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First Thoughts On Wave 3?


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#41 Bluttrunken

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Posted 20 February 2015 - 03:12 PM

View PostKain Thul, on 20 February 2015 - 03:00 PM, said:

Strange that Wave 2 brought Ice Ferret and Mist Lynx and Wave 3 brings the two 'mechs that were actually designed to replace them and effectively WILL replace them in MWO.


True. Quite strange. But from a marketing perspective logical. Anyhow: Hellbringer OP, Ice Ferret still fastest clan mech(I like him for that reason alone) and Garg is also fun to drive. I don't deny in the least, though, that Wave 3 looks on paper(and very likely will turn out) more powerful than Wave 2.

#42 Tynan

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Posted 20 February 2015 - 03:20 PM

My only real thought is no firemoth = sadfase.

#43 kapusta11

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Posted 20 February 2015 - 03:36 PM

Arctic Cheetah and Cauldron-Born are effin god tier mechs, the former is basically a 5 tons lighter firestarter with ECM (ECM+5xCSPL+2xDHS+6x fixed JJs OR ECM+6xCERSL+4xDHS+6x fixed JJs) and the latter is a Timberwolf without JJs but 10 tons lighter.

Edited by kapusta11, 20 February 2015 - 03:37 PM.


#44 Malcolm Vordermark

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Posted 20 February 2015 - 03:42 PM

Arctic Cheetah - Starts with 9.5 tons. It will take 1.5 to max armor. Another will almost certainly be used for ECM. Can reach up to six energy hard points but will run hot if they're not ER Smalls. Should reach ~140 after tweak. I'm no light expert so I can't say if that is the magic speed. Should handle all traditional light mech jobs just fine with anti light combat being the only one I'm uncertain of.

Shadow Cat - Starts with 17 tons free, 1 ton to max armor, 1 for ECM. Arms are high mounted and I would expect the torso mounts to be high as well. Has lots of toys: ECM, 6 JJs, and MASC. Will travel 106.9 normally and ~140 with MASC activated. 3 ER LL + ECM Shadow Cats sound amazing. I think this is the big winner this time around. Poor Ice Ferret.

Cauldron Born (apparently the Clans rarely called it the Ebon Jaguar) - 30 tons free space, 1.5 tons to max armor. Based on the source material and the silhouette all hard points will probably be just below the cockpit. Doesn't appear that wide, but hold off on that assessment until we see the art/model. It can laser vomit like a Timber Wolf but lacks jump jets. It will be close between this and the Hellbringer, I think. Hitboxes and peeking ability will probably be the deciding factor.

Executioner - Starts with 26.5 tons free, 1.5-2.0 tons to max armor. This one is all about hard point placement. It potentially has 3 torso mounted energy hard points. If those are relatively high, then it will be fine. Otherwise, it may be a bit lacking. However, it should have the tonnage to run some very dangerous builds. Otherwise, jump jets and MASC make it stupidly mobile for a 95 ton mech.

Out of this pack, I think the Shadow Cat is a must, the Executioner is a maybe, and the other two are pretty solid.

My poor wallet.

#45 MauttyKoray

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Posted 20 February 2015 - 03:48 PM

View PostDraykin, on 20 February 2015 - 02:21 PM, said:

Shadow Cat... MASC?!

Russ said maybe. They'll try to get a suitable MASC system up and running, otherwise he's willing to include MASC mechs and just not have MASC...meh, I'm okay with MASC being left out honestly.

#46 kapusta11

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Posted 20 February 2015 - 03:49 PM

View PostRouken, on 20 February 2015 - 03:42 PM, said:

Shadow Cat - Starts with 17 tons free, 1 ton to max armor, 1 for ECM. Arms are high mounted and I would expect the torso mounts to be high as well. Has lots of toys: ECM, 6 JJs, and MASC. Will travel 106.9 normally and ~140 with MASC activated. 3 ER LL + ECM Shadow Cats sound amazing. I think this is the big winner this time around. Poor Ice Ferret.


