

However, news that quirks will affect more than weapons is nice for variance. Not sure on "at least" one patch a month with mech quirks being updated "incrementally", will have to see what actually happens with that.

#31 Túatha Dé Danann

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Posted 20 February 2015 - 02:53 AM

For gods sake, please make MASC an outswitchable equipment. Fixed JJ are already a pain in the ***.

Reason: Not everyone might want to take the risk to activate MASC (internal damage, failure etc) and thus having several tons and slots being used up for equipment you might never want to use is BAD. I can understand the fixed JJ, because you use them. But for MASC, this is a whole different story.

Another solution would be, that MASC is just a reactor-booster that permanently boosts up your possible speed relative to the weight increase you would have to increase you reactor alone. You get more speed out of MASC than not having it and putting the tons into the reactor itself (which is not possible for Clan mechs, but just in theory) because:
- You do not get free DHS slots
- It consumes critical slots
- It can be destroyed
... on top of the tonnage you pay for it.

That would be an easy solution I could live with.

Edited by Túatha Dé Danann, 20 February 2015 - 03:02 AM.


#32 kapusta11

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Posted 20 February 2015 - 03:09 AM

Thanks Zeece for creating this thread.

#33 Widowmaker1981

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Posted 20 February 2015 - 03:17 AM

View PostTúatha Dé Danann, on 20 February 2015 - 02:53 AM, said:

For gods sake, please make MASC an outswitchable equipment. Fixed JJ are already a pain in the ***.

Reason: Not everyone might want to take the risk to activate MASC (internal damage, failure etc) and thus having several tons and slots being used up for equipment you might never want to use is BAD. I can understand the fixed JJ, because you use them. But for MASC, this is a whole different story.

Another solution would be, that MASC is just a reactor-booster that permanently boosts up your possible speed relative to the weight increase you would have to increase you reactor alone. You get more speed out of MASC than not having it and putting the tons into the reactor itself (which is not possible for Clan mechs, but just in theory) because:
- You do not get free DHS slots
- It consumes critical slots
- It can be destroyed
... on top of the tonnage you pay for it.

That would be an easy solution I could live with.


Locked in MASC will... seriously hamper if not completely ruin the Executioner (and the SCat, but to a lesser extent).. 25 tons is not enough weapon tonnage for a 95 tonner, and increased speed in short bursts is at the cost of leg damage is NOT good for a JJ mech. Unfortunately i pretty much guarantee it WILL be locked equipment, since it is in the TROs.

The 4 variants for buying the top pack is sneaky as hell. I bet any money the 4th Cauldron Born variant you only get that way will be the B, forcing me to buy the full pack and get the Exe which will probably be bad, just so i can do what i want with the Cauldron born (NEED the B for the torso ballistic)

#34 Vassago Rain

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Posted 20 February 2015 - 03:18 AM

View PostTúatha Dé Danann, on 20 February 2015 - 02:53 AM, said:

For gods sake, please make MASC an outswitchable equipment. Fixed JJ are already a pain in the ***.

Reason: Not everyone might want to take the risk to activate MASC (internal damage, failure etc) and thus having several tons and slots being used up for equipment you might never want to use is BAD. I can understand the fixed JJ, because you use them. But for MASC, this is a whole different story.

Another solution would be, that MASC is just a reactor-booster that permanently boosts up your possible speed relative to the weight increase you would have to increase you reactor alone. You get more speed out of MASC than not having it and putting the tons into the reactor itself (which is not possible for Clan mechs, but just in theory) because:
- You do not get free DHS slots
- It consumes critical slots
- It can be destroyed
... on top of the tonnage you pay for it.

That would be an easy solution I could live with.


MASC is fixed equipment on most of the new robots. That's just how it is.

#35 kapusta11

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Posted 20 February 2015 - 03:22 AM

View PostWidowmaker1981, on 20 February 2015 - 03:17 AM, said:


Locked in MASC will... seriously hamper if not completely ruin the Executioner (and the SCat, but to a lesser extent).. 25 tons is not enough weapon tonnage for a 95 tonner, and increased speed in short bursts is at the cost of leg damage is NOT good for a JJ mech. Unfortunately i pretty much guarantee it WILL be locked equipment, since it is in the TROs.

The 4 variants for buying the top pack is sneaky as hell. I bet any money the 4th Cauldron Born variant you only get that way will be the B, forcing me to buy the full pack and get the Exe which will probably be bad, just so i can do what i want with the Cauldron born (NEED the B for the torso ballistic)


Depends on how MASC will work, if it will boost overall speed including acceleration/deceleration rate people will use it to reduce facetime.

It weights 4 tons while 4x hover jets weight 8 tons, if anything, it's the useless JJs that may kill it.

#36 Widowmaker1981

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Posted 20 February 2015 - 03:26 AM

View Postkapusta11, on 20 February 2015 - 03:22 AM, said:


Depends on how MASC will work, if it will boost overall speed including acceleration/deceleration rate people will use it to reduce facetime.

It weights 4 tons while 4x hover jets weight 8 tons, if anything, it's the useless JJs that may kill it.


The JJs are not useless on the Direwolf, so i doubt they will be on the Executioner... mind you 4 is overkill, but it is what it is.

The end result though is with both JJs and MASC fixed (which they will be, im sure) it only has 25 tons for guns, which is simply not enough for a 95 tons mech to justify its existance. Itll be better than the Gargle, but its not hard to be better than the worst assault in the game (yes, including Awesomes and Highlanders)

Edited by Widowmaker1981, 20 February 2015 - 03:26 AM.


#37 Túatha Dé Danann

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Posted 20 February 2015 - 03:48 AM

Yeah, I see the Executioner to be as the second useless brother next to the Gargoyle. You could mount a Gauss and 6 Medlaser on it, but this is the weaponry of of Clan-Medium.

#38 Zeece

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Posted 20 February 2015 - 05:09 AM

Added indentation for Answers so its easier to read through

View PostTúatha Dé Danann, on 20 February 2015 - 03:48 AM, said:

Yeah, I see the Executioner to be as the second useless brother next to the Gargoyle. You could mount a Gauss and 6 Medlaser on it, but this is the weaponry of of Clan-Medium.


One of things that Russ mentioned is 'useless' mechs like the Garygoyle are likely to get quirks to raise their usefulness since they are pod poor

#39 Widowmaker1981

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Posted 20 February 2015 - 05:37 AM

View PostZeece, on 20 February 2015 - 05:09 AM, said:

Added indentation for Answers so its easier to read through



One of things that Russ mentioned is 'useless' mechs like the Garygoyle are likely to get quirks to raise their usefulness since they are pod poor


I have a great deal of doubt they will give the Gargy good enough quirks to make it not totally useless. Look what they gave to the Summoner... oh wowzers, 5% speed. mang, thats so awesome. The Gargoyle needs Thunderbolt levels of quirks to make it viable, imo.

#40 Strykewolf

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Posted 20 February 2015 - 05:56 AM

Thanks for this. Twitch, and me, never really got along.





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