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Executioner Comparison With Gargoyle


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#21 Mechwarrior Buddah

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Posted 21 February 2015 - 06:47 AM

View PostTennex, on 20 February 2015 - 09:07 PM, said:

Posted Image

They seem to share left arm and the legs.

Anyway this is looking to be a tall mech. Maybe taller than the Atlas


that face O.o

Looks like someone ripped the face off on the Executioner

View PostMauttyKoray, on 20 February 2015 - 09:12 PM, said:

Clan mechs use a waste-not policy, many arms/legs/other stuff are reused for other mechs, so yes they probably share arm components, and even legs.


Itd be funny if you could swap omni pods from other mechs that share the same bits. It would help make clans more versatile vs the "can swap everything" utility of the IS

#22 CDLord HHGD

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Posted 21 February 2015 - 06:51 AM

I really cannot blame PGI for scaling issues. It's been bad since the inception of the genre....

Oh, and the Executioner looks great! Of course I like all the mechs in MWO..... :D

#23 Tennex

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Posted 21 February 2015 - 08:46 AM

i wouldn't be surprised if this mech doesn't have clearance through some of the map assets

Centaped Husk in swamp
Top of the CW drop ship 0.0

Edited by Tennex, 21 February 2015 - 08:50 AM.


#24 Brody319

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Posted 21 February 2015 - 09:32 AM

why are you all using the pictures from the website to judge its size?! They can set the scale you know, it doesn't have to be that big. if the pictures were a true scale the Jaguar would be almost as tall!

#25 Jin Ma

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Posted 21 February 2015 - 09:36 AM

View PostBrody319, on 21 February 2015 - 09:32 AM, said:

why are you all using the pictures from the website to judge its size?! They can set the scale you know, it doesn't have to be that big. if the pictures were a true scale the Jaguar would be almost as tall!


its got the same legs as the gargoyle they can't adjust the scale

#26 Brody319

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Posted 21 February 2015 - 09:39 AM

View PostJin Ma, on 21 February 2015 - 09:36 AM, said:


its got the same legs as the gargoyle they can't adjust the scale


yes they can....

#27 KuroNyra

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Posted 21 February 2015 - 09:45 AM

View PostJin Ma, on 21 February 2015 - 09:36 AM, said:


its got the same legs as the gargoyle they can't adjust the scale

they can.
Did you know that part of the Giant gauss canon in CW maps used part of Clans Mech?

#28 SgtMagor

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Posted 21 February 2015 - 09:49 AM

looks like the Glad will be at least as tall as the Atlas, or maybe taller like the Banshee :)

#29 Brody319

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Posted 21 February 2015 - 09:50 AM

I imagine it will be as tall the banshee. or perhaps a bit shorter.

#30 Jin Ma

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Posted 21 February 2015 - 03:46 PM

View PostNik Reaper, on 20 February 2015 - 09:33 PM, said:


True , but on the other hand the fact that the Shadowhawk is tall helps it carry only one JJ and still shoot over most buildings and ramps for the high mounted hardpoint , being short is always an advantage but this is one of those silverlinings if you are already tall...


the shadow hawk has centered and very high mounts (the good builds usually use the shulder mounts) which reduces its seize disadvantage, because all it has to show to the enemy to do damage is its head and shoulders

#31 Jin Ma

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Posted 21 February 2015 - 03:51 PM

View PostKuroNyra, on 21 February 2015 - 09:45 AM, said:

they can.
Did you know that part of the Giant gauss canon in CW maps used part of Clans Mech?


That gauss cannon is made from scratch off of a concept art similar to the mech gauss.

The devs have said multple times that they would not go back and rescale mechs like the shadow hawk, centurion, quickdraw because it would take too much time. (if they had a rescale tool it would not take very long)

If a component is shared bewteen two mechs (kit fox/adder, mad dog/timberwolf, summoner/hellbringer) then the shared components are the exact same size. Rescaling the component isn't impossible. But a mech's body is composed of a bajillion little parts. And resizing it, would require individually resizing all the parts and then putting them back together again. Plus i assume the texture maping would get all messed up, so they have to redo a texture for the down sized version (if you tried to gift wrap a box, and then decided to use that same wrapping on a smaller box, the all the decorations would end up in different locations). Plus readjusting the skeleton for animations, as well as the vector for where weapon fire comes from.

so PGI has never done that before.

Posted Image


If the shared components are really reasonably scalable, wouldn't you think they would make the Mad dog smaller?, a mech that is 15 tons ligher than the tmiber wolf


Posted Image



Of course, I would have loved it if they had scaled the kit fox's/Adder's legs down on the kit fox. But its something they've never done before.

Edited by Jin Ma, 21 February 2015 - 04:54 PM.


