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OMG Cauldron Born package


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#41 Scout Derek

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Posted 21 February 2015 - 11:13 AM

I'd like to put dual Ultra Ac/10s or Lbx-10s on it.... Brings back old memories from MW3.

#42 Pariah Devalis

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Posted 21 February 2015 - 11:20 AM

View PostScout Derek, on 21 February 2015 - 11:13 AM, said:

I'd like to put dual Ultra Ac/10s or Lbx-10s on it.... Brings back old memories from MW3.


Got ya set there:

Twin UAC10
ERMlas
Twin SRM4

4.5 tons UAC10 Ammo
1 ton SRM ammo

1 Additional DHS (14 total)
10 tons of armor out of a maximum of 11

#43 BoldricKent

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Posted 21 February 2015 - 11:33 AM

I think Ebon Jaguar was in MW3, it was much lover, due to lack of torso twist, much like
Nova, Viper..etc..
If they kept it to original art, there would be outrage on torso twist problem, so they
solved that problem, much like in MW4 or later editions of TT.

#44 Weeny Machine

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Posted 21 February 2015 - 11:50 AM

View PostBrody319, on 20 February 2015 - 08:03 PM, said:

Dude DUDE! Look at that Executioner! Its so beautiful I haven't closed the Wave 3 page yet, and I ordered it like 10 minutes after it went up.

I may have a problem.


Just don't forget to clean your screen and PC after you are..uhmmm..."done", "spend"...whatever :o

#45 Fate 6

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Posted 21 February 2015 - 12:02 PM

View PostFupDup, on 20 February 2015 - 08:43 PM, said:

I hate that they're probably not going to post the concept art until well after the earlybird promo is over. :(

Mega sadface.

:( :( :( :( :( :( :( :(

Russ told me on Twitter that the CB concept art should be coming this week. The rest will be before March 11, but obviously that's too late for early bird

#46 Brody319

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Posted 21 February 2015 - 12:14 PM

Can you guys really not trust PGI's art team to make the mechs beautiful?

#47 FupDup

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Posted 21 February 2015 - 12:15 PM

View PostBrody319, on 21 February 2015 - 12:14 PM, said:

Can you guys really not trust PGI's art team to make the mechs beautiful?

I'm more concerned about how high-mounted the arms on the Scat and Cborn are.

#48 Brody319

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Posted 21 February 2015 - 12:18 PM

View PostFupDup, on 21 February 2015 - 12:15 PM, said:

I'm more concerned about how high-mounted the arms on the Scat and Cborn are.


just looking at the placeholder silhouettes it looks like they will be at or just barely below cockpit level.

#49 FupDup

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Posted 21 February 2015 - 12:18 PM

View PostBrody319, on 21 February 2015 - 12:18 PM, said:

just looking at the placeholder silhouettes it looks like they will be at or just barely below cockpit level.

I want to be super-duper OCD sure of whether or not they'll be similar to Jagermech or BJ arms in that regard.

Edited by FupDup, 21 February 2015 - 12:19 PM.


#50 Brody319

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Posted 21 February 2015 - 12:22 PM

View PostFupDup, on 21 February 2015 - 12:18 PM, said:

I want to be super-duper OCD sure of whether or not they'll be similar to Jagermech or BJ arms in that regard.


I think the Cauldron born's art will be done before the deadline. and the shadcat looks like it will be in a similar area when it comes to arms vs cockpit height.

#51 AdamBaines

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Posted 21 February 2015 - 12:31 PM

View PostLordKnightFandragon, on 20 February 2015 - 08:58 PM, said:

Yet its standing Deimos high instead of Cauldronborn high....

Deimos

https://www.google.c...mos%3B510%3B383

Cauldron Born

https://www.google.c...52F%3B800%3B480

Now there is no way the CB is supposed to stand that tall.


I think your getting fooled by the angle. Dont sweat it.

#52 Glamdring

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Posted 21 February 2015 - 02:51 PM

View PostOvion, on 21 February 2015 - 07:20 AM, said:

Ah, but with the design of the unit, it does.

With some lateral movement at the top, to allow turning, the Ebon Jaguar (Cauldron Born) was originally designed as an Ambush Predator.

The design with the arms and legs both coming off the shoulders, allowed it to fold flat, sitting on its 'belly' and effectifly hiding the mech, allowing it to spring up and assault easily.
This came at the expense of Torso Twist, and quick turning.

The IS Bushwhacker was built on the same idea.


