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How Does Armor Work? Factory Reset For Mechs?


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#1 CatGeist

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Posted 20 February 2015 - 11:15 AM

Hi! at the risk of sounding stupid, is there more armor than the total armor points allocated In the loadout?

Lets say there is 20 armor on a given appendage or structure (allocated in the loadout) and this same structure receives a direct hit from an AC/20 at less than 270m (so full damage). Is the structure or appendage destroyed or are there more armor points in the endo skeleton? I notice on the HUD when my arm or leg is about to be blown off and there is no longer a shield around them.

Also, is there a factory reset button that lets you change an altered mech back to its default values/loadout? I don't want to mess with any mechs yet until I know I can change them back in case I mess them up too much.

#2 HARDKOR

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Posted 20 February 2015 - 11:18 AM

The line around the body part is the armour, the solid bit inside is the internal structure. When people say they have "opened up" a component, they mean that they stripped the armour.

There's no button for resetting the chassis, but don't worry about it, they suck when you get them so anything you do is an improvement.

#3 Egomane

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Posted 20 February 2015 - 11:20 AM

The armor you allocate is just the outer layer.

All mechs also have internal structure. Usually half of the maximum amount of armor you can apply to a location. The exception is the head which has 15 points internal structure. If the internal structure gets damaged one or more components within this region of you mech might get damaged and disabled as well.

There is no factory reset switch!

#4 Nothing Whatsoever

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Posted 20 February 2015 - 11:21 AM

First there are no stupid questions.

Take for example a SDR-5D's arm. It has 20 armor and 10 Structure, so basically you need 30 damage, and some of that damage can come from critical damage also.

So, different mechs will have different Internal Structure health points, check out the link I provided you can check out all of the mechs in MWO with smurfy's.



Right now there is no factory reset.

#5 Nori Silverrage

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Posted 20 February 2015 - 11:25 AM

The amount allocated is how much armor you have. You also have structure equal to half of the maximum amount of armor. So if you have a arm with 32 armor max you will get 48 total hit points. Keep in mind that many IS mechs have additional structure and several have additional armor as well.

Armor overall is more desirerable as if you still have armor you can't lose components, suffer ammo explosion or suffer critical hits. But don't discount structure HP as you can still be very effective when armor is stripped. Just try to shy away from hits especially ones comming from SRMs, MGs and LBX shots.

#6 CatGeist

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Posted 20 February 2015 - 11:38 AM

Do SRM's do splash damage?
If I "hug" a enemy mech and fire SRM's at point blank range, will they damage my mech?

Also, can the explosions from SRM's have the capability to do more than their listed damage?
Suppose my SRM's hit right in between 2 separate structures, (say the armpit or the groin). Can the same explosion damage the CT AND a leg?

#7 ExoForce

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Posted 20 February 2015 - 11:50 AM

Welcome, read this and enjoy the game:

http://mwomercs.com/...-a-brief-guide/

#8 Gauvan

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Posted 20 February 2015 - 11:51 AM

If you'd like to read about the damage system in detail I've written a guide on it.

View PostCatGeist, on 20 February 2015 - 11:38 AM, said:

Do SRM's do splash damage?
If I "hug" a enemy mech and fire SRM's at point blank range, will they damage my mech?

Also, can the explosions from SRM's have the capability to do more than their listed damage?
Suppose my SRM's hit right in between 2 separate structures, (say the armpit or the groin). Can the same explosion damage the CT AND a leg?


There is no weapon in MWO that can damage the firing mech with "splash" damage. Artillery and Air strikes can, but they are modules not weapons.

The only weapon that does damage to more than one section per hit is the Clan PPC. It will do 10 damage to the hit location and 2.5 damage to adjoining locations.

The way SRMs (and all missiles) work is each projectile is modeled and does damage to the location it is computed to hit, so each projectile can only damage one section.

Which of the 11 damage locations a weapon hits depends on the mech geometry. The hit locations are "painted" onto the 3d model of the mech.

#9 Johnny GoEasy

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Posted 20 February 2015 - 11:53 AM

At smurfy's though under the Tools tab you can click load the stock load out. I have used this option recently to put my mech back as it was.

http://mwo.smurfy-net.de/mechlab

#10 YaKillinMeSmalls

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Posted 20 February 2015 - 12:12 PM

Be aware that some mechs come with bonus armor to a particular location as part of their quirks, such as the Hunchback's right torso.
Also, if a mech has weapon bay doors that open and close, like on the Catapult's left and right arms (the ears), those typically confer a 10% damage reduction to that location when closed.

#11 Rogue Jedi

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Posted 20 February 2015 - 12:56 PM

View PostCatGeist, on 20 February 2015 - 11:15 AM, said:

Hi! at the risk of sounding stupid, is there more armor than the total armor points allocated In the loadout?


other people have answered most of your questions well but I do have something to add

A few Mechs do have quirks for additional armor or structure e.g. the Centurion chassis all have one arm with a shield on it so get 16 points of extra armor and 16 extra structure on that Left Arm, giving it a theoretical maximum of 80 hitpoints compared to 48 on the Right Arm

#12 Kin3ticX

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Posted 20 February 2015 - 02:52 PM

I realized this was something that is not intuitive or explained well many places. I made a page for it.

https://docs.google....g69a4b3a57_1390

If you want to see the stock armor values, you can go to smurfys

http://mwo.smurfy-ne...ab#i=16&l=stock

hit tools, and then "load stock loadout"

Edited by Kin3ticX, 20 February 2015 - 03:38 PM.


#13 TheCaptainJZ

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Posted 21 February 2015 - 01:23 AM

View PostCatGeist, on 20 February 2015 - 11:38 AM, said:

Do SRM's do splash damage?
If I "hug" a enemy mech and fire SRM's at point blank range, will they damage my mech?

Also, can the explosions from SRM's have the capability to do more than their listed damage?
Suppose my SRM's hit right in between 2 separate structures, (say the armpit or the groin). Can the same explosion damage the CT AND a leg?

Well, the short answer is no, the long answer is...they used to, and it created a lot of issues so they scaled the radius of the splash damage down to something like 4 cm. So technically they do still have splash damage, but it's effectively turned off. That said, hit registration can sometimes do funny things and you might find bugs where weapons might damage more than one location or something like that, but the only weapon in the game right now that does do splash damage is Clan ER PPCs, and it's not based on radius, just adjacent components to the one hit.





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