The idea is to use the concept of overloading weapons same as EVE Online. You get a small boost to rate of fire/damage, but every cycle that weapon accumulates damage overtime until it burns out and blows.
This adds a whole a new dimension to gameplay and piloting skill. It becomes sort of a "special ability" for every player that can be controlled and toggled to use all at once or maybe in spurts throughout a match. If you find yourself near death, you can go out in a final all-guns blazing or be faced fighting against this from a mech that you are about to kill.
To implement this, I would suggest just have a toggle-able quirk that activates but also causes internal damage to the weapons overtime just like how Overriding damages the internal structure overtime.
Edited by 3CLIPZ3, 20 February 2015 - 10:54 AM.