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Executioner Comparison With Gargoyle


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#41 Brody319

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Posted 21 February 2015 - 04:39 PM

View PostTennex, on 21 February 2015 - 04:31 PM, said:


In all the mechs that share the same legs. The legs are the exact same size. Go look it up


that has nothing to do with it!

You can change the scale and still have the same ******* objects!

Look it up. Hell Gmod has a ******* plugin tool that lets you change the scale of objects at will in game! Doesn't require entirely new parts

#42 Tennex

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Posted 21 February 2015 - 04:43 PM

View PostBrody319, on 21 February 2015 - 04:39 PM, said:


that has nothing to do with it!

You can change the scale and still have the same ******* objects!

Look it up. Hell Gmod has a ******* plugin tool that lets you change the scale of objects at will in game! Doesn't require entirely new parts


I think if there was that kind of functionality with cryengine, they would have done it. Given the tremendous volume of requests for rescaling mechs..

This thread was made by me in 2013. 90% support for rescaling mechs.
http://mwomercs.com/...-and-quickdraw/

Trust me i would probably be the happiest person out of anybody if they had figured out a way to do it.

Edited by Tennex, 21 February 2015 - 04:45 PM.


#43 MauttyKoray

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Posted 21 February 2015 - 04:46 PM

View PostJin Ma, on 21 February 2015 - 04:28 PM, said:


Please don't accuse people of having no knowledge in something, when you are the one who doesn't.

Please explain to me how you can't scale an object in 3D modeling then... Every program tutorial contradicts you, just to preempt your explanation.

It is possible to do, but it would still required work on PGI's end, which is why you probably won't see mech rescaling happen for existing mechs, as its too much investment. The best we'll probably get is the modular weaponry on the mechs that don't have it.

Edited by MauttyKoray, 21 February 2015 - 04:48 PM.


#44 Brody319

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Posted 21 February 2015 - 04:48 PM

probably because they are working on finishing current mechs! the modeling team would have to do the scaling.

They got Clan wave 3, the rest of Resistance, and the Urbanmech to work on.

#45 Kain Demos

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Posted 21 February 2015 - 04:51 PM

View PostDONTOR, on 20 February 2015 - 09:22 PM, said:

Mmmm right torso GAUSS + 7E RA = Profit... and the entire left side as a shield.


Already planning the same build. RT Gauss, RA 6 x SPL.

#46 Jin Ma

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Posted 21 February 2015 - 04:55 PM

View PostMauttyKoray, on 21 February 2015 - 04:46 PM, said:

Please explain to me how you can't scale an object in 3D modeling then... Every program tutorial contradicts you, just to preempt your explanation.


Then go adjust mech scales to your hearts content in those programs.

#47 Brody319

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Posted 21 February 2015 - 05:00 PM

View PostJin Ma, on 21 February 2015 - 04:55 PM, said:


Then go adjust mech scales to your hearts content in those programs.


You mean like this?!
Posted Image


Posted Image

#48 Jin Ma

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Posted 21 February 2015 - 05:02 PM

View PostBrody319, on 21 February 2015 - 05:00 PM, said:


You mean like this?!
Posted Image


Posted Image


i mean as in its wonderful and you can scale mechs in those programs till your eyes bleed, but it would make a squat of a difference in this game.

(also noticed, that neither of those are textured or animated.. hmm interesting)

The reading comprehension here is amazing.

Edited by Jin Ma, 21 February 2015 - 05:03 PM.


#49 Brody319

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Posted 21 February 2015 - 05:02 PM

Note: Not my rescale. Just some images I found on the forums.

#50 MauttyKoray

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Posted 21 February 2015 - 05:03 PM

View PostJin Ma, on 21 February 2015 - 04:55 PM, said:


Then go adjust mech scales to your hearts content in those programs.

...So you're saying you can't explain and the only way to 'come back' at me after calling you out was to insult me? Right...

#51 Brody319

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Posted 21 February 2015 - 05:03 PM

View PostJin Ma, on 21 February 2015 - 05:02 PM, said:


i mean as in its wonderful and you can scale mechs in those programs till your eyes bleed, but it would make a squat of a difference in this game.

The reading comprehension here is amazing.



why the not?!