Shadow Cat is overrated, 3xERLL/2xERPPC + 13 DHS (total) is way too hot, that's 7.5 heat generated per second but only 2.78 dissipated. 2xLPL is quite cool but somewhat lacking for 45 ton mech. Just my 2 c-bills.

Edited by kapusta11, 20 February 2015 - 03:51 PM.


#47 Christof Romulus

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Posted 20 February 2015 - 03:50 PM

I predict that I'm going to spend 120 dollars on mechs I won't see for months, and won't ever use because I'm Inner Sphere.

My predictions are never wrong.

#48 Bluttrunken

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Posted 20 February 2015 - 03:51 PM

View PostMauttyKoray, on 20 February 2015 - 03:48 PM, said:

Russ said maybe. They'll try to get a suitable MASC system up and running, otherwise he's willing to include MASC mechs and just not have MASC...meh, I'm okay with MASC being left out honestly.


Writing MASC on the sales pitch page but twittering a "maybe" can be considered false marketing in the case that MASC doesn't get implemented in the end.

#49 Mcgral18

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Posted 20 February 2015 - 03:55 PM

View Postkapusta11, on 20 February 2015 - 03:49 PM, said:


Shadow Cat is overrated, 3xERLL/2xERPPC + 13 DHS (total) is way too hot, that's 7.5 heat generated per second but only 2.78 dissipated. 2xLPL is quite cool but somewhat lacking for 45 ton mech. Just my 2 c-bills.


6 MG, 2 LPL/2 ERPPC

3 SRM4, 2 ERLL, ECM

3 SSRM6, 2 MPL, ECM

Those aren't terrible; certainly blow the Fridge out of the water. Also has high mounts, so you don't have to expose your knees like a certain 50 tonner.

It can also burst at 142 if they fix MASC. That's with 6 JJs and high mounted weapons. Not God tier, but probably a solid 2.

Edited by Mcgral18, 20 February 2015 - 03:56 PM.


#50 Deathlike

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Posted 20 February 2015 - 03:59 PM

Early thoughts...

Arctic Cheetah - The answer to IS Lights... at least for what you can do with it. ECM and configurable Streak power to shoo them away... or just stuff ER Smalls in them. Good bye Spider-5D.

Shadowcat - ECM Medium not named Cicada. Finally, the IS can complain about something not named Stormcrow

Cauldron Born - Sounds like a metric crapton of power just waiting to be shared. It doesn't have ECM, but so what?

Gladiator - It's going to make the Gargoyle and Warhawk look bad on paper. Plus, it's the same tonnage as a Banshee... there will be lots of fun to be had (hopefully it won't suck).


While 3 of the 4 mechs have locked JJs (Cauldron Born doesn't have any), but they are most likely not be anything like the Nova or Summoner when it comes to dominating stuff.

10/10 Powercreep enabled.

The Resistance Pack looks pathetic by comparison at this point in time.

Edited by Deathlike, 20 February 2015 - 03:59 PM.


#51 Kain Demos

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Posted 20 February 2015 - 03:59 PM

View Postk05h3lk1n, on 20 February 2015 - 03:51 PM, said:


Writing MASC on the sales pitch page but twittering a "maybe" can be considered false marketing in the case that MASC doesn't get implemented in the end.


Are they already backpedalling on MASC? That was fast.

#52 Ultimax

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Posted 20 February 2015 - 04:00 PM

View PostDeathlike, on 20 February 2015 - 03:59 PM, said:

The Resistance Pack looks pathetic by comparison at this point in time.


That's because they are IS mechs.

#53 Deathlike

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Posted 20 February 2015 - 04:00 PM

View PostUltimatum X, on 20 February 2015 - 04:00 PM, said:

That's because they are IS mechs.



No, it's because the man who shall not be named can't balance worth a damn... that and ECM.

