Lawds, Is I In Heavens?
#1
Posted 20 February 2015 - 12:56 AM
A fighter jet on legs coming soon
#2
Posted 20 February 2015 - 01:39 AM
#3
Posted 20 February 2015 - 01:46 AM
#4
Posted 20 February 2015 - 02:04 AM
#5
Posted 20 February 2015 - 03:25 AM
El Bandito, on 20 February 2015 - 01:39 AM, said:
dpeends if its gettign Nova shaped it may get many issues, if its getting more shadow cat shaped it gonna be a evil hill humper with gauss, or ppc's
can't wait to see the concept art, it will tell a lot.
#6
Posted 20 February 2015 - 04:53 AM
May need to put in an order to Ral Partha for a TT one. (technically slightly out of time line for our games atm, but sod it)
#7
Posted 20 February 2015 - 04:59 AM
That most original Battletech Mech designs are ridiculous like hell is obvious to see. Getting them halfway unugly and viable is another story (which PGI has done a pretty amazing job, mostly, maybe apart from the Battlemaster).
#8
Posted 20 February 2015 - 05:19 AM
EvilCow, on 20 February 2015 - 01:46 AM, said:
It has a lot of potential to be good, but I don't think it could take the Mad Cat off its pedastal. It will definitely shake up the Clan heavy roster unless its hitboxes or something get borked.
#9
Posted 20 February 2015 - 07:04 AM
#10
Posted 20 February 2015 - 07:07 AM
Pariah Devalis, on 20 February 2015 - 07:04 AM, said:
Compared to a Mad Cat with 2 JJs equipped, the Cauldron Born will have one extra ton to play with (if we try to at least equal the Mad Cat's internal DHS count).
#11
Posted 20 February 2015 - 07:08 AM
FupDup, on 20 February 2015 - 07:07 AM, said:
We could. But the mech lends itself to ballistics extremely well. Might be very little need outside of the Bravo configuration to go heavy on the Dubs.
#12
Posted 20 February 2015 - 07:11 AM
- 1x Gauss Rifle
- 1x LB 5-X AC
- 1x SRM-2
- 1x LRM-10
- 1x ER Medium Laser
#13
Posted 20 February 2015 - 07:12 AM
#14
Posted 20 February 2015 - 07:16 AM
Alcom Isst, on 20 February 2015 - 07:11 AM, said:
- 1x Gauss Rifle
- 1x LB 5-X AC
- 1x SRM-2
- 1x LRM-10
- 1x ER Medium Laser
Custom loadouts and Omnipod mixing...
Here are the potential hardpoint choices (includes the other 3 mechs):
Edited by FupDup, 20 February 2015 - 07:16 AM.
#15
Posted 20 February 2015 - 07:16 AM
But for me? This thing is going to be a brawler destroyer if implemented well. Hell, the default A Variant is already amazing, perhaps with a few minor changes, such as switching the Flamer and MPL for more ERML's or have 2 ERML's and 2 MPL's. B Variant with the A's Left Torso will be a nasty laser vomit with 8 energy hardpoints.
#16
Posted 20 February 2015 - 08:54 AM
Alcom Isst, on 20 February 2015 - 07:11 AM, said:
- 1x Gauss Rifle
- 1x LB 5-X AC
- 1x SRM-2
- 1x LRM-10
- 1x ER Medium Laser
The legs basically being mounted to the shoulders, and the wide, flat design allowed it to hide reasonably well, sitting on its belly and able to stand straight up, and the ability to hit at a variety of ranges and targets.
The Gauss and LRM gave it range and supper ability, the SRM, LBX and ERML gave it closer hitting ability.
In TT you need to remember you had numerous targets (Mechs, Tanks, Aircraft, Infantry, Elementals, Emplacements) rather than just mechs.
Of course in MWO, you can strip it all, mount 2LBX10s (or an LBX20), and a bunch of lasers, and go nuts, but in TT most mechs had a variety of weaponry.
#18
Posted 20 February 2015 - 09:28 AM
Ovion, on 20 February 2015 - 08:54 AM, said:
Of course in MWO, you can strip it all, mount 2LBX10s (or an LBX20), and a bunch of lasers, and go nuts, but in TT most mechs had a variety of weaponry.
I noticed. The 7 ± 2 issue also tends to go out the window in Table Top.
Edited by Alcom Isst, 20 February 2015 - 09:29 AM.
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