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Atlas. What To Buy/build (Mastery)


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#1 FindersWeepers

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Posted 20 February 2015 - 07:40 AM

Yeah yeah I know the crab and dire are better. But I love my Atlas s and have like 75k xp on it. I want to get two atlai so I can master the thing. Which two atlai are best? Which builds for them are best (no lrms. Plis) Any protips from some of the best atlas players (yes, both of you.)
I had in mind DDC and RS (LPL ftw) with the classic DDC build and something zappy for the RS (LL plus gauss or some such.) Anyways, any advice is appreciated.

#2 NRP

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Posted 20 February 2015 - 09:34 AM

The Atlas is still very viable. Definitely get the DDC.

As for the 3rd, I recommend the Boars Head if you don't mind spending MC. Having all those energy hard points in the arms makes it kind of unique (not to mention a light killer). Otherwise, get the rs or d.

#3 Rear Admiral Tier 6

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Posted 22 February 2015 - 11:35 PM

DDC and D

#4 Silra

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Posted 23 February 2015 - 12:00 AM

The Atlas is still a very good mech, no reason to think otherwise...

As for variant suggestions, my personal go to is the S variant but the D-DC is also very nice because it can bring ECM so should definately be in your arsenal aswell.
The third variant is the question mark, some like the RS or even splurge for Boar's Head. Personally I enjoy the D variant as the last one.

Now build them for brawling (AC20 and SRMs with Artemis) and go win games!

#5 Dagon Zur

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Posted 23 February 2015 - 03:43 AM

"DDC" for sure , then "D" or "RS", both are solid, I prefer D because dual ballistics..

#6 Mad Ox

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Posted 23 February 2015 - 07:37 AM

D is turning into a very solid mech for me now that I am just about mastered.

4 MPlas
1 AC20
1 LRM10
1 SRM6

UNleash all except LRM up close and cripples mediums and below. Makes heavy run and Assaults tend to get in cover.

DDC have a little more trouble with cant seem to find a real niche for it damage seems to be a touch low

2 LPLas
1 AC20
1 LRM10
2 SRM4

Duked it out with another DDC last night 1 on 1 came out winner think problem is SRM damage so spread out think might revamp to include artemis to tighten the missiles a touch think that will help.

I also have Boars Head as my third

#7 RedEagle86

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Posted 23 February 2015 - 07:51 AM

The very first 'Mech I piloted in MWO (other than a trial) was a DDC. I had always liked piloting the Atlas in previous Mechwarrior games, and decided to lay down real money for a DDC, and others. For the longest time, I ran a variety of builds, all brawler, most of them very, very hot. It wasn't until a friendly player invited me to their TS (equivalent) that I was able to get better at the builds. Since then, and having joined CGBI, I piloted Atlases (Atlai, etc) regularly, so much so that I've played over 1500 matches in my DDC (Current and archived), achieved an average KDR (on that chassis) of 2.4, and earned over 1.7 million XP.

My experiences have been mostly positive, once I learned to front-load armour and to torso-twist. I even won entry into CGBI (it was just CGB back then) piloting a trial Atlas (RS), against another experienced assault pilot.

My mechbay currently has 3 DDC's, and one of every other atlas. My main builds are as follows, with descriptions and my playstyle:

DDC # 1 - AC20, 2LL, (3)ASRM6, AMS (1 ton). Standard brawling build, long-range poking, pretty decent (1.2) efficiency. Limited ammo (3t for AC20, 2t for ASRM), meaning AC/20 gets fired at targets within 250m, SRM's within 200m, and LL's beyond 180m (heat gets really high otherwise).

DDC # 2 - (2)LBX-10, 2 LPL, (3)SSRM-2, AMS (1 ton). What I call my anti-light 'Mech, LPL's give it some longer-range but still shorter duration firepower, 1.25 heat efficiency, LBX's for cored or for spiders/firestarters (broken hitboxes at speed), SSRM's are either group-fired for lights, or chain-fired for heavy/assaults/(slow)mediums - for the screen shake. 5 tons ammo for LBX's can be drained somewhat quickly if firing at targets far away (beyond about 400m, otherwise I've found the spread to be too much), 2 tons for Streaks give 33 salvos (of all 3).