Edited by Deathlike, 20 February 2015 - 04:01 PM.


#54 kapusta11

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Posted 20 February 2015 - 04:04 PM

View PostUltimatum X, on 20 February 2015 - 04:00 PM, said:


That's because they are IS mechs.


Grasshopper 5N is basically a slightly hotter Wubshee with JJs, still had to deal with IS XL engine though.

Oh well, at least people might see that it's not "Holy Trinity" to blame as it will most likely turn into "Holy Quintet" and will continue to grow with more clan mechs being released, especially from 3058 TRO.

Edited by kapusta11, 20 February 2015 - 04:07 PM.


#55 Bluttrunken

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Posted 20 February 2015 - 04:06 PM

View Postkapusta11, on 20 February 2015 - 04:04 PM, said:


Grasshopper 5N is basically a slightly hotter Wubshee with JJs, still had to deal with IS XL engine though.

Oh well, at least people might see that it's not "Holy Trinity" to blame as it will most likely turn into "Holy Quintet".


I expect the Grasshopper to be a good performer.

#56 Ultimax

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Posted 20 February 2015 - 04:10 PM

View PostDeathlike, on 20 February 2015 - 04:00 PM, said:

No, it's because the man who shall not be named can't balance worth a damn... that and ECM.



It's his fault that IS mechs have craptech and bad loadouts?

View Postkapusta11, on 20 February 2015 - 04:04 PM, said:

Grasshopper 5N is basically a slightly hotter Wubshee with JJs, still had to deal with IS XL engine though.



If they give it derp quirks to appease the "but muh stock mechs!" crowd, no it won't be.

#57 Malcolm Vordermark

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Posted 20 February 2015 - 04:10 PM

View Postkapusta11, on 20 February 2015 - 03:49 PM, said:


Shadow Cat is overrated, 3xERLL/2xERPPC + 13 DHS (total) is way too hot, that's 7.5 heat generated per second but only 2.78 dissipated. 2xLPL is quite cool but somewhat lacking for 45 ton mech. Just my 2 c-bills.


I run an Adder with 3 ER LL and 15 DHS. Outside of Sulfur it isn't that bad. With 13 DHS smurfy gives it 17 seconds to overheat, so just don't alpha unless you have the time and space to cool off.

#58 Deathlike

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Posted 20 February 2015 - 04:11 PM

View PostUltimatum X, on 20 February 2015 - 04:08 PM, said:

It's his fault that IS mechs have craptech and bad loadouts?


If craptech is where the Firestater-S is clearly superior than the Jenner-K... especially when you factor in quirks... then I don't know what to tell you.

Follow the really bad quirks (both UP and OP) and then you can see the differences in the powercreep (through quirks) that make absolutely no sense.

#59 Ultimax

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Posted 20 February 2015 - 04:14 PM

View PostDeathlike, on 20 February 2015 - 04:11 PM, said:

If craptech is where the Firestater-S is clearly superior than the Jenner-K... especially when you factor in quirks... then I don't know what to tell you.

Follow the really bad quirks (both UP and OP) and then you can see the differences in the powercreep (through quirks) that make absolutely no sense.



My guess is they will slowly continue to gut every decent quirk build on the altar of stock loadout appeasement, or they will just turn them all into watered down generic quirks that only make a few micro-improvements.


I don't expect many of the currently well-quirked mechs to last more than 6 months as is.

Edited by Ultimatum X, 20 February 2015 - 04:14 PM.


#60 FupDup

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Posted 20 February 2015 - 04:19 PM

View PostUltimatum X, on 20 February 2015 - 04:14 PM, said:

My guess is they will slowly continue to gut every decent quirk build on the altar of stock loadout appeasement, or they will just turn them all into watered down generic quirks that only make a few micro-improvements.


I don't expect many of the currently well-quirked mechs to last more than 6 months as is.

B-b-b-b-but muh precious 15% missile range.





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