Just accept that that is not going to happen. They didn't do it with the nova, because if they had the mech would have been useless in this game. They won't do it with this one either. what happens in the books and in the lore and in the tabletop schematics is great, but people need to accept that there is a lot of that that cannot translate into a live action multi player game. It just can't.

#53 Glamdring

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Posted 21 February 2015 - 02:54 PM

View PostBrody319, on 21 February 2015 - 12:14 PM, said:

Can you guys really not trust PGI's art team to make the mechs beautiful?


I usually do, but wow, have you seen the ice ferrit? It's easily the ugliest mech in the game. It looks absolutely awful. I understand that that's pretty much what it's supposed to look like, which is why I'm generally for giving the design team more freedom in mech design. There are a lot of original designs in battletech that are flat out ugly as ****.

#54 Quicksilver Aberration

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Posted 21 February 2015 - 03:09 PM

View PostGlamdring, on 21 February 2015 - 02:54 PM, said:


I usually do, but wow, have you seen the ice ferrit? It's easily the ugliest mech in the game. It looks absolutely awful. I understand that that's pretty much what it's supposed to look like, which is why I'm generally for giving the design team more freedom in mech design. There are a lot of original designs in battletech that are flat out ugly as ****.

Don't worry, if we ever get the Viper, it will take many titles from the Ice Ferret, including ugliest mech in MWO as the Viper is the ugliest mech in Battletech.

Edited by WM Quicksilver, 21 February 2015 - 03:09 PM.


#55 Ovion

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Posted 21 February 2015 - 03:15 PM

View PostGlamdring, on 21 February 2015 - 02:51 PM, said:

Just accept that that is not going to happen. They didn't do it with the nova, because if they had the mech would have been useless in this game. They won't do it with this one either. what happens in the books and in the lore and in the tabletop schematics is great, but people need to accept that there is a lot of that that cannot translate into a live action multi player game. It just can't.
Oh I know that, and I know it'll have a waist.

Was just saying why the original design was like that.
So long as it's still reasonably short, I'm fine with that.

#56 Zordicron

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Posted 21 February 2015 - 03:49 PM

View PostPariah Devalis, on 21 February 2015 - 10:47 AM, said:


That is a beautiful model modification. If the MWO version is similar (with more squat shoulder pods) I will be in heaven. I do not mind the mech being a little taller. It is the in-line arms-to-cockpit and high mounted shoulder pods that make the mech fantastic. If you can see someone, you can shoot someone.

The Ebon Jag was my flagship mech in MW4, and, long before that, I fell in love with its artwork from the novels:

Posted Image

Such a sleek, sexy beast. :D

I agree, someone forward that miniature pic to Russ. Tell him "do this, except make the torso pods hug closer to the mech, and then scale it right! Should be no taller then the cockpit glass(bottom of it) of the TBR."

If they deliver, all will be good. If they give us a new torso plopped down on catapult legs, people will be raging.

#57 Brody319

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Posted 21 February 2015 - 04:12 PM

View PostGlamdring, on 21 February 2015 - 02:54 PM, said:


I usually do, but wow, have you seen the ice ferrit? It's easily the ugliest mech in the game. It looks absolutely awful. I understand that that's pretty much what it's supposed to look like, which is why I'm generally for giving the design team more freedom in mech design. There are a lot of original designs in battletech that are flat out ugly as ****.



yea but look at the Executioner! its so perfect. I'm sure the Cauldron-born and the others will be as well. Cheetah is humanoid so now like they can mess up that bad. Cauldron-born will probably be similar to the madcat, and the catapult and they are beautiful. Shadow cat...ehh....I guess it couldn't be worse.

#58 Mavairo

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Posted 21 February 2015 - 04:17 PM

Ebon Jag better be small.
That's the whole point of the mech vs the bringer after all.

#59 MauttyKoray

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Posted 21 February 2015 - 04:27 PM

View PostWidowmaker1981, on 21 February 2015 - 05:35 AM, said:


I dont mind the EJ being a bit taller, as long as its arms are high mounted. The legs on that mini wouldnt work, literally, they dont have knees.

The legs need to be about 1.5-2x the amount of bend that they are not, its just too tall by the silhouette. If it was just 'crouched' more it would be perfect, as the silhouette looks great in every other way besides the legs lifting it too high.

#60 Stonefalcon

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Posted 21 February 2015 - 04:30 PM

honestly, who cares about the torso twist, the Cauldron Born is an ambusher, the arms are designed to sit in line with the head and if PGI does the same thing it's ambusher status will live it up. Personally they should remove the twist on mechs like these and people should think of them like Tank destroyers.

I don't care though. SQUUEEEEEEEEEE





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