DDC # 3 - What I call the 'Can Opener' (270m max brawler) - 2 ML, 2 LBX-10, (3)ASRM-6, AMS (1 ton). This has a max effective range of 270m, To make up for this, I have a 325 engine installed. 4 tons for LBX's, 2 tons for SRM's. SRM's fired at 200m or less, LBX's group-fired at ranges of 250m or less, ML's for everything else. Technically has a 68.7 firepower. Very fun, but very ineffective on Alpine peaks etc.

K - The K is an interesting build that I didn't run as much as I could've. I didn't use the missile hardpoint because there's only 1, and a launcher would take up too much tonnage and space for so little damage. I tried running the 2xAMS (3 tons) but found that it would go through 3 tons within 2-5 minutes, so I've opted for 4 tons. The build is 2ERLL, AC20, 2ML (CT). AC20 for everything under 250m, ERLL for everything over 250, ML's (if you can) for everything under. Otherwise it gets somewhat warm.

RS - This one took some work. I wanted an atlas with LRM's, but one that wasn't a waste of tonnage, so I came up with this. The work part comes in getting your 20-pack to fit in the 10-tube slot, and the 10-pack to fit in the 6-tube slot. ALRM-20, ALRM-10, AC20, 4ML, AMS (1 ton). With 6 tons of LRM ammo, 4 for the AC/20, this is fun to play on all maps. While very slow (275), it's a good all-range 'Mech. AC/20 gets fired at targets 250m away, LRM's at everything over 200m (250 if it's a medium), ML's get chain-fired at everything close.

D - 2 UAC5, 2LPL, 2SPL, (2)SRM-6, AMS (1 ton). 8 tons total (4 per gun) of UAC ammo, 2 tons of SRM ammo (16 salvos). LPL's for longer-range, UAC's for longer-range and close-range (can be fired macro-chain, normal chain, or grouped - either for screen-shake, or more pin-point damage per personal preference) SPL's good for Zombie-ing, or for 'panic' brawling

S - This is also a fun build. 2ML (arms) 2SPL (CT), AC/20, (3)ASRM-6, NARC, AMS (1 ton). ML's get targets of 350m or less, SRM's (grouped with NARC) at targets of 200m, AC20 at 250m, SPL's at either brawling targets 150m away, Zombie-ing, or 'panic' brawling. Narc can also be fired independently of the SRM's to take advantage of it's 450m range.

BH - I made this one post-quirk, and seems to have been effective. Close-range, but fast (for an Atlas). 4MPL, 2ML, AC20, LRM-10, AMS (1/2 ton). LRM has 2 tons ammo, AC20 has 4 tons. ML's are used for longer-range slower targets, MPL's can be chain-fired for fast movers and group-fired for slower ones. I also used to run 4ERLL builds, or 6-flamer 'troll' builds, etc. Very fun in the pug queue.

#8 Bolter01

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Posted 24 February 2015 - 03:57 AM

Yes The Boars Head can be a lot of fun, really nails enemy mechs with 6 MPL and what ever else you choose. Heat, speed, and toros vulnerabilty can be fun to master in itself. He is a monster ~ 400XL, top of his class.

#9 MHMarx

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Posted 24 February 2015 - 04:25 AM

My Atlas is a AS7-D for a long time i did:

- 2x ER Large Lasers
- 1x Large Pulse Laser
- 1x AC/20

But then i changed for:

- 2x ER Large Lasers
- 2x Medium Pulse Lasers
- 2x SRM4
- 1x AC/20

The first build i usualy did Alpha Strikes more frequently

#10 Voivode

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Posted 24 February 2015 - 10:03 AM

Have the S, D-DC, and K myself. Enjoy them all for different reasons. The K is a big upfront investment because it comes with an XL (driving up the cost) and you absolutely want to strip it out for a standard. Lots of good builds out there for the D-DC and S. For the K, I went with this build.