#32 Bishop Steiner

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Posted 21 February 2015 - 03:51 PM

View PostTennex, on 20 February 2015 - 09:30 PM, said:


thats completely dependent on how big the structure is. If a mech is larger, it can shoot over it, but will also expose itself. if a mech is smaller it is under cover but cannot shoot. So in the end there is no difference in an urban/nonverticle area. It might even be better to be small and hidden by the buildings

Mostly true, but a good exception is when fighting with mechs like the Battlemaster, vs an Atlas. On the roof of the parking garage on Crimson, my BLR can fire over many of the buildings, but the Atlas cannot return fire. I actually exploit that pretty regularly.

Just one example.

#33 Tennex

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Posted 21 February 2015 - 03:54 PM

View PostBishop Steiner, on 21 February 2015 - 03:51 PM, said:

Mostly true, but a good exception is when fighting with mechs like the Battlemaster, vs an Atlas. On the roof of the parking garage on Crimson, my BLR can fire over many of the buildings, but the Atlas cannot return fire. I actually exploit that pretty regularly.

Just one example.


thats probaly because the atlas has low mounts compared to the battlemaster. The battlemaster has a clear line to the atlas from its torso level mounts, while the atlases hand weapons are obstructed by the edge of the building.

Edited by Tennex, 21 February 2015 - 03:54 PM.


#34 Bishop Steiner

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Posted 21 February 2015 - 03:55 PM

View PostTennex, on 21 February 2015 - 03:54 PM, said:


thats probaly because the atlas has low mounts compared to the battlemaster. The battlemaster has a clear line to the atlas from its torso level mounts, while the atlases hand weapons are obstructed by the edge of the building.

point is I have other mechs with high mounts, but aren't tall enough to take advantage of them. My Blackjacks and HBKs can't use that same building as shelter, and still be able to shoot back.

Edited by Bishop Steiner, 21 February 2015 - 03:56 PM.


#35 Tennex

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Posted 21 February 2015 - 04:03 PM

View PostBishop Steiner, on 21 February 2015 - 03:55 PM, said:

point is I have other mechs with high mounts, but aren't tall enough to take advantage of them. My Blackjacks and HBKs can't use that same building as shelter, and still be able to shoot back.


these are very specific scenarios lol.

If a mech with a high enough mounts moves a tiny bit closer to the edge of that platform, it can still fire upon an atlas without return fire regardless of the size

Posted Image

Almost like with similar triangles

Posted Image

Edited by Tennex, 21 February 2015 - 04:23 PM.


#36 Tennex

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Posted 21 February 2015 - 04:22 PM

Drew one showing being tall doesn't make too much of a diff for hill humping

Posted Image

Edited by Tennex, 21 February 2015 - 04:23 PM.


#37 MauttyKoray

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Posted 21 February 2015 - 04:24 PM

View PostJin Ma, on 21 February 2015 - 09:36 AM, said:


its got the same legs as the gargoyle they can't adjust the scale

You obviously have no experience in modeling do you? Please don't provide false information on a topic you have no knowledge of.

#38 Mavairo

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Posted 21 February 2015 - 04:27 PM

Executioner once again proves clan assault mechs are fugly with the possible exception of the Kodiak.

View PostJin Ma, on 21 February 2015 - 03:51 PM, said:


That gauss cannon is made from scratch off of a concept art similar to the mech gauss.

The devs have said multple times that they would not go back and rescale mechs like the shadow hawk, centurion, quickdraw because it would take too much time. (if they had a rescale tool it would not take very long)

If a component is shared bewteen two mechs (kit fox/adder, mad dog/timberwolf, summoner/hellbringer) then the shared components are the exact same size. Rescaling the component isn't impossible. But a mech's body is composed of a bajillion little parts. And resizing it, would require individually resizing all the parts and then putting them back together again. Plus i assume the texture maping would get all messed up, so they have to redo a texture for the down sized version. so PGI has never done that before.

Posted Image


If the shared components are really scalable, wouldn't you think they would make the Mad dog smaller?, a mech that is 15 tons ligher than the tmiber wolf


Posted Image



We're talkin about the same company that thought taping VCRs everywhere on the Catapult, and putting Weeny Guns™ on various mechs was a good idea.

#39 Jin Ma

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Posted 21 February 2015 - 04:28 PM

View PostMauttyKoray, on 21 February 2015 - 04:24 PM, said:

You obviously have no experience in modeling do you? Please don't provide false information on a topic you have no knowledge of.


Please don't accuse people of having no knowledge in something, when you are the one who doesn't.

Edited by Jin Ma, 21 February 2015 - 04:36 PM.


#40 Tennex

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Posted 21 February 2015 - 04:31 PM

View PostBrody319, on 21 February 2015 - 09:39 AM, said:


yes they can....


In all the mechs that share the same legs. The legs are the exact same size. Go look it up





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