Not like this game has like 5 preset heights!
They can make it as tall as they want.

#52 Jin Ma

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Posted 21 February 2015 - 05:05 PM

View PostMauttyKoray, on 21 February 2015 - 05:03 PM, said:

...So you're saying you can't explain and the only way to 'come back' at me after calling you out was to insult me? Right...


not really an insult. I'm saying you can adjust scale all you want in that hypothetical situation, but it wont make a difference in PGI's actual game. Or change the barriers they are dealing with to rescaling these mechs.

#53 Tennex

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Posted 21 February 2015 - 05:12 PM

View PostBrody319, on 21 February 2015 - 05:00 PM, said:


You mean like this?!
Posted Image


Posted Image


wow i would love to that the centurion like that in game. It actually resembles the concept art.

But knowing PGI, if they narrowed it they would probably feel the need to make it twice as tall

Edited by Tennex, 21 February 2015 - 05:12 PM.


#54 Golden Vulf

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Posted 21 February 2015 - 05:45 PM

View PostTennex, on 21 February 2015 - 04:31 PM, said:


In all the mechs that share the same legs. The legs are the exact same size. Go look it up


If you look at the Summoner and the Hellbringer, they both have the same legs, but the Summoner's legs are slightly bent at the knee, while the Hellbringer stands straighter. the result is a slight height difference.
The Sumoner also leans forward while it runs, while the Hellbringer kind of wobbles back and forth.

The Gargoyle and Hellbringer walking animation is somewhat comical, I hope they don't repeat it.

#55 Brody319

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Posted 21 February 2015 - 05:49 PM

so the logic here is "PGI can't do it, because they haven't done it yet"

well **** me, I guess that means I can't ride a motorcycle because if I could I would have by now right?!

#56 Deathlike

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Posted 21 February 2015 - 06:35 PM

View PostTennex, on 20 February 2015 - 09:07 PM, said:

Posted Image

They seem to share left arm and the legs.

Anyway this is looking to be a tall mech. Maybe taller than the Atlas


I don't know how you convinced me that it would be epic, but you did and I know it was probably unintentional.

This may have something to do with me liking the Gargles, and everyone (rightly) believes the Gargles is bad. (This actually explains the release table for the Executioner being the first up).

I didn't think convincing me was possible.

Edited by Deathlike, 21 February 2015 - 06:36 PM.


#57 Burktross

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Posted 21 February 2015 - 07:12 PM

View PostJin Ma, on 21 February 2015 - 05:02 PM, said:


i mean as in its wonderful and you can scale mechs in those programs till your eyes bleed, but it would make a squat of a difference in this game.

(also noticed, that neither of those are textured or animated.. hmm interesting)

The reading comprehension here is amazing.

Textures are Flat pictures. Resizable.

Animations are based off of bone rigs.
Bone rigs can be resized with models.

#58 LordKnightFandragon

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Posted 21 February 2015 - 07:52 PM

The PGI Exe reminds me more of the Commando in the MW2: Mercs intro then it does a Exe...

View PostBrody319, on 21 February 2015 - 05:00 PM, said:


You mean like this?!
Posted Image


Posted Image



Now go do that to the WHK and the DWF, the Timby, SCR and all of them....make them all the proper size, go upscale the lights to where htye should be...not ankle high like they are now...

#59 Bishop Steiner

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Posted 21 February 2015 - 08:34 PM

View PostTennex, on 21 February 2015 - 04:03 PM, said:


these are very specific scenarios lol.

If a mech with a high enough mounts moves a tiny bit closer to the edge of that platform, it can still fire upon an atlas without return fire regardless of the size

Posted Image

Almost like with similar triangles

Posted Image

"specific scenarios"" are where different mechs have strengths and weaknesses. Thus, even if you don't use it often, it's still better to have it, than not.

#60 Jin Ma

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Posted 21 February 2015 - 08:36 PM

View PostBurktross, on 21 February 2015 - 07:12 PM, said:

Textures are Flat pictures. Resizable.

Animations are based off of bone rigs.
Bone rigs can be resized with models.


I don't see how they would resize the texture without losing fidelity. They might remap it. But thats probably at least as much work as doing the texture in the first place





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