Townhall Show Notes 2/19
#41
Posted 20 February 2015 - 06:38 AM
#42
Posted 20 February 2015 - 06:45 AM
#43
Posted 20 February 2015 - 06:53 AM
CgMass, on 20 February 2015 - 06:38 AM, said:
Initially, they just went down the list. After an hour 45 they started randomly selecting from sections because there were way too many questions to answer. After 2 hours or so, they did a bit of an in chat QnA which had what I presume were randomly selected questions.
#44
Posted 20 February 2015 - 07:06 AM
please no.. I mean, they are already in bed with PGI behind the scenes. we don't need them making more decisions for the rest of us.
#47
Posted 20 February 2015 - 07:56 AM
#48
Posted 20 February 2015 - 08:25 AM
Though the fact they are willing to touch on the heat system at all gives me hope. The flamer and the heat system are intricately tied together. Perhaps they will include some changes that gives the flamer some love in the PvP environment.
PS - before Alistar Winter replies that its going to be a weapon "only effective in PvE" I'd like to add this tidbit. An enhanced flamer for PvE only is fine (AI's don't whine about being stunlocked after all). However, that doesn't mean we can't have an altered version for PvP that is still viable but mechanically different (players hate stunlocking, etc). Just my stance on the matter.
Regards Mechwarriors,
Ambuscade
#49
Posted 20 February 2015 - 08:31 AM
Ambuscade, on 20 February 2015 - 08:25 AM, said:
Though the fact they are willing to touch on the heat system at all gives me hope. The flamer and the heat system are intricately tied together. Perhaps they will include some changes that gives the flamer some love in the PvP environment.
PS - before Alistar Winter replies that its going to be a weapon "only effective in PvE" I'd like to add this tidbit. An enhanced flamer for PvE only is fine (AI's don't whine about being stunlocked after all). However, that doesn't mean we can't have an altered version for PvP that is still viable but mechanically different (players hate stunlocking, etc). Just my stance on the matter.
Regards Mechwarriors,
Ambuscade
I think the "PvE" thing just refers to having little infantry guys run around to kill with Flamers. My own criticism of that approach however is that there are probably other ways to kill infantry. My own theory is that chainfiring lasers could work very effectively against them by creating a continuous "deathray" beam to sweep over them.
#50
Posted 20 February 2015 - 08:33 AM
Ambuscade, on 20 February 2015 - 08:25 AM, said:
Though the fact they are willing to touch on the heat system at all gives me hope. The flamer and the heat system are intricately tied together. Perhaps they will include some changes that gives the flamer some love in the PvP environment.
PS - before Alistar Winter replies that its going to be a weapon "only effective in PvE" I'd like to add this tidbit. An enhanced flamer for PvE only is fine (AI's don't whine about being stunlocked after all). However, that doesn't mean we can't have an altered version for PvP that is still viable but mechanically different (players hate stunlocking, etc). Just my stance on the matter.
Regards Mechwarriors,
Ambuscade
Russ No.... but Sean, Bombadill and Paul talked about it some in their latest 'past. -->
#51
Posted 20 February 2015 - 08:36 AM
#52
Posted 20 February 2015 - 08:37 AM
That podcast gets a 5/10. It was coherent but not very interesting.
Edited by Johnny Z, 20 February 2015 - 08:38 AM.
#53
Posted 20 February 2015 - 08:49 AM
Yeah your probably right about other weapons being more effective, even though flamers are extremely effective against infantry. They will likely lack heavy long range firepower, so LL and ERLL sweeps at extreme range will likely be most effective. Unless they employ camo or something...**shrugs**.
To Zeece:
Thanks for the response, I will have to check the video out a bit later when I have more time. Nice notetaking btw, keep up the fantastic work!
Regards Mechwarriors,
Ambuscade
#54
Posted 20 February 2015 - 08:50 AM
#56
Posted 20 February 2015 - 08:52 AM
Brody319, on 20 February 2015 - 08:50 AM, said:
How would they do that, other than just making infantry have a magical shield that makes them nearly immune to laser sweeps?
#57
Posted 20 February 2015 - 09:32 AM
+1
#58
Posted 20 February 2015 - 09:36 AM
FupDup, on 19 February 2015 - 10:35 PM, said:
So... how are they going to add a Shadowcat 4th variant? Is it time to plot evil ideas?
FupDup, on 20 February 2015 - 08:52 AM, said:
I want to understand how human beings would be magically immune to said sweeping beams... unless it doesn't burn hard enough...
#59
Posted 20 February 2015 - 09:36 AM
FupDup, on 20 February 2015 - 08:52 AM, said:
perhaps. or maybe like take cover and jump backwards to avoid it.
or just make it far more effective to use them, like with the flamer troops who get hit could ignite other troops ect, machine gun cone of fire being unpredictable and thus troops would have a much harder time dodging.
#60
Posted 20 February 2015 - 09:38 AM
Brody319, on 20 February 2015 - 09:36 AM, said:
or just make it far more effective to use them, like with the flamer troops who get hit could ignite other troops ect, machine gun cone of fire being unpredictable and thus troops would have a much harder time dodging.
It's kinda hard to dodge a continuous, unending hitscan deathray.
I'm not saying that one laser would have the same overall effectiveness against soldiers as one Flamer, what I'm saying is that lasers could end up being "good enough" against infantry while being exponentially superior against all other target types as well.
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