Great heat efficiency, good speed, and even if they shoot off the AC20, 2xLPL keeps it in the fight.

#11 Carchathoth

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Posted 05 March 2015 - 05:12 AM

First of all, Atlas really is a good mech. It is kinda forgiving for noobs too.

My 2 personal favorites are absolutely Boars Head and DDC. The worst drawback
for 100t mech is lack of speed and vulnerability to LRM rain. BF fix that problem with
400XL engine. There are a lot of people who does not recommend that one. I have
been using it in my BH since I bought it and never wanted it to be slower. Its just
awesome to have 100T Atlas running fast. You just to play differently with that
engine. DDC on the other hand has its own protection. Makes others to follow your
ECM shield.

Atlas rocks

#12 Coralld

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Posted 07 March 2015 - 08:49 AM

DD-C is always good. Mine has 2 LLs, 2 UAC5's, and 3 SRM4's. ECM is a given with a 325 std engine.

The S with 4 MLs, 4 SRM4s, and a Gauss. Std 325 engine as we'll.

#13 _____

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Posted 11 March 2015 - 09:10 PM

D-DC for another brawler, but you probably don't want all 3 brawlers (kind of boring imo). So either an RS (LL+Gauss) or K (hard-mode) unless you spend some money and get a BH.

#14 Izzob

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Posted 30 March 2015 - 07:20 PM

You could get an AS7-S and run a total lolz build

Just charge in head first to the center of the enemy let rip and chain narc everyone, blind them with the flamers and pray your team rushed with you xD

http://mwo.smurfy-ne...73a0627feedcbb3

or do what one of the other guys said to do...

#15 Averen

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Posted 30 March 2015 - 07:54 PM

View PostCookiemonter669, on 22 February 2015 - 11:35 PM, said:

DDC and D


Those. ECM and Dual ballistics (+CT Energie). RS is pretty bad since it only makes sense with 4 L(P)L/PPC, which is rarely a good idea. Otherwise the CT laser of a D is always better.

Edited by Averen, 30 March 2015 - 08:03 PM.


#16 Ialdabaoth

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Posted 31 March 2015 - 03:08 AM

I just got the Mastery pack today. Here's what I'm running:

Beltsander (Boar's Head)
Surprise (DDC)
Rainmaker (AS7-RS(C))

#17 NUJRSYDEVIL

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Posted 01 April 2015 - 11:26 AM

The Atlas is the only assault that can mount an ECM, and it looks to stay that way for some time.

Let that be your guide. You can't fail unless you try to turn it into a LRMer.

#18 Void Angel

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Posted 01 April 2015 - 11:31 AM

Posted Image

#19 Void Angel

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Posted 01 April 2015 - 12:14 PM

Seriously, though - the Atlas is not a good sniper, or skirmisher, or LRM boat. It does just exactly one thing well - it takes a licking and keeps on kicking. It's too broad and tall - with mostly hip-level weapons - to be really good in a sniper or lrm boat role. Other 'mechs like the Starebear Dire Wolf or King Crab can carry a lot more staring power. But the Atlas can wade into the middle of the enemy team with an AC/20 and SRMs and survive better than any other 'mech yet seen. That's what it's good for; that's how it should be used.

I'd give you my builds, but Smurfy's seems to be down right now... =( Suffice to say that they all use large-caliber autocannons and as many SRMs as I can fit, with a minimum of a 325 engine. You need to get in people's faces and stay there, so any build that overheats too quickly (as in less than 20 seconds) at max firepower distribution is probably a bad fit for the Atlas. Pay attention to their quirks, and don't be afraid to use Medium Lasers on your D-DC. If you die before the Enemy has had to destroy both of your side torsos (including their rear armor,) you should count that a moral failure on your part. =) Don't just rawrgvikingbullrush charge every time, but when the moment comes, go out and get some love. Your goal isn't necessarily to survive - it's to make an Atlas-shaped hole in the enemy team.

;)

#20 Jginn

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Posted 01 April 2015 - 12:22 PM

DDC yo





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